Starbound

Starbound

Avali SpecOps Additions
 This topic has been pinned, so it's probably important
Shay Q. Theis  [developer] 14 Oct, 2017 @ 1:29pm
Suggestion box
Any ideas or balance suggestions are appreaciated. :csdsmile:
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Showing 1-15 of 34 comments
Rhiver 16 Oct, 2017 @ 8:22pm 
I don't partisipate in mods discussions much but, i know avali never used bows but i would like it a SpecOps weapon also? just a thought
Shay Q. Theis  [developer] 16 Oct, 2017 @ 8:36pm 
@Rhiver
The main point of this mod was to make a dark version with new alt abilities.
I could make a new bow? But.. I'm not good at sprite work.. So it would just have different stats and a slight recolour.

Though.. That's literally what these weapons are. So, yeah. I'll look into it and see what I can do.
Last edited by Shay Q. Theis; 16 Oct, 2017 @ 8:37pm
Rhiver 16 Oct, 2017 @ 8:44pm 
Originally posted by Ten-X Legacy:
@Rhiver
The main point of this mod was to make a dark version with new alt abilities.
I could make a new bow? But.. I'm not good at sprite work.. So it would just have different stats and a slight recolour.

Though.. That's literally what these weapons are. So, yeah. I'll look into it and see what I can do.
alright, can't see what will come out of it!
Shay Q. Theis  [developer] 16 Oct, 2017 @ 11:27pm 
@Rhiver
Yeah. I looked into it. Tried giving it a flashlight as an alt ability. Then tried making primary fire shoot three arrows. Ran into problems and decided it wasn't worth it for the result I would get.
I did try though. Thanks for the suggestion.
Rhiver 16 Oct, 2017 @ 11:30pm 
Originally posted by Ten-X Legacy:
@Rhiver
Yeah. I looked into it. Tried giving it a flashlight as an alt ability. Then tried making primary fire shoot three arrows. Ran into problems and decided it wasn't worth it for the result I would get.
I did try though. Thanks for the suggestion.
it's alright, you could try sometime later when you get better? *not saying you arn't bad xd*
Shay Q. Theis  [developer] 16 Oct, 2017 @ 11:38pm 
Yeah. I may. Just checked the workshop, and I don't see any kind of tactical or shotbow mods.
So I may try again in the future.
Rhiver 16 Oct, 2017 @ 11:39pm 
alright, can't wait to see the next update!
Shay Q. Theis  [developer] 16 Oct, 2017 @ 11:43pm 
Yeah. Asked a friend to make me a sprite for the pistol that Jasako the Avali suggested.
I'm gonna make it quite a bit different than the original. Mainly make it slower and more powerful, so it has around the same DPS, but feels stronger.
Rhiver 16 Oct, 2017 @ 11:46pm 
Sounds nice
Shay Q. Theis  [developer] 16 Oct, 2017 @ 11:47pm 
Yep. Can't wait to see what he comes up with for the design. Anyway. Gonna go now. Toodles
Rhiver 16 Oct, 2017 @ 11:47pm 
later!
Dragon 18 Oct, 2017 @ 1:42pm 
Capture pods.
Last edited by Dragon; 19 Oct, 2017 @ 1:06pm
ChemAtDark 19 Oct, 2017 @ 10:23am 
This is kind of a suggestion, considering that the original SpecOps armor doesn't have stats, shouldn't the all race SpecOps armor be purely cosmetic as well?
Shay Q. Theis  [developer] 19 Oct, 2017 @ 7:27pm 
See, that's why this mod started in the first place. I wanted them to have stats.
So I made alt versions with stats and new recipes, but the creator didn't like it.
I even made a tiered fix for his mining helmet. But he was too lazy to even take that.

TLDR: If I add an armour item to my mod, it will have armour stats.
Rhiver 19 Oct, 2017 @ 7:28pm 
everytime i see something posted i get more and more interested in this mod
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