Don't Starve Together

Don't Starve Together

Nanachi
宵征  [developer] 17 Nov, 2017 @ 5:52am
娜娜奇人物台词完善2(感谢EnderRay大佬翻译前5份台词)
感谢EnderRay大佬翻译了前5份台词!
第6到第10份需要翻译的台词我将放到这个帖子下。
最近我们看到有许多探窟者说希望娜娜奇有自己独立的台词,但是台词文件有1072行,完善这个对于我们来说工程量太大,所以我们想尝试借助大家的力量一起做出最完美的娜娜奇MOD。我将台词分成了21份,每份50行左右,大家可以在想完善的台词下回复你所写的娜娜奇的台词。
我们将在娜娜奇简介界面写上参与台词完善的steamer的STEAM昵称,以表我们的谢意。
感谢大家参与娜娜奇台词完善!
Last edited by 宵征; 17 Nov, 2017 @ 5:56am
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Showing 1-15 of 16 comments
宵征  [developer] 17 Nov, 2017 @ 5:54am 
THULECITE = "I wonder where this is from?",
ARMORRUINS = "It's oddly light.",
RUINS_BAT = "It has quite a heft to it.",
RUINSHAT = "Fit for a king. Or me.",
NIGHTMARE_TIMEPIECE =
{
CALM = "All is well.",
WARN = "Getting pretty magical around here.",
WAXING = "I think it's becoming more concentrated!",
STEADY = "It seems to be staying steady.",
WANING = "Feels like it's receding.",
DAWN = "The nightmare is almost gone!",
NOMAGIC = "There's no magic around here.",
},
BISHOP_NIGHTMARE = "It's falling apart!",
ROOK_NIGHTMARE = "Terrifying!",
KNIGHT_NIGHTMARE = "It's a knightmare!",
MINOTAUR = "That thing doesn't look happy.",
SPIDER_DROPPER = "Note to self: Don't look up.",
NIGHTMARELIGHT = "I wonder what function this served.",
GREENGEM = "It's green and gemmy.",
RELIC = "Ancient household goods.",
RUINS_RUBBLE = "This can be fixed.",
MULTITOOL_AXE_PICKAXE = "It's brilliant!",
ORANGESTAFF = "This beats walking.",
YELLOWAMULET = "Warm to the touch.",
GREENAMULET = "Just when I thought I couldn't get any better.",
SLURPERPELT = "Doesn't look much different dead.",

SLURPER = "It's so hairy!",
SLURPER_PELT = "Doesn't look much different dead.",
ARMORSLURPER = "A soggy, sustaining, succulent suit.",
ORANGEAMULET = "Teleportation can be so useful.",
YELLOWSTAFF = "I put a gem on a stick.",
YELLOWGEM = "This gem is yellow.",
ORANGEGEM = "It's an orange gem.",
TELEBASE =
{
VALID = "It's ready to go.",
GEMS = "It needs more purple gems.",
},
GEMSOCKET =
{
VALID = "Looks ready.",
GEMS = "It needs a gem.",
},
STAFFLIGHT = "That seems really dangerous.",
RESEARCHLAB4 = "Who would name something that?",

ANCIENT_ALTAR = "An ancient and mysterious structure.",
宵征  [developer] 17 Nov, 2017 @ 5:54am 
ANCIENT_ALTAR_BROKEN = "This seems to be broken.",

ANCIENT_STATUE = "It seems to throb out of tune with the world.",

LICHEN = "Only a cyanobacteria could grow in this light.",
CUTLICHEN = "Nutritious, but it won't last long.",

CAVE_BANANA = "It's mushy.",
CAVE_BANANA_COOKED = "Yum!",
CAVE_BANANA_TREE = "It's dubiously photosynthetical.",
ROCKY = "It has terrifying claws.",

COMPASS =
{
GENERIC="I can't get a reading.",
N = "North",
S = "South",
E = "East",
W = "West",
NE = "Northeast",
SE = "Southeast",
NW = "Northwest",
SW = "Southwest",
},

