Tabletop Simulator

Tabletop Simulator

Zombicide With Expansions and Scripts [V9.3]
claytja  [desarrollador] 8 NOV 2017 a las 8:41
Bug Reports
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Mostrando 1-15 de 17 comentarios
Phen 3 ENE 2018 a las 5:56 
Sometimes rules book is not placed correcly after loading mission and instead spawn right on "load thingy" and fly away from table. Minor but annoying :)
Majinto 24 FEB 2018 a las 21:34 
Noticed the Daisho for some reason has 0-1 looking at the physical card that it should only say 0.
Also in Prison Outbreak Mission 7 there is a purple spawn missing underneath the zone where the switch is. (added it in anyway when playing just thought you should know)
Majinto 9 MAR 2018 a las 8:58 
Rue Morgue does not seem to have crossbows yet when checking the data base it should. If anyone looks it is found within one of the equipment bags for another expansion
MasterHD 19 ABR 2018 a las 10:41 
Most of the survivor cards are "models" instead of "tiles" which prevents me from looking closely at them with the "alt" key. The 4 expansion survivor sets use tiles correctly, but the original set and all the other custom survivor cards use models. Was there any specific reason for this choice? Without the "alt" trick, it's much harder to see the specialties of all the survivors from opposite ends of the table.
Última edición por MasterHD; 19 ABR 2018 a las 11:05
MasterHD 9 MAY 2018 a las 5:40 
The zombie spawn cards #12 AND #24 have a scripting errors only at the RED level.
For the #12 card it was: "Error calling Lua function, cardSpawn, in Timer: chunk_1:(499,24-56): attempt to index a nil value"
This is just to spawn 2 runners, but it halts the spawn process so none of the cards after it in-queue spawn anything either.
Última edición por MasterHD; 16 MAY 2018 a las 5:23
MasterHD 16 MAY 2018 a las 5:24 
The lost Zombivore deck should have 20 cards in it, but it's set to 19 currently. Setting the maximum to 20 does fix it as the image contains all 20 cards.
MUGGE 22 MAY 2018 a las 17:10 
Rue Morgue equipment deck has:
Scope x4 (should have x2)
Shotgun x0 (should have x2)

Prison Outbreak equipment deck has:
Canned food x4 (should have x3)
MUGGE 23 MAY 2018 a las 15:22 
Angry Neighbors equipment deck has:
Crowbar x2 (should have x0)
Crossbow x0 (should have x2)
MUGGE 23 MAY 2018 a las 16:32 
Also the spawn CardList has numerous errors mixing up walkers and runners, thus spawning the wrong zombies.
MUGGE 23 MAY 2018 a las 18:41 
I have fixed a lot of these bugs now in my own save, being careful not to break anything. Do you want me to share my fixes, Claytja?
RnR-Dancer 28 MAR 2020 a las 12:21 
Script for Zombie spawning doesn't work. Two(?) errors about missing files while loading the game.
timshandiar 29 MAR 2020 a las 14:04 
Publicado originalmente por RnR-Dancer:
Script for Zombie spawning doesn't work. Two(?) errors about missing files while loading the game.

I get this too - any ideas how to fix greatly appreciated!
RnR-Dancer 30 MAR 2020 a las 10:43 
Publicado originalmente por timshandiar:
Publicado originalmente por RnR-Dancer:
Script for Zombie spawning doesn't work. Two(?) errors about missing files while loading the game.

I get this too - any ideas how to fix greatly appreciated!

We run the Game without bugfix. Copy the Trashbox 9 times and fill them with Copies of walker / fatty / runner of the 3 types toxic / normal / berserker. You find the number of each kind in the rulebooks. Put the 9 Boxes in a 10th and put it to the rest of the material at the right edge of the table. Save game status.
Start every session of ZC with this status and make the spawn without script.

Tips:
1.) Befor copieing unlock the figure and diable "grid" (or "snap"?) to avoid placement problems.
2.) When starting a new game always use a copy of Box No 10. So you have a backup at all times. Automated setup would erase every box on the table!
Shadew 30 DIC 2020 a las 21:01 
Publicado originalmente por RnR-Dancer:
Publicado originalmente por timshandiar:

I get this too - any ideas how to fix greatly appreciated!

We run the Game without bugfix. Copy the Trashbox 9 times and fill them with Copies of walker / fatty / runner of the 3 types toxic / normal / berserker. You find the number of each kind in the rulebooks. Put the 9 Boxes in a 10th and put it to the rest of the material at the right edge of the table. Save game status.
Start every session of ZC with this status and make the spawn without script.

Tips:
1.) Befor copieing unlock the figure and diable "grid" (or "snap"?) to avoid placement problems.
2.) When starting a new game always use a copy of Box No 10. So you have a backup at all times. Automated setup would erase every box on the table!

I don't understand any of this, really. Other than "put a bunch of zombies in 9 boxes, then put those nine boxes in a box."
How does this fix it?
RnR-Dancer 4 ENE 2021 a las 7:43 
This was not meant to be a bugfix. Just a way to play the game. I'm not a coding specialist. And no specialist in englisch communication... ;)
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