ARK: Survival Evolved

ARK: Survival Evolved

Shadlos' Tameable Bosses
 This topic has been pinned, so it's probably important
Shadlos  [developer] 21 Nov, 2020 @ 10:33am
Creature Info
#1. Origin Dragon
-Habitat: Mountain, Lava Island, Volcanic Regions, Volcano Biome (Genesis X-Variant), Lunar biome (TEK Variant), Desert Mountain, Desert Biodome
-Tameable: Tranq
The Origin species of the Dragon warden of the Islands. These brutes are physical powerhouses of durability and brute strength. Inefficent aerial fighters like their wyvern brethrens, Origin Dragons focus more on raw brute force in close-quarters combat, being more of a "terrestrial mount that can fly". Tamed, they are good harvesters of metal and excellent physical powerhouses.
-Some natural armor
-immune to lava and fire.
-Competent flier, but not the best aerial fighter
-reduces the weight of some resources in its inventory
-Left click bite. Deals high damage.
-Right click firebreath. Same as fire wyvern's, but slightly stronger.
-C key claw slash. mines resources similar to ankylo.
-X key grab. press again to release.
-O key roar, for aesthetic.
-Spacebar flight
-Left control wing flap. Hits twice, has a cooldown and stamina cost. Big AoE damage.


#2. Origin Manticore
-Habitat: Mountain, Lava Island, Volcanic Regions, Volcano Biome (Genesis X-Variant) Desert Mountain, Desert Biodome
-Tameable: Tranq
These smaller relatives of the Manticore warden of Scorched Earth focus less on physical power and more on dehibilitation. Utilizing piercing attacks, venom, bleeding and AoE, Origin manticores rely heavily on options and versatility rather than sheer brute force. Like Origin Dragons, they are more comfortable on land than in the air. Tamed, they make excellent mounts and can flay corpses easily for hide.
-Can either come with Valliant or Ferocious moods
-Valliant manticores have +15% health and -15% melee
-Ferocious Manticores have +15% melee and -15% health
-Diving Flight
-Left click bite
-Right click claw slash. Rends armor similar to manta.
-C key (on land) tail sting. Inflicts high amounts of torpor, with a 12 second timer.
-C key (in air) grab. Grabs targets 200 drag weight and less
-X Key (land only) tail swipe. Swipes tail behind self for knockback and deinon bleed, cannot effect bosses.
-Shift+X Venom Cloud. Can be done in air or land, but causes an AoE of venom around your manticore. This does 5 damage every 1 second or so, doesnt scale with melee. Inflicts Venom on targets, stacking up to ten times. Venom is base -5 health per tick and -1.5 health per second, increasing in potency with more stacks (similar to shadowmane poison)
-Left control (land only) Great Roar. Effect depends on Mood of manticore. if Valliant, will buff its allies for about 20 seconds with +20% attack and resistance. After buffing allies, the manticore itself will gain the buff as well. If Ferocious, applies an AoE debuff that reduces enemy attack and resistance by 20%
-Shift+left ctrl aesthetic roar.
-spacebar flight


#3. Dodospondylus
-Habitat: Volcanic Regions, Mountains, Scorched Mountains, Desert Biodome, Element Chamber, Volcanic Biome (Genesis)
-Tameable: Tranq
These species seem to be the "ancestor" to the vicious and supernatural, seasonal Dodorex. While not as large or as terrifying, Dodospondylus are powerful mounts. Surprisingly quick, they are also durable and physically powerful. Anybody wanting a medium-sized mount with the potential to be a "jack of all trades" should see about this dinosaur.
-Immune to fire, radiation, bleeding
-Left click bite. Deals good damage.
-Right click firebreath. About the same damage as Fire Wyvern's.
-C key fireball. Hits a distant target, exploding on impact. Has the potential to deal rider-direct damage if aimed properly. has a stamina cost and cooldown.
-X key roar, for aesthetic.


#4. Rhambe
-Habitat: Jungle, Redwoods, Fertile Chamber, Sunken Forest
-Tameable: Tranq
An omnivorous ape that hasn't changed much from its Megapithecus descendant. Agile, these battle-scarred, territorial apes are feral brutes of combat. While versatile, their true ability comes from being able to fly into a fit of rage: further being able to decimate their attackers! If tamed, the sudden rage of a Rhambe could mean the difference between life and death of it and its allies in the middle of intense battle!
-Territorial. Beware approaching.
-Can turn in place, move side to side.
-left click fist pound. Can be done while moving. harvests berries, thatch, fiber, corpses.
-Right click double pound. Cannot be done while moving and has a stamina cost. Harvests wood, stone, destroys stone structures.
-C key Spin attack. Cannot be done while moving. Good AoE and knockback with a stamina cost.
-X key Tantrum Attack. Hits multiple times, capable of damaging up to stone structures. Has a chance to enrage upon using this attack. If enraging, Rhambe's defense and attack power increases. If you have Additional Creatures 2: Wild Ark, Rhambe's roar at the end of the animation will inflict High Startle and Intimidation.
-Left control roar. For aesthetic.