NIGHTMARE_TIMEPIECE =
{
WAXING = "I think it's becoming more concentrated!",
STEADY = "It seems to be staying steady.",
WANING = "Feels like it's receding.",
DAWN = "The nightmare is almost gone!",
WARN = "Getting pretty magical around here.",
CALM = "All is well.",
NOMAGIC = "There's no magic around here.",
},

HOUNDSTOOTH="It's sharp!",
ARMORSNURTLESHELL="It sticks to my back.",
BAT="Ack! That's terrifying!",
BATBAT = "I wonder if I could fly with two of these.",
BATWING="I hate these things, even when they're dead.",
BATWING_COOKED="At least it's not coming back.",
BEDROLL_FURRY="It's so warm and comfy.",
BUNNYMAN="I am filled with an irresitable urge to do science.",
宵征  [developer] 17 Nov, 2017 @ 5:55am 
FLOWER_CAVE="Science makes it glow.",
FLOWER_CAVE_DOUBLE="Science makes it glow.",
FLOWER_CAVE_TRIPLE="Science makes it glow.",
GUANO="Another flavour of poop.",
LANTERN="A more civilized light.",
LIGHTBULB="It's strangely tasty looking.",
MANRABBIT_TAIL="I just like holding it.",
MUSHTREE_TALL ="That mushroom got too big for its own good.",
MUSHTREE_MEDIUM="These used to grow in my bathroom.",
MUSHTREE_SMALL ="A magic mushroom?",
RABBITHOUSE="That's not a real carrot.",
SLURTLE="Ew. Just ew.",
SLURTLE_SHELLPIECES="A puzzle with no solution.",
SLURTLEHAT="I hope it doesn't mess up my hair.",
SLURTLEHOLE="A den of 'ew'.",
SLURTLESLIME="If it wasn't useful, I wouldn't touch it.",
SNURTLE="He's less gross, but still gross.",
SPIDER_HIDER="Gah! More spiders!",
SPIDER_SPITTER="I hate spiders!",
SPIDERHOLE="It's encrusted with old webbing.",
STALAGMITE="Looks like a rock to me.",
STALAGMITE_FULL="Looks like a rock to me.",
STALAGMITE_LOW="Looks like a rock to me.",
STALAGMITE_MED="Looks like a rock to me.",
STALAGMITE_TALL="Rocks, rocks, rocks, rocks...",
STALAGMITE_TALL_FULL="Rocks, rocks, rocks, rocks...",
STALAGMITE_TALL_LOW="Rocks, rocks, rocks, rocks...",
STALAGMITE_TALL_MED="Rocks, rocks, rocks, rocks...",

TURF_CARPETFLOOR = "Yet another ground type.",
TURF_CHECKERFLOOR = "Yet another ground type.",
TURF_DIRT = "Yet another ground type.",
TURF_FOREST = "Yet another ground type.",
TURF_GRASS = "Yet another ground type.",
TURF_MARSH = "Yet another ground type.",
TURF_ROAD = "Yet another ground type.",
TURF_ROCKY = "Yet another ground type.",
TURF_SAVANNA = "Yet another ground type.",
TURF_WOODFLOOR = "Yet another ground type.",

TURF_CAVE="Yet another ground type.",
TURF_FUNGUS="Yet another ground type.",
TURF_SINKHOLE="Yet another ground type.",
TURF_UNDERROCK="Yet another ground type.",
TURF_MUD="Yet another ground type.",

