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Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8917
Init: Epic Internal: 0
Init: Compiled (64-bit): Oct 17 2017 16:31:03
Init: Changelist: 1100000
Init: Command line: -FROMLAUNCHER -noRedScreens -review -crashdumpwatcher -LANGUAGE=INT
Init: Base directory: D:\Games\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\
Init: FxsChangelist: 314490
Init: SeekfreeLoading: 1
Init: Platform: PCConsole
Init: TitleId: 268500
[0000.06] Init: Computer: BXGK7AC3CN5OD2X
[0000.06] Init: User: Administrator
[0000.06] Init: CPU Page size=4096, Processors=8
[0000.06] Init: High frequency timer resolution =2.435810 MHz
[0000.06] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.8GB Virtual=8192.0GB
[0000.12] Log: STEAMWORKS initialized 1
[0000.12] Log: Initializing Steamworks
[0000.12] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.
[0000.12] Init: Object subsystem initialized
[0000.12] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini
[0000.12] DevConfig: Loading value for SeekFreePCPaths from [Core.System]
[0000.12] DevConfig: Loading value for SeekFreePCExtensions from [Core.System]
[0000.12] DevConfig: Loading value for CutdownPaths from [Core.System]
[0000.12] DevConfig: Loading value for LocalizationPaths from [Core.System]
[0000.12] DevConfig: Loading value for TextureFileCacheExtension from [Core.System]
[0000.12] DevConfig: Loading value for Extensions from [Core.System]
[0000.12] DevConfig: Loading value for Suppress from [Core.System]
[0000.12] DevConfig: Loading value for FRScriptPaths from [Core.System]
[0000.12] DevConfig: Loading value for ScriptPaths from [Core.System]
[0000.12] DevConfig: Loading value for Paths from [Core.System]
[0000.12] DevConfig: Loading value for ScreenShotPathOverride from [Core.System]
[0000.12] DevConfig: Loading value for CacheExt from [Core.System]
[0000.12] DevConfig: Loading value for CachePath from [Core.System]
[0000.12] DevConfig: Loading value for SavePath from [Core.System]
[0000.12] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System]
[0000.12] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System]
[0000.12] DevConfig: Loading value for MaxOverallCacheSize from [Core.System]
[0000.12] DevConfig: Loading value for MaxStaleCacheSize from [Core.System]
[0000.12] DevConfig: Loading value for StaleCacheDays from [Core.System]
[0000.12] Log: Overriding lang INT w/ command-line option of INT
[0000.76] Log: Caching packages from path ..\..\XComGame\CookedPC: 5737 packages
[0000.77] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0000.79] Log: resX=1920, resY=1080
[0000.83] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 980M
[0000.83] Log: Adapter has 8093MB of dedicated video memory, 0MB of dedicated system memory, and 3798MB of shared system memory
[0000.84] Log: Shader platform (RHI): PC-D3D-SM4
[0000.85] Log: PhysX GPU Support: DISABLED
[0000.86] Log: FaceFX 2015.2 (2152) initialized.
[0000.89] Log: Video Settings
[0000.89] Log: Mode: Fullscreen
[0000.89] Log: Resolution: 1920 x 1080
[0000.89] Log: VSync: True
[0000.89] Log: Graphics Settings
[0000.89] Log: Anti-Aliasing: FXAA
[0000.89] Log: AO: SSAO
[0000.89] Log: Decals: High
[0000.89] Log: LD Draw Distance: High
[0000.89] Log: Shadows: All
[0000.89] Log: Shadow Quality: High
[0000.89] Log: Texture Detail: High
[0000.89] Log: Texture Filtering: Aniso 8x
[0000.89] Log: High Res Translucency: 0
[0000.89] Log: Depth of Field: 1
[0000.89] Log: Bloom: 1
[0000.89] Log: Dirty Lens: 1
[0000.89] Log: Subsurface Scattering: 1
[0000.89] Log: Screenspace Reflections: 1
[0001.03] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Games\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPlaylist.ini
[0001.03] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Games\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPlaylist.ini
[0002.82] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Games\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWeb.ini
[0002.82] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Games\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWeb.ini
[0004.52] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0
[0004.55] Log: 208469 objects as part of root set at end of initial load.
[0004.55] Log: 0 out of 0 bytes used by permanent object pool.