#5. Moeder Spawn
-Habitat: Genesis Ocean Biome
-Tameable: Tranq
It appears Moeder's children, at their youngest, dwell throughout the deep of Genesis's Ocean biomes. If a survivor were to be lucky enough to encounter one outside of this, they could potentially wrangle the young child while it is still impressionable. Not also taming it, but imprinting it towards themselves. If tamed and cared for to Adulthood, the impressive versatility of the spawn of Moeder could make for a tanky supportive creature....
-Cannot breed, as they are all "babies", even at adulthood.
-However, Moeder Spawn can get high stat scaling.
-Immune to electrocution.
-Left click bite. Deals good damage.
-Right click Electrical outburst. Shoots a single sphere which deal big contact damage. However, spheres will "connect" or "Chain" to nearby enemies, electrocuting them and slowing them down. This electrocution does not reduce defense and melee as severely as vanilla game. instead reducing attack by 25%. After floating for 5 seconds, the sphere will hover in place, its shock range doubling.
-C key tailspin. A quick attack for AoE effect with a cooldown. Inflicts trike-styled stun.
-X key to toggle electrical AoE. Drains stamina continuously until toggled. While toggled, emits a mid damage, per-second-tick aoe around itself.


#6. Soul of the King
-Habitat: Monster Island, Scorched Mountain, Volcanic Regions, Volcano Biome (Genesis), Elemental Chamber, Forbidden Zone, Lunar Biome (X-variant).
-Tameable: Tranq
"͌̃Süͯr̓ͤvi͛̉ͪvōͥ̄r..ͭ̃̇.hͥ̈́̓ảͥv̅ͦ̿e ͥwe͆ mȅͦ̓t̍̊̾ befͣo͛ͧ̔r͆̑eͭ̈̌?..̎ͬ.̾
I͂ͧ ̅ͪ̑can͋n͂̂ͨot̅̆ ͯ̋rͮe͐̾̊caͨ̚lľ͌.̾ͧ..̇̒̚bͫ͋͑uͧ̂ͦt yoͥu mͩak͒e̅̄ ̐m̎͌e f͗͌͋ë̉eͣͦl̚ ͌̽̊bo͛̑t̓h̆̓ ͤ͋͗e̽nͧ̈vy̅̋ͫ ̽̂aͤ̽ndͩ ́̉hͥ͆a͆trͫͮ̑ed..ͤ.͛
I̛͘ ̍͘r͗͛͒e͂̍̄̕ca̡̋̚͢͝l͋̌͏̉ͧ͟l ̶̡͊͘aͮ̑̒͊͝ ̑ͮͨfe͑é̛͆̂͜l̢̑͊̋͝͡in̷ͫ̃̇ͪͧg̴̛͒̈́̎ͫ̇͌̚͝...̸̢͆͌͋̑ͫ̾ͤ͒͝ a͑̐ d̓͢͢ès̢̿ͮ͛͛̂̕ire͑͡ ṫ͠ö̧́̇̌ o͜ve҉r̸̸̶̀͌̀c̛ͤ̒ͭͦ̕om̡͛̋̋͡eͮ͝͏̽ͤ ̶ͯ̇ͣ͢m̷ͦ́͘͘ơͭr̀t̕͘͡al̨̀͘ì̡̿͂ͩty̶̢ͫ̊ͩ ͗i̧ͨͮ̔t̂̀ͩ҉ṡel̈́̑f. ͯĀ͑̐s͗̈ ́͗ẏ͛ou ͩͧd̆͐iͣͭd, ͆I a̔̀͂wͤ̃o̒҉k̓e͌͌̅ ȍͬnͧ̄ͩ t̒͑he sh̋orͫ̄eͥs ̓̆͋of thͦ̽̀e̅͛҉ ͋̂̎҉lĩfeb̾o͋̐a̎̽ͥṫͫsͤ̾.͊.̓ͪ̌.̔ Iͭ̆̇ fe͆̆̑ľͧt ̄̉hat͒̏ͩr̊̎ͤed͛ͧ҉, ҉ͨͣ҉anͩd̿͒͑ ͥͮ̈́yͣ̊ë́̅t n̅̒͆҉ó̚w̎̆͛..̂.͑ al̑l ͛Iͦͣ̂ ̆̏f̂̿e͌̈́elͧ̇ ̍ͭi̿s a ͆d́es͑͊̎i̊re tő̏̾ ̆͂҉̀̉̔š̓u̾̌r̍̓v̒̑ì͆ve҉̑.ͦͧ ̈ͤͤ҉To bec̈́ͮo̊m͌̊̐eͬ̄͌ sͤͯ̅t͌r̃͋oͨ͌ͪng̏͌e̔̓ͧr̀͋́..̒. ҉t͗̓ȯ̎ ̔͋o͊ͦ̐v҉er̆̈́ͮc̎ỗm͌e̅ ҉͒myͦ oͣ̽wnͯ̾ ͊͂̉a̍̊ͥdͧ̏v̈ͩeͪr̿ͬ̉s̃itīes̎͐.̎̒.̓̄̉.̋
How hͪͥ҉̈́ave ̋̋́ẏoͨ̄̒u͐ͧ? ̉ͬWi̇ͫth you͂r̉ ͨ̓own̄͑͆ ė͗ne͗m̊̓iesͪ?ͮ̃
I ño͌̔t͒ͥͮeͤͦ͒ ̃t̊͋͗ha͒t͋̍ y͐҉̂͗̌o͗u ͨ̚survͮͫi̔vo̾̄r͊s ̓͗can ҉̿o̔f̚te̓n a͗̎s̈́͐s̒̓isͣ͑҉̒ͮtͦͦ̏ ̽eͧa͐c͗ͪ̏h́͑̄ ȯ͐theͬr̓ͣ̈, ͊̂̿bec̓ͨom͌ͬ̏inͨͥ̈ǧ͌ͭ ͣ̚s̒̂̐tro͊̒ng̓͊̐҉͒̐ͦěͤ̇҉r̓̆ toͭ̍̀g̾ͫeẗhͮ҉eř͆...
.̈ͣ̉..͛͊pͫ̈rō̋̋v͆҉ͤ̃̄ē ͫyͯouͣ̑rͥś̚elͬͣ̉f̈́ to͂̋ ̽̆me̿̆,ͪ͗ͦ ̽̈̋a͂ͣnd͊ ̄ͦİ̃̽ ̏̑shͦ̿ͣa͂ll g͐̄̆ra͛̄̌nt̉̌ͪ ̊̋̀yͨͩ̚o͌ͣ͂u ̈ͤm̎y st̀͂rͩ̓eͯ̈́n̽ͪg̒t͗̀ȟ.
