Divinity: Original Sin 2

Divinity: Original Sin 2

Edgelord - 15 new Warfare + Necromancy skill combinations
Balkoth  [developer] 13 Oct, 2017 @ 12:08pm
Suggestions
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Showing 1-15 of 17 comments
Pravus Obsideo 17 Oct, 2017 @ 11:22pm 
Having played around with the skills for a bit, I'd consider changing Vile Leap.

If it put blood under the player, it would be rather nice for triggering Elemental Affinity (which seems basically mandatory for these skills, given their AP cost); similar to how your Elemental Warfare mod's Dragon Soar is. As it stands now, if you use it to initiate and create your starting pool of blood, you can not apply Open Wounds with any of the skills (save for perhaps source skills that I haven't crafted yet), unless you have The Pawn for the free movement, and frankly Executioner seems way more thematic for an edgelord, if you ask me.

I could see it even costing 2 AP if it created blood underneath the character, as you'd still be able to follow up with a skill, spending your 4 AP and applying Open Wounds to be consumed on your next turn, without having to use The Pawn, and later uses in the fight would ideally be done from a pool of blood anyways, reducing the cost for repeated uses in longer fights.

Of course, outside of the mod there are other options for starting in a pool of blood on turn one, like Raining Blood or Terrain Transmutation, but that, to me, makes it feel less like a complete package. I think having one or both of those skills to supplment a build, and perhaps be used when in more of a dire need for a blood pool later in a fight, would feel much better.
Balkoth  [developer] 18 Oct, 2017 @ 8:52am 
That's a good idea. I wanted to limit the amount of bloody patches because I hate causing a mess, but I didn't consider the difficulty in getting elemental affinity off because of it. Increasing the AP cost and letting you create an affinity surface seems like a reasonable trade-off.
Balkoth  [developer] 18 Oct, 2017 @ 4:42pm 
You're playing with a mod like One Man Army, causing you to become nearly godlike, and using Tempest, meaning you don't deal with armor at all anyhow, I think you'll be fine and get a crazy amount of gold really quickly.
Last edited by Balkoth; 18 Oct, 2017 @ 4:48pm
luisedgm 18 Oct, 2017 @ 6:42pm 
What about an edgelord version for Scoundrel skils? specially if it doesn't have the pesky dagger requirement
Or a huntsman variant, but instead of ranged weapons it launches blood shards as projectiles
Balkoth  [developer] 18 Oct, 2017 @ 6:44pm 
Working on Warfare + Scoundrel right now. I'll have to pick the next one after that.
luisedgm 18 Oct, 2017 @ 6:48pm 
Oh nice
The Reaper Of Memes 21 Oct, 2017 @ 10:52pm 
I am not sure if you can but if possible you should add some moves that use blood attacks that restore life instead of just working on wonds it would be cool to see a blood nova a blood drinker a blood shield stuff like that ofc this is all if you can put all this in it would just be cool to see and use this i got the idea of this stuff from world of warcraft from the blood dk loved that version woud be cool to see that in here if possible even tho still a great mod man gj and hope it gets even better :D
Balkoth  [developer] 21 Oct, 2017 @ 11:04pm 
I'll keep that in mind. However, keep in mind that this is a Warfare skill-combo mod. So I could add that when I eventually make a mod that hybridizes another profession.
The Reaper Of Memes 21 Oct, 2017 @ 11:20pm 
cool to hear maybe you can make a bone armor to block physical damage and a blood shield to block magic damage and maybe a move called blood controlle it let's you controlle the target for 1 or 2 turns and the last thing i can think of for the momment is blood tokens summon 2 blood zombies when they do damage they heal you for 50% of damage dealt oh ya and they cost 25% of your health to cast
ItThatDwells 22 Oct, 2017 @ 8:40pm 
Please, let him do his thing. I hate to be rude and blunt, but those suggestions sound so terrible.
Balkoth  [developer] 23 Oct, 2017 @ 8:22am 
I'm all for feedback. I may not do all suggestions, but I enjoy that I can inspire creativity in others.
luisedgm 23 Oct, 2017 @ 9:13am 
I know you have your hands full with the Monk mod (which looks amazing too), but i would love to see more necromancy spells, any chance you will make a hybrid necromancy+hydro mod? suplement Blood Rain and Blood Storm with more spells like that
Wulfgart 29 Oct, 2017 @ 6:45am 
Nerf some spells make them cost 2 AP please (
slaamin 30 Oct, 2017 @ 1:18pm 
I would like to say that ive tried most of the abilities in the mod, and I really like them! its a cool idea! The main issue is that the base games necro-warfare base is just stronger imo. Every base ability can be used to the same degree just for less ap than these. i do enjoy the mod but I feel like maybe a lil tweaking with the ap ratios is in order, and aso maybe something cool with the skinless dog? your a great content creator and Im sure you can figure it out!
Balkoth  [developer] 30 Oct, 2017 @ 4:25pm 
I will reduce all AP costs by 1. I am struggling in my life right now and cannot get to my pc to fix it. All I ask is for some patience.
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