[0004.56] Log: Enum Cache created: 132708 bytes
[0004.56] Log: Initializing Engine...
[0004.56] Warning: Warning, Not a Portcullis build
[0004.56] Warning: Warning, Using TBB Allocator
[0004.56] Log: Redscreens disabled
[0004.91] Log: Logged in as 'Blastom'
[0004.91] Log: Checking DLC installation for ../../XComGame/DLC/DLC_1 ...
[0004.91] Log: IS INSTALLED : Anarchy's Children, YES
[0004.91] Log: Checking DLC installation for ../../XComGame/DLC/DLC_2 ...
[0004.91] Log: IS INSTALLED : Alien Hunters, YES
[0004.92] Log: Checking DLC installation for ../../XComGame/DLC/DLC_3 ...
[0004.92] Log: IS INSTALLED : Shen's Last Gift, YES
[0004.92] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...
[0004.92] Log: IS INSTALLED : Resistance Warrior Pack, YES
[0004.92] Log: Checking DLC installation for D:\Games\Steam\steamapps\workshop\content\268500\1124064427 ...
[0004.92] Log: IS INSTALLED : , YES
[0004.92] Log: Checking DLC installation for D:\Games\Steam\steamapps\workshop\content\268500\1124288875 ...
[0004.92] Log: IS INSTALLED : , YES
[0004.93] Log: Checking DLC installation for D:\Games\Steam\steamapps\workshop\content\268500\1124609091 ...
[0004.93] Log: IS INSTALLED : , YES
[0004.93] Log: Checking DLC installation for D:\Games\Steam\steamapps\workshop\content\268500\1127409511 ...
[0004.93] Log: IS INSTALLED : , YES
[0004.93] Log: Checking DLC installation for D:\Games\Steam\steamapps\workshop\content\268500\1127491931 ...
[0004.93] Log: IS INSTALLED : , YES
[0004.93] Log: Checking DLC installation for D:\Games\Steam\steamapps\workshop\content\268500\1133368143 ...
[0004.93] Log: IS INSTALLED : , YES
[0004.93] Log: Checking DLC installation for D:\Games\Steam\steamapps\workshop\content\268500\1134256495 ...
[0004.93] Log: IS INSTALLED : , YES
[0004.93] Log: Checking DLC installation for D:\Games\Steam\steamapps\workshop\content\268500\1142632693 ...
[0004.93] Log: IS INSTALLED : , YES
[0004.94] Log: Checking DLC installation for D:\Games\Steam\steamapps\workshop\content\268500\1162708210 ...
[0004.94] Log: IS INSTALLED : , YES
[0004.94] Log: Checking DLC installation for D:\Games\Steam\steamapps\workshop\content\268500\1172508025 ...
[0004.94] Log: IS INSTALLED : , YES
[0004.94] Log: Checking DLC installation for D:\Games\Steam\steamapps\workshop\content\268500\620600092 ...
[0004.94] Log: IS INSTALLED : , YES
[0004.94] Log: Checking DLC installation for D:\Games\Steam\steamapps\workshop\content\268500\667104300 ...
[0004.94] Log: IS INSTALLED : , YES
[0004.95] Log: Checking DLC installation for D:\Games\Steam\steamapps\workshop\content\268500268500 ...
