Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We got the
The Waywatchers
The high elves chariot
Knights Errant
and the goblin and the ugor bow units are maby a little bit to strong,Knights Errant are a little bit weak and the Rat orgens are a little bit to strong
could you maby fix that. ;)
Will look at the Waywatchers and chariot
I also wrote ideas what weapon/missile damage the unit could do have
buff:
the chariots of Norsca, Chaos, High and Darkelves need more damage (120-180)
the Waystalker needs some more missile damage (650)
the Stardragon could need a damage buff ( 800)
the Bestigors need more damage (75)
the Hippogryph knights need more damage (300)
Khainite Assassin needs more missile damage (650)
the War Hydra needs more damage (750-800)
the Carnosaur needs more damage (900)
the War/Shrine Mammoth deals not enough damage (1100)
Feral Mammoth damage (900)
the Witch Hunter needs more missile damage (600)
the Outriders need more damage (80)
the Tomb scorpion needs more damage (600)
The Red Duke on his death dragon needs more damage (900)
the Banshee and the Wight kings need more damage (500/600)
the Crypt Horrors are deal not enought damage (160)
the Black Coach needs more damage (750)
the Mortis engine needs more damage (600)
the Varghulf need more damage (800)
nerf:
Alarielle does to much damage (500)
the High Elve archer, greenskin arrow units (not goblins) , the dwarf crossbow units, Dark Elve crossbow units, nightrunner (36) , skeleton archers (36) and pasant bow man (36) deal to much damage. they melt enemy infantry in the early game (All 40-45 damage exept for those I wrote it behind )
the Foot Squires are dealing to much damage (50)
the Savage Orcs deal to much damage (40)
all Sarus Warrior spear/club deal a little bit to much damage (50/60)
the Marauder Champions sword/twohand and Beserkers deal to much damage ( 50/70/60)
The Stormvermin sword/halberd deal a little bit to much damage 50-70
The Ratogres deal to much damage (160)
The Grail Guardians deal to much damage (120)
the Pistoliers deal way to much damage (40)
the Tomb guard sword/halberd does to much damage (50/60)
the Grave guard sword/greatsword deals to much damage (50/60)
the Vargheists deal to much damage (200)
the Chaos warriors with great weapons/Halberds deal to much damage (60/65)
the Chaos knights deal to much damage (110)
the Norscan Ice wolfs deal to much damage (40)
the greatswords deal to much damage (50)
by the stormvermin, the saurus, the marauder champions, the tomb guard, the grave guard and the warriors of chaos is the first weapond amage Idea is for the first named unit
like sarus warrior spear/club 50/60 means spear 50 damage and club 60 damage.
I hope this is not to much but I really like this mod and I want to help to it a little bit more realistic and balanced.
The Ancient stegadon (850)
and the Arachnarock spieder. (800)
the 3 versions of glad guards (50-60)
depwood scouts with with swiftshiver shards (85)
bugmans Ranger (75)
gyrocopter Brimstonegun (165)
the foot squires are a little bit to strong at least (45)
the pasant bow man with fire and pox arrows have too much damage (40)
Hammerers (85)
both longbeards shield/greatweapons (45/58or60)
marauderchampions shield/greatweapons (60/70)
marauder beserkers (60)
sea guard of lothern with shield and without shield (38)
the trianoc chariot weaponstrength (150)
moondragon (750)
chaos warriors halberds/great weapons 50/60
skeletonarchers (36)
the stegadons and the Arachnarock are already in the chat with some ideas about their strength so I dont wirte about them 2 times.
Maby you can take a look :)
Bretonnia:
Foot Squires from 60 to 45
Alberic de Bordeleaux from 550 to 700
Peasant Bowmen (Fire Arrows) From 84 to 42
Peasant Bowmen (Pox Arrows) From 98 to 42
The normal Peasant Bowmen deal 42 damage
Mounted Yeomen from 55 to 35
Vampires:
The Vampire Lord From 700 to 550
The Ghoul King From 700 to 600
Darkelves:
The Black Dragon from 900 to 750
The Dreadlords (Sword/Crossbow and Sword/Shield) and the Supreme Sorceress the damage from the dragon mount to 850
Tombkings:
Skeleton Archers From 56 to 34
the Skeleton Horsemen From 70 to 40
The Nehekhara Horsemen From 80 to 50
The Skeleton Archer Horsemen from 139 to 75
Dwarfs:
Gyrocopter (Brimstone gun) From 103 to 450
Greenskins:
Orc Arrer boyz From 56 to 40
Savage Orc Arrer boyz From 56 to 40
Arachnarok Spider From 450 to 750 (The Arachnarok queen too)
Highelves:
The Lothern Sea guard (Both versions) Missile Damage From 56 to 36
The prince on the stardragon from 600 to 800
The Moon Dragon from 600 to 750
Lizzardmen:
The Saurus Old Blood and Kroq-Gar both on a carnosaur from 650 to 800
Lord Mazdamundi on his stegadon from 550 to 750
The saurus Scar-Veteran on his Carnosaur from 600 to 800
Norsca:
Marauder Berserkers frowm 70 to 60
all Shamensorcerer from norsca on the chariot from 300 to 450
Both grey Seer on there screaming bells from 250 to 450
Skaven:
The Plague Priest on his Plague Furnace from 250 to 450
Night Runner (Slings) From 26 to 45
Doomwheel From 325 to 525
Empire:
The Pistoliers From 112 to 37
The Great Cannon from 2500 to 1500
The General of the empire and Boris Todbringer on the griffon from 500 to 650
Volkmar the Grim on his War Altar of Sigmar from 330 to 750
Crossbowmen from the Empire From 34 to 45
The Outriders From 37 to 112
Chaos:
Chaos Warriors (Greatweapons) From 70 to 60
Chaos Warriors (Halberts) From 80 to 65