POWCAKE = "I don't know if I'm hungry enough.",
CAVE_ENTRANCE =
{
GENERIC="I wonder if I could move that rock.",
OPEN = "I bet there's all sorts of things to discover down there.",
},
宵征  [developer] 17 Nov, 2017 @ 5:55am 
CAVE_EXIT = "I've had enough discovery for now.",
MAXWELLPHONOGRAPH = "So that's where the music was coming from.",
BOOMERANG = "Aerodynamical!",
PIGGUARD = "He doesn't look as friendly as the others.",
ABIGAIL = "Awww, she has a cute little bow.",
ADVENTURE_PORTAL = "I'm not sure I want to fall for that a second time.",
AMULET = "I feel so safe when I'm wearing it.",
ANIMAL_TRACK = "Tracks left by food. I mean... an animal.",
ARMORGRASS = "I hope there are no bugs in this.",
ARMORMARBLE = "This looks really heavy.",
ARMORWOOD = "That is a perfectly reasonable piece of clothing.",
ARMOR_SANITY = "Wearing this makes me feel safe and insecure.",
ASH =
{
GENERIC = "All that's left after fire has done its job.",
REMAINS_EYE_BONE = "The eyebone was consumed by fire when I teleported!",
REMAINS_THINGIE = "This was once some thing before it got burned...",
},
AXE = "It's my trusty axe.",
BABYBEEFALO = "Awwww. So cute!",
BACKPACK = "It's for me to put my stuff in.",
BACONEGGS = "I cooked it myself!",
BANDAGE = "Seems sterile enough.",
BASALT = "That's too strong to break through!",
BATBAT = "I bet I could fly if I held two of these.",
BEARDHAIR = "I made them with my face.",
BEDROLL_STRAW = "It smells like wet.",
BEE =
{
GENERIC = "To bee or not to bee.",
HELD = "Careful!",
},
BEEBOX =
{
FULLHONEY = "It's full of honey.",
GENERIC = "Bees!",
NOHONEY = "It's empty.",
SOMEHONEY = "I should wait a bit.",
},
BEEFALO =
{
FOLLOWER = "He's coming along peacefully.",
GENERIC = "It's a beefalo!",
NAKED = "Aww, he's so sad.",
SLEEPING = "These guys are really heavy sleepers.",
},
宵征  [developer] 17 Nov, 2017 @ 5:55am 
BEEFALOHAT = "What a nice hat.",
BEEFALOWOOL = "It smells like beefalo tears.",
BEEHAT = "This should keep me protected.",
BEEHIVE = "It's buzzing with activity.",
BEEMINE = "It buzzes when I shake it.",
BEEMINE_MAXWELL = "Bottled mosquito rage!",
BERRIES = "Red berries taste the best.",
BERRIES_COOKED = "I don't think heat improved them.",
BERRYBUSH =
{
BARREN = "I think it needs to be fertilized.",
GENERIC = "Red berries taste the best.",
PICKED = "Maybe they'll grow back?",
},
BIRDCAGE =
{
GENERIC = "I should put a bird in it.",
OCCUPIED = "That's my bird!",
SLEEPING = "Awwww, he's asleep.",
},
BIRDTRAP = "Gives me a net advantage!",
BIRD_EGG = "A small, normal egg.",
BIRD_EGG_COOKED = "Sunny side yum!",
BISHOP = "Back off, preacherman!",
BLOWDART_FIRE = "This seems fundamentally unsafe.",
BLOWDART_SLEEP = "Just don't breathe in.",
BLOWDART_PIPE = "Good practice for my birthday cake!",
BLUEAMULET = "Cool as ice!",
BLUEGEM = "It sparkles with cold energy.",
BLUEPRINT = "It's scientific!",
BLUE_CAP = "It's weird and gooey.",
BLUE_CAP_COOKED = "It's different now...",
BLUE_MUSHROOM =
{
GENERIC = "It's a mushroom.",
INGROUND = "It's sleeping.",
PICKED = "I wonder if it will come back?",
},
BOARDS = "Boards.",
BOAT = "Is that how I got here?",
BONESTEW = "I cooked it myself!",
BUGNET = "For catching bugs.",
BUSHHAT = "It's kind of scratchy.",
BUTTER = "I can't believe it's butter!",
BUTTERFLY =
{
GENERIC = "Butterfly, flutter by.",
HELD = "Now I have you!",
},
BUTTERFLYMUFFIN = "I cooked it myself!",
BUTTERFLYWINGS = "Without these, it's just a butter.",
TOOT 17 Nov, 2017 @ 6:12am 
前排
EnderRay 18 Nov, 2017 @ 4:02am 
接下來就交給別人吧
EnderRay 22 Dec, 2017 @ 7:22am 
沒有人要來的話,我就找個時間再來一次吧
EnderRay 22 Dec, 2017 @ 11:03pm 
THULECITE = "這顆從底下來的石頭,似乎不尋常吶...",
ARMORRUINS = "這件盔甲硬的出奇...是遺物吶?",
RUINS_BAT = "咱還是不建議近身戰鬥就是了吶...",
RUINSHAT = "希望沒有副作用...吶?",
NIGHTMARE_TIMEPIECE =
{
CALM = "看上去沒什麼問題吶。",
WARN = "開始有些什麼在躁動了吶。",
WAXING = "在這時在遺跡探險可不是什麼好主意吶。",
STEADY = "別管什麼上升負荷了,趕快離開吶!",
WANING = "還是有些危險,但應該差不多了吶。",
DAWN = "吶,已經沒問題了。",
NOMAGIC = "深淵裡的東西是沒辦法從外界觀測的吶。",
},
BISHOP_NIGHTMARE = "不是樞機返還之光,但依然能要你的命吶",
ROOK_NIGHTMARE = "只要夠小心就能躲開了吶!",
KNIGHT_NIGHTMARE = "為什麼機械生物沒一個正常的吶!",
MINOTAUR = "別被他撞到吶!",
SPIDER_DROPPER = "來了...!",
NIGHTMARELIGHT = "咱知道它會發光,但發光的條件?",
GREENGEM = "看上去很珍貴,但不知道有什麼用吶。",
RELIC = "那些不是遺物,別管它們了吶。",
RUINS_RUBBLE = "一些神祕小碎片吶。",
MULTITOOL_AXE_PICKAXE = "這應該不能算是遺物吶...",
ORANGESTAFF = "能短程傳送的遺物,不知道有沒有辦法繞過力場吶?",
YELLOWAMULET = "在阿比斯可能用不到,但這裡的地下很黑吶。",
GREENAMULET = "越省當然越好吶。",
SLURPERPELT = "雖然咱不認為有需要去剝牠們的皮吶...",