[0004.95] Log: IS INSTALLED : , YES
[0005.38] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Games\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultGameState_SoldierAbilities.ini
[0005.38] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Games\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComGameState_SoldierAbilities.ini
[0005.38] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Games\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultGamedataSoldierSkills.ini
[0005.38] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Games\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComGamedataSoldierSkills.ini
[0005.44] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using SHIPPING_PC_GAME
[0005.44] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using USING_OZZY_PROJECT
[0006.00] ScriptLog: Adding new specialization perk: Grenadier
[0006.00] ScriptLog: Adding new specialization perk: Bastion
[0006.00] ScriptLog: Adding new specialization perk: Sniper
[0006.00] ScriptLog: Adding new specialization perk: Defender
[0006.00] ScriptLog: Adding new specialization perk: Assault
[0006.00] ScriptLog: Adding new specialization perk: CQC
[0006.00] ScriptLog: Adding new specialization perk: Medic
[0006.00] ScriptLog: Adding new specialization perk: Operator
[0006.64] Error: Redscreen: ImportText (SoldierRanks): Missing key name in: (AbilitySlots=( (AbilityType=(AbilityName="FullThrottle", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="SkirmisherVengeance")), (AbilityType=(AbilityName="ZeroIn", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (RandomDeckName="SkirmisherXComAbilities")),
[0006.66] Error: Redscreen: ImportText (SoldierRanks): Missing value for property ';'
[0006.66] Error: Redscreen: ImportText (SoldierRanks): Missing value for property ';'
[0006.66] Error: Redscreen: ImportText (SoldierRanks): Missing value for property ';'
[0006.66] Error: Redscreen: ImportText (SoldierRanks): Missing value for property ';'
[0006.66] Error: Redscreen: ImportText (SoldierRanks): Missing value for property ';'
[0006.66] Error: Redscreen: ImportText (SoldierRanks): Missing value for property ';'
[0006.66] Error: Redscreen: ImportText (SoldierRanks): Missing value for property
[0006.70] ScriptLog: x2wotccommunityhighlander :: present and correct
[0007.89] Warning: Warning, The Outer object (Package SulzDevXPACK.Cubes) for 'SulzDevXPACK.Cubes.PlayaSunriseFixed' couldn't be loaded [while loading package SulzDevXPACK]: Invalid linker index [couldn't load Package SulzDevXPACK.Cubes]?
[0007.89] Warning: Warning, Failed to load 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed': Failed to find object 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed'
[0007.92] Log: Working around XDK XAudio2 regression: TRUE
[0007.95] Log: Wwise(R) SDK Version 2016.1.6 Build 5926. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0008.16] Log: Using D3D11 adapter: NVIDIA GeForce GTX 980M
[0008.39] Log: Detected 1 Nvidia GPU for rendering
[0008.77] Log: MMDevice Endpoint 0: "Realtek Digital Output (Realtek High Definition Audio)" ({0.0.0.00000000}.{8d3010fc-d7c5-438f-b86d-2c163fdd7100})
[0008.77] Log: MMDevice Endpoint 1: "l餳 (Realtek High Definition Audio)" ({0.0.0.00000000}.{bc0a7712-a508-41ff-a2b9-e9731808040e}) (DEFAULT)
[0008.80] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0008.80] Log: LoadMap: XPACK_Shell_Intro?Name=Player?Team=255
[0009.81] Log: Setting Game Info for World (0xc4661180) 'XPACK_Shell_Intro.TheWorld:PersistentLevel.WorldInfo_0'
[0009.81] Log: Game class is 'XComShell'
[0009.81] Log: Set Game Info as (0xc4308100) 'XPACK_Shell_Intro.TheWorld:PersistentLevel.XComShell_0'
[0009.83] Log: Bringing World XPACK_Shell_Intro.TheWorld up for play (0) at 2017.12.10-19.20.50
[0009.84] Log: Bringing up level for play took: 0.029506
[0010.03] Warning: Redscreen: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
[0010.09] Log: ########### Finished loading level: 1.290898 seconds
[0010.37] Log: Movie Started Event: 1080_X2_2KFXS_Logos
[0010.37] Error: Failed to read file '..\..\XComGame\CharacterPool\DefaultCharacterPool.bin' error ()
[0010.37] Error: Failed to read file '..\..\..\XCOM2\XComGame\CharacterPool\DefaultCharacterPool.bin' error ()
[0015.47] Log: Initializing Engine Completed
[0015.47] Log: AnalyticsGameMovie : Failed
[0015.47] Log: Movie Finished Event: X2_2KFXS_Logos, 5.101403, 0.000000
[0019.05] Log: >>>>>>>>>>>>>> Initial startup: 19.05s <<<<<<<<<<<<<<<
