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Сообщить о проблеме с переводом
I made my own config based on this (and tidied it up a little bit :3 ) which gives every weapon 1 more attachment than vanilla primaries (except Chosen weapons, which still get 4). I feel like it's a good starting point to tweak, or use as-is.
You can delete the contents of XComUpgradeSlots.ini and copy/paste this in. I've included the mod defaults, but commented them out:
p.s. I would have made pistols get 1 less slot like Mighty442 did, but I'm using this mod and hoping it'll apply to all the primary weapons. We'll see.
I would also add the TLP weapons in here, but I think letting this other mod handle their upgrade slots is a better idea. Again, needs testing.
p.p.s. I deliberately commented out the gauntlets, because "It makes no sense to me to add a scope to sword FIST" :P
[ConfigureUpgradeSlots.X2DownloadableContentInfo_ConfigureUpgradeSlots]
; Vanilla Weapons
;; Assault Rifle | Magnetic Rifle | Plasma Rifle
+SlotConfig = (TemplateName=AssaultRifle_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=AssaultRifle_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=AssaultRifle_BM, NumUpgradeSlots=3)
;; Shotgun | Shard Shotgun | Storm Shotgun
+SlotConfig = (TemplateName=Shotgun_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Shotgun_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Shotgun_BM, NumUpgradeSlots=3)
;; Cannon | Mag Cannon | Beam Cannon
+SlotConfig = (TemplateName=Cannon_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Cannon_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Cannon_BM, NumUpgradeSlots=3)
;; Sniper Rifle | Gauss Rifle | Plasma Lance
+SlotConfig = (TemplateName=SniperRifle_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=SniperRifle_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=SniperRifle_BM, NumUpgradeSlots=3)
;; Pistol | Mag Pistol | Beam Pistol
+SlotConfig = (TemplateName=Pistol_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Pistol_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Pistol_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=ChosenRifle_XCOM, NumUpgradeSlots=5)
+SlotConfig = (TemplateName=ChosenShotgun_XCOM, NumUpgradeSlots=5)
+SlotConfig = (TemplateName=ChosenSniperRifle_XCOM, NumUpgradeSlots=5)
+SlotConfig = (TemplateName=ChosenSniperPistol_XCOM, NumUpgradeSlots=5)
; WotC Class Weapons
;; Kal-7 Bullpup | Kal-15 Bullpup | Kal-90 Bullpup
+SlotConfig = (TemplateName=Bullpup_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Bullpup_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Bullpup_BM, NumUpgradeSlots=3)
;; Vektor Rifle | Temnotic Rifle | Shadow Lance
+SlotConfig = (TemplateName=VektorRifle_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=VektorRifle_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=VektorRifle_BM, NumUpgradeSlots=3)
;; Autopistol | Mag Autopistol | Beam Autopistol
+SlotConfig = (TemplateName=Sidearm_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Sidearm_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Sidearm_BM, NumUpgradeSlots=3)
;;; Shard Gauntlets | Tempest Gauntlets | Celestial Gauntlets
+SlotConfig = (TemplateName=ShardGauntlet_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=ShardGauntlet_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=ShardGauntlet_BM, NumUpgradeSlots=3)
; SPARK Weapons
;; Heavy Autocannon | Helix Rail-Cannon | Elerium Phase-Cannon
+SlotConfig = (TemplateName=SPARKRIFLE_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=SPARKRIFLE_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=SPARKRIFLE_BM, NumUpgradeSlots=3)
; Alien Hunters Weapons
;; Bolt Caster | Magnetic Bolt Caster | Powered Bolt Caster
+SlotConfig = (TemplateName=AlienHunterRifle_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=AlienHunterRifle_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=AlienHunterRifle_BM, NumUpgradeSlots=3)
;; Shadowkeeper | Enhanced Shadowkeeper | Powered Shadowkeeper
+SlotConfig = (TemplateName=AlienHunterPistol_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=AlienHunterPistol_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=AlienHunterPistol_BM, NumUpgradeSlots=3)