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This mod shouldn't be affecting zombies whatsoever. Are you sure you are not using other mods with HLSB? They may be the real cause. Look for mods that do affect zombies.
I'll investigate the issue anyway and see if it pops up with only HLSB enabled.
The original Survivor edition is the same error as well.
Improved Bots (Simple) and Smart Bots are my recommended bots, due to the others having errors in them.
When playing with standard bots or Smart Bots on Advanced and Expert tank rock throws are very dangerous. With this mod and Comp Bots Survivor edition the rock throws have never hit me or the bots.
Unfortunialy. They never pick up on their own despite i don't have melee weapon wielding. And if i use command to give them a melee weapon. They just switch back to pistols. While it did worked correctly on Compettive bots.
If they're given a one while having no pistols. They just fight off recklessly like in Chainsaw/katana mutation.
Ellis/Francis just struggles with pistols if he has sniper rifle. Melee does better job and he get stuck much less often if he has melee than pistols.
Since you're using commands yourself, you can have the bots use melee weapons with the cheat cvar sb_max_team_melee_weapons. It defines a quota of melee weapon users, including humans, which the bots will try to meet by becoming melee weapon users themselves. HLSB would originally set this to 1 to achieve the behavior I previously described. You can set this to any number, but 4 is the one you want if you want all bots to be fine using melee at all times (and you aren't increasing the number of survivors via any means)
As for the Ellis/Francis issue, they do prefer Hunting/Sniper Rifles but they will switch to pistols if zombies get close. 'Close' most likely means 205 HU from the bot with HLSB, and 150 HU with default bots. A hacky solution to the issue would be to set the close range to 0, but that would theoritically mess with the bots' judgement. So instead I should probably reduce close range to near 150 instead. I'll do some testing and see how the close range cvar affects the bots. Read below.
Strangely enough, even though the range convars seemed to be the logical conclusion for sniper bot behavior, I couldn't find a correllation between the ranges being enabled/disabled and bots switching to pistols when zombies are close. I could only conclude that bots carrying sniper rifles will switch to pistols if they are damaged by zombie melee attacks, and that seems like a deliberate design choice by Turtle Rock Studios I cannot change.
BTW: I use Rayman's admin system (with admin menu addon as well) so I can change some cvars without sv_cheat. Which you would find it useful to test bots.
streamable . com/3s8ld