[0019.23] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
[0019.28] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
[0019.29] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
[0019.50] Error: Failed to read file '..\..\..\XCOM2\XComGame\CharacterPool\DefaultCharacterPool.bin' error ()
[0019.50] ScriptLog: X2CH SCREEN LISTENER ON SPLASH X2WOTCCommunityHighlander v1.5.0
[0019.89] Log: UOnlineSubsystem OnlineSubsystemSteamworks_0
[0020.38] Log: Decal Regeneration: 0 times, 0.011 ms
[0020.89] Log: Decal Regeneration: 0 times, 0.029 ms
[0021.45] Log: Decal Regeneration: 0 times, 0.044 ms
[0022.03] Log: Decal Regeneration: 0 times, 0.059 ms
[0022.61] Log: Decal Regeneration: 0 times, 0.076 ms
[0024.02] ScriptLog: Script call stack:
Function XComGame.UIFinalShell:CheckForNewChallenges
[0025.98] Warning: SeqAct_ActivateRemoteEvent XPACK_Shell_Intro.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: FinishedTransitionToShell
[0054.98] ScriptLog: Script call stack:
Function XComGame.UIFinalShell:CheckForNewChallenges
[0058.40] ScriptLog: SWDS: Delta Strike enabled, beginning modification of ViperKing
[0058.40] ScriptLog: SWDS: ViperKing
[0058.40] ScriptLog: SWDS: HP 3.0000 Armor 10.0000 Shield 7.0000
[0058.40] ScriptLog: SWDS: Delta Strike enabled, beginning modification of BerserkerQueen
[0058.40] ScriptLog: SWDS: BerserkerQueen
[0058.40] ScriptLog: SWDS: HP 3.0000 Armor 14.0000 Shield 10.0000
[0058.40] ScriptLog: SWDS: Delta Strike enabled, beginning modification of ArchonKing
[0058.40] ScriptLog: SWDS: ArchonKing
[0058.40] ScriptLog: SWDS: HP 3.0000 Armor 17.0000 Shield 12.0000
[0058.85] Log: Movie Started Event: CIN_XP_PreIntro
[0061.88] Log: Movie Finished Event: CIN_XP_PreIntro, 3.031688, 150.833328
[0061.88] Log: Movie Finished Event: CIN_XP_PreIntro, 3.031675, 150.833328
[0061.88] Log: --- LOADING MOVIE START ---
[0063.20] Log: Movie Started Event: CIN_TP_Intro
[0063.40] Warning: ImportText (SoldierRanks): Missing key name in: (AbilitySlots=( (AbilityType=(AbilityName="FullThrottle", ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName="SkirmisherVengeance")), (AbilityType=(AbilityName="ZeroIn", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), (RandomDeckName="SkirmisherXComAbilities")),
[0063.40] Warning: ImportText (SoldierRanks): Missing value for property ';'
[0063.40] Warning: ImportText (SoldierRanks): Missing value for property ';'
[0063.40] Warning: ImportText (SoldierRanks): Missing value for property ';'
[0063.40] Warning: ImportText (SoldierRanks): Missing value for property ';'
[0063.40] Warning: ImportText (SoldierRanks): Missing value for property ';'
[0063.40] Warning: ImportText (SoldierRanks): Missing value for property ';'
[0063.40] Warning: ImportText (SoldierRanks): Missing value for property
[0063.40] Warning: X2AbilityTemplate MNT_ChaserShot is invalid: no Triggers
[0063.40] Warning: X2AbilityTemplate MNT_NemesisProtocol is invalid: specified AdditionalAbility PrimeDetonation does not exist
[0063.40] Warning: X2WeaponTemplate AlienHunterRifle_CV is invalid: weapon category 'BoltCaster' is invalid
[0063.40] Warning: X2WeaponTemplate AlienHunterRifle_MG is invalid: weapon category 'BoltCaster' is invalid
[0063.40] Warning: X2WeaponTemplate AlienHunterRifle_BM is invalid: weapon category 'BoltCaster' is invalid
[0063.40] Warning: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
[0063.44] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0063.44] Log: LoadMap: Avenger_Root?Name=Player?Team=255?game=XComGame.XComHeadQuartersGame
[0064.35] Log: Setting Game Info for World (0xc2263080) 'Avenger_Root.TheWorld:PersistentLevel.WorldInfo_0'
[0064.35] Log: Game class is 'XComHeadquartersGame'
[0064.35] Log: Set Game Info as (0xc225c800) 'Avenger_Root.TheWorld:PersistentLevel.XComHeadquartersGame_0'
[0064.48] Log: Bringing World Avenger_Root.TheWorld up for play (0) at 2017.12.10-19.21.45
[0064.49] Log: Bringing up level for play took: 0.141213
[0064.53] Log: ########### Finished loading level: 1.089144 seconds
[0064.61] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
[0064.99] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
[0065.00] Log: Decal Regeneration: 0 times, 0.079 ms
[0066.58] Log: Movie Finished Event: CIN_TP_Intro, 3.385105, 173.100006
[0066.59] Log: --- LOADING MOVIE TIME: 4.70 sec ---
[0066.84] Log: --- LOADING MOVIE START ---
[0066.89] Warning: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
[0066.89] Warning: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
