Stellaris

Stellaris

BSG Shipset - 1.9.*
 This topic has been pinned, so it's probably important
Sterling Phoenix  [developer] 20 Oct, 2017 @ 8:53am
Goals
Here is a simple list of goals to reach, in order to consider BSG a completed mod (out of BETA; 1.0):
This list is subject to change

Full set of complete models for every VANILLA ship type
-COMPLETED
Full set of complete models for every station type
-Not started
Weapon and engine effects mapping
-Placeholder setup
Prep Models for all new ship classes in NSC
-Mostly Complete
Separate mod/patch with NSC compatibility
-In progress
Separate mod/patch with Downscaled Ships compatibility
-COMPLETED
Separate mod/patch with both NSC compatibility and Downscaled Ships compatibility
-Not started
Implement Cylon shipset, integrated with BSG (not a separate mod)
-Concept and model testing stage


Plans for after 1.0 is released:
This list is subject to change

Unique weapons sub-mod which adds weapons and weapon effects from BSG
-Not started
Either create unique humanoid "human" uniforms from show, or combine with another mod which already accomplishes this
-Not started
Add playable Cylon race as AI/Robotic race type, or combine with another mod which already accomplishes this
-Not started
Last edited by Sterling Phoenix; 1 Nov, 2017 @ 9:30pm
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Sterling Phoenix  [developer] 20 Oct, 2017 @ 8:58am 
Plans (more detailed list of things I am working on):

-Fix Blackbird model, so that it replaces Viper as the bomber
-Fix Bezerk and Colonial One textures
-FIND fix for glowing ships
--Fix or remove normal textures
---Completely fix glowing ship problem
-Fix shaders appearing on wrong side of Ships
-Set either Raptor model or Original BSG Shuttle model as drop ship model
-Determine best way to add compatibility for NSC and Downscaled Ships
Last edited by Sterling Phoenix; 1 Nov, 2017 @ 9:30pm
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