SLURPER = "他會咬住你的頭,不會咬掉就是了吶。",
SLURPER_PELT = "雖然咱不認為有需要去剝牠們的皮吶...",
ARMORSLURPER = "好吧,真沒想到牠們的皮能這麼有用吶。",
ORANGEAMULET = "有了這個,就不必去特地拾取遺物了。",
YELLOWSTAFF = "登上明星...好啦,這不是那玩意吶。",
YELLOWGEM = "感覺就像是會發光吶。",
ORANGEGEM = "這好像不是一般的...銩...吶?",
TELEBASE =
{
VALID = "好吶,要飛了吶!",
GEMS = "把紫色寶石放上去就可以啟動吶。",
},
GEMSOCKET =
{
VALID = "好吶,要飛了吶!",
GEMS = "把紫色寶石放上去就可以啟動吶。",
},
STAFFLIGHT = "別太靠近,就不會有危險吶。",
RESEARCHLAB4 = "所以那頂帽子是遺物...吶?",

ANCIENT_ALTAR = "這個就是...遺物的起源吶?",
BaiFang 23 Jan, 2018 @ 11:24am 
BEEFALOHAT = "现在咱是牛啦,哞",
BEEFALOWOOL = "牛儿牛儿别伤心呐。",
BEEHAT = "蜜蜂蛰不到咱啦",
BEEHIVE = "嗡嗡嗡的。",
BEEMINE = "真是恐怖的陷阱呐",
BEEMINE_MAXWELL = "Bottled mosquito rage!",
BERRIES = "嗯呐~酸甜的果子",
BERRIES_COOKED = "酸甜的熟果子",
BERRYBUSH =
{
BARREN = "贫瘠的土地怎么种菜呐?",
GENERIC = "嗯呐,酸甜的果子",
PICKED = "光秃秃的,没有果子呐",
},
BIRDCAGE =
{
GENERIC = "想起了一些不愉快的回忆呐。",
OCCUPIED = "这是咱的鸟~~",
SLEEPING = "嗯呐,安静的睡吧",
},
BIRDTRAP = "鸟儿鸟儿快上钩",
BIRD_EGG = "嗯呐……虽然没有锤嘴鸟的蛋大",
BIRD_EGG_COOKED = "黄白相间的,很开胃呐~",
BISHOP = "离咱远点……嗯呐?!",
BLOWDART_FIRE = "咻——呼啦!就着起来啦",
BLOWDART_SLEEP = "小心不要吸一口呐",
BLOWDART_PIPE = "最好离得远远的呐",
BLUEAMULET = "感觉脖子上冰凉的呐。",
BLUEGEM = "晶莹漂亮的宝石呐",
BLUEPRINT = "这古代智慧也是遗物吗?",
BLUE_CAP = "蓝色的小帽子",
BLUE_CAP_COOKED = "现在不一样了呐……",
BLUE_MUSHROOM =
{
GENERIC = "蘑菇帽子。",
INGROUND = "蘑菇帽子在休息",
PICKED = "不知道还会不会长呐",
},
BOARDS = "木板。",
BOAT = "要咱划船呐……",
BONESTEW = "嗯呐……没有小废铁的料理难吃啦",
BUGNET = "用来抓虫子",
BUSHHAT = "嗯呐……耳朵会痒啦>_<",
BUTTER = "这个好像叫黄油?",
BUTTERFLY =
{
GENERIC = "飞来飞去的漂亮昆虫",
HELD = "捉住你啦",
},
BUTTERFLYMUFFIN = "很花哨的料理啊",
BUTTERFLYWINGS = "嗯呐,咱也能飞就好了",
BaiFang 23 Jan, 2018 @ 11:28am 
CAVE_EXIT = "比起诅咒,咱更想离开这呐。",
MAXWELLPHONOGRAPH = "音乐就是这里传来的。",
BOOMERANG = "有意思的狩猎工具。",
