Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-AnCuuBridge
Necramonium 8 Oct, 2017 @ 10:36pm
Issues found
Did a quick run through on the map and found some stuff!

-I noticed when in spectate allot of background low texture black buildings (done for performance in the beta version?)
-the red building in G7 keypad/numpad 9, the ground is too low in the back so you need to climb inside, also grass inside.
-choppers don't work at the moment (could be only because i was using it in singleplayer) but i think you are already aware of that. (turning your blocking volume to Block All and enlarge it to the terrain ahead fixes it apparantly) Perhaps add a transport chopper as well? I also noticed no Helicopter base volume, might wanna add this or people will start tking for the choppers!
-The French bunker has a collision bug at one of its the walls, second of the left when you walk in, so you can walk through it. Nothing you can do about as its TW's error, but you can just add a blocking volume of course.

-When i captured the Bridge (as American), the G objective, i had a Return To Combat area warning going into D5 where Objective I is. The combat area overlapsed even into H.
-The staircase in F is pretty dark.
-Gas station in in K has grass coming through its floor. And i sure hope you will add some more sandbags on that Dskh cause when you are on it, you are really in the open! :P
-F7, kp 4, a piece of sheet metal blocking me.
-Performance here and there goes down but for me it did not dip down 35 fps. Is there a culling volume already?

This is what i found so far, i have to say, you outdone yourself! The size is insane and it really feels like i am in a real place! If this does not become a official map in the future, TW would be insane!
Last edited by Necramonium; 9 Oct, 2017 @ 3:38pm
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Showing 1-4 of 4 comments
Airborne 9 Oct, 2017 @ 6:48pm 
To add to that lots if not most of the foliage and other objects dissapear when you get close to them. I asked someone else to confirm this to make sure it wasn't just me.
Necramonium 10 Oct, 2017 @ 11:23am 
Originally posted by Airborne:
To add to that lots if not most of the foliage and other objects dissapear when you get close to them. I asked someone else to confirm this to make sure it wasn't just me.

Do you have Instanced Rendering on? because i heard that can give this bug.
MrRistro 10 Oct, 2017 @ 12:11pm 
Originally posted by SSgt. Veld 29ID:
Originally posted by Airborne:
To add to that lots if not most of the foliage and other objects dissapear when you get close to them. I asked someone else to confirm this to make sure it wasn't just me.

Do you have Instanced Rendering on? because i heard that can give this bug.

That shouldn't be an issue. A lot of people have it on since it is on by default. It will kill servers if it remains unfixed as well as people abusing the bug so they can see and shoot through foilage.

Another issue we discovered also has to do with foilage but with the helicotpers. When they are nearby certain trees will suddenly lose their leaves and wont return until the helicopter goes away or de-spawns.
The building in H/I (can't remember which one but it's the same building used in HueCity at point A) has a glitch where you can enter the wall on the right in front of the staircase. Gonna upload a pic to show what I mean.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1251015395
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