Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I made my own config based on this (and tidied it up a little bit :3 ) which gives every weapon 1 more attachment than vanilla primaries (except Chosen weapons, which still get 4). I feel like it's a good starting point to tweak, or use as-is.
You can delete the contents of XComUpgradeSlots.ini and copy/paste this in. I've included the mod defaults, but commented them out:
p.s. I would have made pistols get 1 less slot like Mighty442 did, but I'm using this mod and hoping it'll apply to all the primary weapons. We'll see.
I would also add the TLP weapons in here, but I think letting this other mod handle their upgrade slots is a better idea. Again, needs testing.
p.p.s. I deliberately commented out the gauntlets, because "It makes no sense to me to add a scope to sword FIST" :P
[ConfigureUpgradeSlots.X2DownloadableContentInfo_ConfigureUpgradeSlots]
; Vanilla Weapons
;; Assault Rifle | Magnetic Rifle | Plasma Rifle
+SlotConfig = (TemplateName=AssaultRifle_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=AssaultRifle_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=AssaultRifle_BM, NumUpgradeSlots=3)
;; Shotgun | Shard Shotgun | Storm Shotgun
+SlotConfig = (TemplateName=Shotgun_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Shotgun_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Shotgun_BM, NumUpgradeSlots=3)
;; Cannon | Mag Cannon | Beam Cannon
+SlotConfig = (TemplateName=Cannon_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Cannon_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Cannon_BM, NumUpgradeSlots=3)
;; Sniper Rifle | Gauss Rifle | Plasma Lance
+SlotConfig = (TemplateName=SniperRifle_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=SniperRifle_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=SniperRifle_BM, NumUpgradeSlots=3)
;; Pistol | Mag Pistol | Beam Pistol
+SlotConfig = (TemplateName=Pistol_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Pistol_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Pistol_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=ChosenRifle_XCOM, NumUpgradeSlots=5)
+SlotConfig = (TemplateName=ChosenShotgun_XCOM, NumUpgradeSlots=5)
+SlotConfig = (TemplateName=ChosenSniperRifle_XCOM, NumUpgradeSlots=5)
+SlotConfig = (TemplateName=ChosenSniperPistol_XCOM, NumUpgradeSlots=5)
; WotC Class Weapons
;; Kal-7 Bullpup | Kal-15 Bullpup | Kal-90 Bullpup
+SlotConfig = (TemplateName=Bullpup_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Bullpup_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Bullpup_BM, NumUpgradeSlots=3)
;; Vektor Rifle | Temnotic Rifle | Shadow Lance
+SlotConfig = (TemplateName=VektorRifle_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=VektorRifle_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=VektorRifle_BM, NumUpgradeSlots=3)
;; Autopistol | Mag Autopistol | Beam Autopistol
+SlotConfig = (TemplateName=Sidearm_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Sidearm_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Sidearm_BM, NumUpgradeSlots=3)
;;; Shard Gauntlets | Tempest Gauntlets | Celestial Gauntlets
+SlotConfig = (TemplateName=ShardGauntlet_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=ShardGauntlet_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=ShardGauntlet_BM, NumUpgradeSlots=3)
; SPARK Weapons
;; Heavy Autocannon | Helix Rail-Cannon | Elerium Phase-Cannon
+SlotConfig = (TemplateName=SPARKRIFLE_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=SPARKRIFLE_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=SPARKRIFLE_BM, NumUpgradeSlots=3)
; Alien Hunters Weapons
;; Bolt Caster | Magnetic Bolt Caster | Powered Bolt Caster
+SlotConfig = (TemplateName=AlienHunterRifle_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=AlienHunterRifle_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=AlienHunterRifle_BM, NumUpgradeSlots=3)
;; Shadowkeeper | Enhanced Shadowkeeper | Powered Shadowkeeper
+SlotConfig = (TemplateName=AlienHunterPistol_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=AlienHunterPistol_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=AlienHunterPistol_BM, NumUpgradeSlots=3)