PIGGUARD = "嗯呐,这家伙看起来不那么友善啊",
ABIGAIL = "有人陪伴的感觉,肯定很好吧",
ADVENTURE_PORTAL = "嗯呐……咱为什么从这出来了?",
AMULET = "戴着它感觉很舒服",
ANIMAL_TRACK = "是猎物的踪迹。",
ARMORGRASS = "再薄,也能保护咱啊",
ARMORMARBLE = "沉重可靠的保护措施呐",
ARMORWOOD = "木头的铠甲很实用呐",
ARMOR_SANITY = "嗯呐……但是咱的内心感觉不安呢",
ASH =
{
GENERIC = "烧成灰咱也……还真不认识呐",
REMAINS_EYE_BONE = "眼骨在传送时烧坏啦!",
REMAINS_THINGIE = "在烧坏之前是挺有用的东西呐",
},
AXE = "咱需要这样可靠易用的装备。",
BABYBEEFALO = "嗯呐,是牛的幼崽",
BACKPACK = "咱要生存,怎么能没有背包呢?",
BACONEGGS = "嗯呐……高蛋白的诱惑",
BANDAGE = "有效的治疗方式。",
BASALT = "咱没有怪力能打破它啦。",
BATBAT = "嗯呐,真是怪异的武器",
BEARDHAIR = "咱身上没有黑色的毛发啦。",
BEDROLL_STRAW = "咱可以来个短暂的休息",
BEE =
{
GENERIC = "嗡嗡响的昆虫呐。",
HELD = "咱最好不要被蛰到",
},
BEEBOX =
{
FULLHONEY = "嗯呐……很多蜂蜜",
GENERIC = "咱有蜂蜜吃啦!",
NOHONEY = "空空的,没有了",
SOMEHONEY = "攒一攒再收集吧。",
},
BEEFALO =
{
FOLLOWER = "安静地跟着咱呢。",
GENERIC = "一头牛。",
NAKED = "嗯呐……咱打了个冷颤",
SLEEPING = "这牛睡着了",
},
BaiFang 23 Jan, 2018 @ 11:33am 
FLOWER_CAVE="会发光的神奇植物呢。",
FLOWER_CAVE_DOUBLE="会发光的神奇植物呢。",
FLOWER_CAVE_TRIPLE="会发光的神奇植物呢。",
GUANO="天上掉下来的粪",
LANTERN="咱有可移动而且明亮的光源了。",
LIGHTBULB="嗯呐,好有趣的果实",
MANRABBIT_TAIL="咱不稀罕这些毛啦……",
MUSHTREE_TALL ="它比咱高很多呢",
MUSHTREE_MEDIUM="咱种蘑菇为什么不长蘑菇树呢?",
MUSHTREE_SMALL ="咱想知道它们为什么发光",
RABBITHOUSE="好大的萝卜……屋",
SLURTLE="嗯呐……都是黏液",
SLURTLE_SHELLPIECES="那家伙破碎的小房子",
SLURTLEHAT="咱的耳朵表示不想戴着它",
SLURTLEHOLE="一窝黏乎乎的家伙",
SLURTLESLIME="嗯呐……还是会有用的",
SNURTLE="出来跟咱决斗!",
SPIDER_HIDER="嗯呐?!蜘蛛陷阱!",
SPIDER_SPITTER="@#&嗯呐?!",
SPIDERHOLE="八条腿的家伙会都在这里吗?",
STALAGMITE="石头。",
STALAGMITE_FULL="也是石头。",
STALAGMITE_LOW="这也是石头。",
STALAGMITE_MED="石头。",
STALAGMITE_TALL="石头洞里的石头。",
STALAGMITE_TALL_FULL="嗯呐,石头。",
STALAGMITE_TALL_LOW="石头洞里的石头。",
STALAGMITE_TALL_MED="嗯呐,石头。",