[0066.94] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0066.94] Log: LoadMap: Plot_CTY_Gatecrasher_Park?Name=Player?Team=255?game=XComGame.XComTacticalGame
[0069.88] Log: Setting Game Info for World (0xc2563080) 'Plot_CTY_Gatecrasher_Park.TheWorld:PersistentLevel.WorldInfo_6'
[0069.88] Log: Game class is 'XComTacticalGame'
[0069.88] Log: Set Game Info as (0xc277dd00) 'Plot_CTY_Gatecrasher_Park.TheWorld:PersistentLevel.XComTacticalGame_0'
[0069.89] Log: Bringing World Plot_CTY_Gatecrasher_Park.TheWorld up for play (0) at 2017.12.10-19.21.50
[0069.90] Log: XComTacticalGame::PendingMatch - Begin State
[0069.90] Log: Bringing up level for play took: 0.016460
[0069.94] Log: ########### Finished loading level: 3.004049 seconds
[0069.94] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
[0069.94] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
[0069.94] Log: XComTacticalGame::StartMatch
[0069.94] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
[0069.94] Log: TacticalGRI::InitBattle: StartGameState=XComGameState_104, IntendedForReloadLevel=False
[0069.94] Log: X2TacticalGameRuleset_0 CreateTacticalGame: BeginState
[0069.94] Log: XComTacticalGame::PendingMatch - End State -> Playing
[0069.94] Log: XComTacticalGame::Playing - Begin State
[0069.94] Log: X2TacticalGameRuleset_0 CreateTacticalGame: Start of Begin Block
[0070.19] Log: Decal Regeneration: 0 times, 0.085 ms
[0070.73] Warning: Attempting to detach NULL component from SkeletalMeshComponent_112
[0070.73] Warning: Attempting to detach NULL component from SkeletalMeshComponent_112
[0070.73] Warning: Attempting to detach NULL component from SkeletalMeshComponent_112
[0077.65] Log: --- LOADING MOVIE TIME: 10.8 sec ---
[0078.50] Log: Tactical Load Debug: Generating Map
[0084.71] Log: Decal Regeneration: 0 times, 3.885 ms
[0088.09] Log: Decal Regeneration: 0 times, 8.014 ms
[0088.13] Log: Started building visibility map... (78608 tiles ( 68 x 68 x 17 ))
[0091.30] Log: Finished building visibility map. Map dimensions: 78608 tiles ( 68 x 68 x 17 )
[0091.30] Log: ----------------------------
[0091.30] Log: StaticTileFlags 327.05 KB (128.00 KB overhead) | 2831 of 4761 blocks used
[0091.30] Log: VisibilityBlockingVoxels 34569.45 KB (128.00 KB overhead) | 1737 of 4761 blocks used
[0091.30] Log: CoverFlags 181.37 KB (128.00 KB overhead) | 759 of 4761 blocks used
[0091.30] Log: FloorTileData 1295.75 KB (128.00 KB overhead) | 1038 of 4761 blocks used
[0091.30] Log: CoverTileData 448.20 KB (128.00 KB overhead) | 759 of 4761 blocks used
[0091.30] Log: InteractPoints 146.00 KB (128.00 KB overhead) | 64 of 4761 blocks used
[0091.30] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 4761 blocks used
[0091.30] Log: FullTileOccupiers 247.67 KB (128.00 KB overhead) | 851 of 4761 blocks used
[0091.30] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 4761 blocks used
[0091.30] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 4761 blocks used
[0091.30] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 4761 blocks used
[0091.30] Log: ----------------------------
[0091.33] Log: Total Data Size: 40158.05KB
[0092.08] Log: Decal Regeneration: 0 times, 15.440 ms
[0094.59] ScriptLog: SWDS: Delta Strike enabled, beginning modification of AdvTrooperM1
[0094.59] ScriptLog: SWDS: AdvTrooperM1
[0094.59] ScriptLog: SWDS: HP 3.0000 Armor 1.0000 Shield 0.0000
[0094.59] ScriptLog: SWDS: Delta Strike enabled, beginning modification of AdvTrooperM1
[0094.59] ScriptLog: SWDS: AdvTrooperM1
[0094.59] ScriptLog: SWDS: HP 3.0000 Armor 1.0000 Shield 0.0000
[0094.59] ScriptLog: SWDS: Delta Strike enabled, beginning modification of AdvTrooperM1
[0094.59] ScriptLog: SWDS: AdvTrooperM1
[0094.59] ScriptLog: SWDS: HP 3.0000 Armor 1.0000 Shield 0.0000
[0094.59] ScriptLog: SWDS: Delta Strike enabled, beginning modification of AdvCaptainM1
[0094.59] ScriptLog: SWDS: AdvCaptainM1
[0094.59] ScriptLog: SWDS: HP 5.0000 Armor 2.0000 Shield 1.0000
[0094.59] ScriptLog: SWDS: Delta Strike enabled, beginning modification of AdvTrooperM1
[0094.59] ScriptLog: SWDS: AdvTrooperM1
[0094.59] ScriptLog: SWDS: HP 3.0000 Armor 1.0000 Shield 0.0000
[0094.59] ScriptLog: SWDS: Delta Strike enabled, beginning modification of AdvTrooperM1
[0094.59] ScriptLog: SWDS: AdvTrooperM1
[0094.59] ScriptLog: SWDS: HP 3.0000 Armor 1.0000 Shield 0.0000
[0094.59] ScriptLog: SWDS: Delta Strike enabled, beginning modification of Sectoid
[0094.59] ScriptLog: SWDS: Sectoid
