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If it put blood under the player, it would be rather nice for triggering Elemental Affinity (which seems basically mandatory for these skills, given their AP cost); similar to how your Elemental Warfare mod's Dragon Soar is. As it stands now, if you use it to initiate and create your starting pool of blood, you can not apply Open Wounds with any of the skills (save for perhaps source skills that I haven't crafted yet), unless you have The Pawn for the free movement, and frankly Executioner seems way more thematic for an edgelord, if you ask me.
I could see it even costing 2 AP if it created blood underneath the character, as you'd still be able to follow up with a skill, spending your 4 AP and applying Open Wounds to be consumed on your next turn, without having to use The Pawn, and later uses in the fight would ideally be done from a pool of blood anyways, reducing the cost for repeated uses in longer fights.
Of course, outside of the mod there are other options for starting in a pool of blood on turn one, like Raining Blood or Terrain Transmutation, but that, to me, makes it feel less like a complete package. I think having one or both of those skills to supplment a build, and perhaps be used when in more of a dire need for a blood pool later in a fight, would feel much better.
Or a huntsman variant, but instead of ranged weapons it launches blood shards as projectiles