TURF_CARPETFLOOR = "一块地皮。",
TURF_CHECKERFLOOR = "一块地皮。",
TURF_DIRT = "一块地皮。",
TURF_FOREST = "一块地皮。",
TURF_GRASS = "一块地皮。",
TURF_MARSH = "一块地皮。",
TURF_ROAD = "一块地皮。",
TURF_ROCKY = "一块地皮。",
TURF_SAVANNA = "一块地皮。",
TURF_WOODFLOOR = "一块地皮。",

TURF_CAVE="一块地皮。",
TURF_FUNGUS="一块地皮。",
TURF_SINKHOLE="一块地皮。",
TURF_UNDERROCK="一块地皮。",
TURF_MUD="一块地皮。",

POWCAKE = "嗯呐……不知道该不该吃",
CAVE_ENTRANCE =
{
GENERIC="咱可以试试凿开它。",
OPEN = "嗯呐……咱可以下一层了哦。",
},
BaiFang 23 Jan, 2018 @ 11:21pm 
ANCIENT_ALTAR_BROKEN = "看起来坏了呐。",

ANCIENT_STATUE = "下层真是有一些神奇的东西呐。",

LICHEN = "这东西在几乎没有光的地方生存。",
CUTLICHEN = "这东西不会保存很久呐。",

CAVE_BANANA = "应该是能吃的果子呐。",
CAVE_BANANA_COOKED = "嗯呐……看起来不错",
CAVE_BANANA_TREE = "应该是一种食物来源。",
ROCKY = "咱也许可以利用这大家伙。",

COMPASS =
{
GENERIC="咱不会迷路的。",
N = "北。",
S = "南。",
E = "东。",
W = "西。",
NE = "东北。",
SE = "东南。",
NW = "西北。",
SW = "西南。",
},

NIGHTMARE_TIMEPIECE =
{
WAXING = "I think it's becoming more concentrated!",
STEADY = "现在它稳定住了。",
WANING = "它会慢慢地停下来呐。",
DAWN = "噩梦就要过去了呐",
WARN = "好强的力场呐,小心",
CALM = "嗯呐……暂时没事了",
NOMAGIC = "这里没什么力场。",
},

HOUNDSTOOTH="尖尖的。",
ARMORSNURTLESHELL="咱可要保护好自己啊。",
BAT="嗯呐?!",
BATBAT = "真是奇怪的武器呐。",
BATWING="哺乳动物的翅膀。",
BATWING_COOKED="嗯呐,算是一种野味吧",
BEDROLL_FURRY="嗯呐~~好软和",
BUNNYMAN="它们会不会也尝试过上行呢?",
BaiFang 23 Jan, 2018 @ 11:21pm 
做这东西就看爱好了不是吗
其策佰仟 28 Nov, 2018 @ 9:31am 
感谢
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