[0094.59] ScriptLog: SWDS: HP 8.0000 Armor 0.0000 Shield 5.0000
[0094.59] ScriptLog: SWDS: Delta Strike enabled, beginning modification of AdvTrooperM1
[0094.59] ScriptLog: SWDS: AdvTrooperM1
[0094.59] ScriptLog: SWDS: HP 3.0000 Armor 1.0000 Shield 0.0000
[0094.79] Warning: Attempting to detach NULL component from SkeletalMeshComponent_344
[0094.79] Warning: Attempting to detach NULL component from SkeletalMeshComponent_344
[0094.79] Warning: Attempting to detach NULL component from SkeletalMeshComponent_344
[0096.60] XCom_Maps: , Plot_CTY_Gatecrasher_Park, , 27.23
[0096.64] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
[0096.77] ScriptLog: MNT_Utility: Starting Garbage Collection and Validation.
[0097.81] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
[0097.82] Log: Decal Regeneration: 0 times, 21.311 ms
[0097.94] Warning: Attempting to detach NULL component from SkeletalMeshComponent_817
[0097.95] Warning: Attempting to detach NULL component from SkeletalMeshComponent_817
[0097.95] Warning: Attempting to detach NULL component from SkeletalMeshComponent_817
[0098.22] Log: Kismet: Soldier added to intro
[0098.22] Log: Kismet: Soldier added to intro
[0098.22] Log: Kismet: Soldier added to intro
[0098.22] Log: Kismet: ReaperSoldier added to intro
[0098.22] Log: Kismet: 4 units parsed for intro
[0098.46] Warning: Attempting to detach NULL component from SkeletalMeshComponent_926
[0098.46] Warning: Attempting to detach NULL component from SkeletalMeshComponent_926
[0098.46] Warning: Attempting to detach NULL component from SkeletalMeshComponent_926
[0104.03] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1035
[0104.04] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1035
[0104.04] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1035
[0104.05] Warning: SeqAct_ActivateRemoteEvent CIN_SkyrangerIntros.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_45 failed to find target event: CIN_EndCapture
[0104.13] XCom_Event:
Validation Failure Summary (These event listeners have been REMOVED) :
[0104.13] Log: X2TacticalGameRuleset_0 CreateTacticalGame: End of Begin Block
[0104.13] Log: X2TacticalGameRuleset_0 PostCreateTacticalGame: BeginState
[0104.13] Log: X2TacticalGameRuleset_0 PostCreateTacticalGame: Start of Begin Block
[0104.31] ScriptLog: -1
[0104.38] Log: XCom3DCursor::ResetPlotValueCache
[0104.38] Log: Kismet: <<<< Mission Startup Block >>>>
[0104.38] Log: Kismet: X : Pulling global ini values
[0104.38] Warning: SeqAct_ActivateRemoteEvent Obj_SabotageCC.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_31 failed to find target event: Gatecrasher_PullInitializedValues
[0104.38] Log: Kismet: X : Pulling gatecrasher ini values
[0104.38] Log: Kismet: X : Updating values based on SitRep overrides
[0104.38] Log: Kismet: << Processing XCom Unit List >>
[0104.38] Log: Kismet: 4 : Units registered to XCOM squad list
[0104.38] Log: Kismet: X : Updating XCOM list counts
[0104.38] Log: Kismet: 4 : XCOM squad units in play
[0104.38] Log: Kismet: 0 : XCOM squad units killed
[0104.38] Log: Kismet: 0 : XCOM squad units extracted
[0104.39] Log: Kismet: 2 : Set XCom Heavy Losses threshold
[0104.39] Warning: SeqAct_ActivateRemoteEvent Obj_SabotageCC.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_8 failed to find target event: UMS_InitializeRNFSystem
[0104.39] Warning: SeqAct_ActivateRemoteEvent Obj_SabotageCC.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_10 failed to find target event: UMS_SetupMissionTimer
[0104.40] Log: Kismet: X : TacIntro Camera to Vector : pan->mark->viewer->return
[0104.41] Log: Kismet: Mission Difficulty set to LEGEND
[0104.45] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
[0104.78] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
[0104.79] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
[0104.79] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
[0104.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
[0104.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
[0104.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
[0111.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
[0111.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
[0111.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
[0111.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
[0111.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
[0130.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
[0130.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
