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Also speaking of the fist weapon, the elemental thing does not work, and it doesn't take the damage of the staff into equation, for example it turned my 800-900 water staff into a 300-300 fist weapon with no stats on it!
It doesn't convert it to a fist weapon, it simply turns it into a fist weapon. You want elemental damage, just combine it with a stardust herb until you get the element that you want.
Unless you're talking about the staff issue. That's not a bug, it doesn't convert your staff into a fist, it just gives you a new weapon. When you want an elemental fist weapon, use the steps I have laid out in the main description of the mod.
How are you doing the "elemental thing" are you combining a fist weapon with a stardust herb? Is that the part that is not working for you?
Also, are we supposed to dual wield the fist? Because it reduces the damage a lot. Right now there is literally no reason to use the fist instead of a staff. The fist is half the damage of a staff
EDIT: So the fist weapons can't have +finesse or +wits or anything such as that? just the 3 sockets make it unique?
I have buffed up the unarmed attacks as well, gave it a higher critical hit multiplier and a slight increase in critical chance.
+Finesse would be useless as the unarmed attacks are all intelligence based. I could make finesse versions, but I like the idea of the robe-wearing monk and wanted to guide people that direction.