Tabletop Simulator

Tabletop Simulator

Zombicide With Expansions and Scripts [V9.3]
claytja  [desarrollador] 20 OCT 2017 a las 10:10 a. m.
Suggestions and Ideas
Feel free to post any suggestion and ideas about this project.
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Mostrando 1-15 de 17 comentarios
BenJamin' 8 NOV 2017 a las 8:23 p. m. 
More of a front end suggestion, but maybe get more screenshots and flesh out the description to better show off some of the cool features. Right now it's kinda hard for new people to realize what in particular is different or improved.
claytja  [desarrollador] 8 NOV 2017 a las 8:40 p. m. 
Publicado originalmente por BenJamin':
More of a front end suggestion, but maybe get more screenshots and flesh out the description to better show off some of the cool features. Right now it's kinda hard for new people to realize what in particular is different or improved.
yea was planing to.
Dan Lenson 3 DIC 2017 a las 1:24 p. m. 
When spawning new zombies, would it be possible to design it such that you could allow the player to set the spawn points to the appropriate parts of the board, so you press the button and the zombies spawn right where they should?
Última edición por Dan Lenson; 3 DIC 2017 a las 2:00 p. m.
claytja  [desarrollador] 3 DIC 2017 a las 3:38 p. m. 
Publicado originalmente por Dan Lenson:
When spawning new zombies, would it be possible to design it such that you could allow the player to set the spawn points to the appropriate parts of the board, so you press the button and the zombies spawn right where they should?
i was going to try to add that for the zombie spawners but for opaning buildings wood be a bit hard
Última edición por claytja; 3 DIC 2017 a las 3:39 p. m.
Dan Lenson 6 DIC 2017 a las 9:52 a. m. 
Publicado originalmente por claytja:
Publicado originalmente por Dan Lenson:
When spawning new zombies, would it be possible to design it such that you could allow the player to set the spawn points to the appropriate parts of the board, so you press the button and the zombies spawn right where they should?
i was going to try to add that for the zombie spawners but for opaning buildings wood be a bit hard

I understand, don't worry about the buildings, so long as we can retain the way we spawn at the moment as well as have a way to set spawn points on the map, it'd be a step up. The most spawning you do is each turn at the normal spawn points after all, having a more convenient way of doing that would help take a bit more of the tedium out of the game.
Majinto 16 FEB 2018 a las 3:33 p. m. 
Would it be possible... (if sent all images for figurines and character cards) to make custom characters/figures that work with the script? Been racking my brain over trying to make them and get it to work with the scripting and I'm making 0 progress. Thank you for your time.
Dr. Orpheus 17 ABR 2018 a las 6:20 p. m. 
My friend and I have worked on some custom content and we'd like to offer to have it put into your mod. I sent a friend request, let me know if this is doable. :) We have many custom equipment cards, several custom vehicles.
MUGGE 22 MAY 2018 a las 5:20 p. m. 
It would be great, if the spawning of zombies could count the number of zombies already on the board and then trigger an extra activation, if you "run out" of miniatures of a particular type. Would be best, if the maximum allowed amount was configurable.
claytja  [desarrollador] 22 SEP 2018 a las 5:53 p. m. 

Publicado originalmente por MUGGE:
It would be great, if the spawning of zombies could count the number of zombies already on the board and then trigger an extra activation, if you "run out" of miniatures of a particular type. Would be best, if the maximum allowed amount was configurable.
I was planning on adding this.

Publicado originalmente por Alsehr:
My friend and I have worked on some custom content and we'd like to offer to have it put into your mod. I sent a friend request, let me know if this is doable. :) We have many custom equipment cards, several custom vehicles.

I am in the process of trying to make the scripts more flexible.
Última edición por claytja; 22 SEP 2018 a las 7:40 p. m.
claytja  [desarrollador] 22 SEP 2018 a las 5:54 p. m. 
Publicado originalmente por Dan Lenson:
Publicado originalmente por claytja:
i was going to try to add that for the zombie spawners but for opaning buildings wood be a bit hard

I understand, don't worry about the buildings, so long as we can retain the way we spawn at the moment as well as have a way to set spawn points on the map, it'd be a step up. The most spawning you do is each turn at the normal spawn points after all, having a more convenient way of doing that would help take a bit more of the tedium out of the game.
Added in Advanced Mode
Harem Route 23 NOV 2018 a las 8:40 p. m. 
Considering this game's rules often feature 6 survivors in their missions, I find it a little odd that there are only 5 player mats on one side of the table. Personally, I would find it way more convenient if there were 6, especially since you can't easily move them.
Maybe put all the mission setup stuff behind the deck building, and fit another mat there? Would definitely make it better, with no need to constantly rotate the table.
Just a thought.
claytja  [desarrollador] 23 NOV 2018 a las 9:09 p. m. 
Table top only suports 10 players that is why there are 5 on ech side.
Harem Route 23 NOV 2018 a las 10:46 p. m. 
Ah, I see. Still, wouldn't 6 and 4 be better in that case, since there are 4+ and 6+ missions that usually require even number of survivors?
So, it's like 1 player with 4/6 survivors, 2 with 2/3, 3 with 2 etc.?
claytja  [desarrollador] 23 NOV 2018 a las 10:47 p. m. 
I mean i have never seen that as a problum ans i dont think rearranging the table for that is worth it.
Harem Route 23 NOV 2018 a las 10:50 p. m. 
Well, I don't know how hard it is, so sure, I'll trust you on this.
It's a minor inconvenience, but still thought it's worth mentioning.
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