[0141.44] ScriptLog: SWDS: Delta Strike enabled, beginning modification of ViperKing
[0141.44] ScriptLog: SWDS: ViperKing
[0141.44] ScriptLog: SWDS: HP 3.0000 Armor 10.0000 Shield 7.0000
[0141.44] ScriptLog: SWDS: Delta Strike enabled, beginning modification of BerserkerQueen
[0141.44] ScriptLog: SWDS: BerserkerQueen
[0141.44] ScriptLog: SWDS: HP 3.0000 Armor 14.0000 Shield 10.0000
[0141.44] ScriptLog: SWDS: Delta Strike enabled, beginning modification of ArchonKing
[0141.44] ScriptLog: SWDS: ArchonKing
[0141.44] ScriptLog: SWDS: HP 3.0000 Armor 17.0000 Shield 12.0000
[0142.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
[0142.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
[0144.18] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.18] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.18] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.18] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.18] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.18] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.18] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.18] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
[0144.21] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.21] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.21] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.21] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.21] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.21] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.21] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.21] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0144.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
[0148.58] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0148.58] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0148.58] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0148.58] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0148.58] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0148.58] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0148.58] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0148.58] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0148.58] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0148.58] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0154.39] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0154.39] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0154.39] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0154.39] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0154.39] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0154.39] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0154.39] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0154.39] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0154.39] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0154.39] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0159.81] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0159.81] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0159.81] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0159.81] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0159.81] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0159.81] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0159.81] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0159.81] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0159.81] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0159.81] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
[0164.00] Log: Closing by request
[0164.00] Log: appRequestExit(0)
[0164.01] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0164.44] Exit: Preparing to exit.
[0168.65] Exit: Object subsystem successfully closed.
[0168.88] Log: Shutting down FaceFX...
[0168.88] Log: FaceFX shutdown.
[0169.11] Log: ComInit count: 2
[0169.11] Exit: Exiting.
[0169.28] Log: Log file closed, 12/10/17 19:23:30
After I selected delta strike and legendary difficulty, all my soldiers had original hp and no shield, while the advent troopers had 3 hp + 1 armor instead of 4 hp + 1 armor.
Really love the mod with mint. Hope those can help.
[0159.81] ScriptLog: SWDS: Forcefield - Accuracy cut: -10
While my game isn't crashing, it's no doubt slowing things down.
I recently removed Delta Strike and my game has sped up considerably. A real shame, because I liked how this one made Berserkers and other enemies much tougher to kill, but if it's gonna cause me such huge performance issues I'll just have to adjust the enemy manually.