S̽̓̎h̉o͌̒uld ̉̄ẙou͊ͮ dô thisͧ, ͆͛̐we ͒sh͂͂̽a̽ͭ̔ll ̃̐b̆ͪ̃ot̿h̅ ͤe͛ͩ̃vo̒͗l̓ͧ̓v̔ͪeͦ, ̐and͌ ̿s҉e̿̋͂iz͋e ͋̌our ҉̽̍ͫf̔ͮͫat͗e̅͒̂s̎ ̓̈tͫ́o̅̔҉ͤͨg̔̆e̒̽ṫ̌h͒ė̀r̀ ̀as͌ ͧͨone.̓̈͑..ͭ
..̿ͧ.̈́̉Ḯͥ̋҉͋̓̚ aw̓͌aiͫ̅tͤ̍ ̓̒̚yǒ͛̅u҉ͧͮr ͫͦͩcͨͮhal̋le͂͛̚nͩ̾̎g̒ͬe...͐͗"ͫ
-Be prepared to spend a LOT of Darts, a Lot of Narcotic, and a LOT of element.
-Immune to being set on fire, electrocuted, Radiation, sulfur burns, lava.
-Inventory reduces weight of element dust, element ore, element shards, element drastically. Other heavy resources (Stone, metal, wood, etc) are also reduced to around 15%.
-Immune to knockback
-Cannot breed, has high stat scaling
-Takes increased damage from meks, tek projectiles, Titans.
-Left click punch. Swings with the arm in the direction you look. Damages up to stone structures. Has high impulse (good for farming ragdolls!), harvests wood, stone, metal.
-Right click Charging Tackle. Similar to Pachy, but can turn while being done. Stamina expensive, titanosaur damagetype! For maximum damage to structures, try glancing blows vs slamming right into things!
-C key dual claw slash. Inflicts a bleed that deals 35 base damage and scales with melee. Has some piercing properties, but not as effective as manta. Childed from Giga damagetype, so ignores natural armor and destroys up to stone.
-Shift+C key Advancing Claw Slash. Swipe four times while moving forward, same base damage as Dual Claw Slash, and same effects.
-Left Ctrl+C key Fist Slam. Heavy damage of raid dino damagetype, great for destroying structures.
-Alt +C Exploding Fist Slam. Slam your fist in the ground, dealing good melee damage with the fist itself, then triggering an AoE around you. AoE scales with melee and ignores armor values while destroying all structure tiers. Physical damage of arm slam is tamed giga damagetype, aoe doesnt ignore as much armor as theri or manta. The AoE is 150 base damage.
-X Key tail slam. Hits behind you, large carnivore damagetype. Great knockback
-Shift+X Left tail swing. Rotates your body while swinging your tail from the left. Use Control+X to sweep your tail from the right.
-Spacebar: Fireball spread. Shoot many fireballs in front of you that deal the same type of damage as magmasaur fireballs, covering a wide, but tight area in front of you. Has a chance to shoot three times instead of once, for even more projectiles.
-Ctrl+Spacebar: Ultimate Attack. Heavily stamina intensive, charge up a massive AoE that destroys all structure tiers and has manta levels of armor pierce, dealing base 520 damage to all creatures and structures around you. Has a massive cooldown. Stacks Power Levels: up to 6. Each stack of Power Level increases your damage by 50%, but also increases the damage you take by 50%.

#7. Soul of the Second Lieutenant
-Habitat: Tundra, Tundra Biodome
-Tameable: Tranq tame
The Soul of the Second Lieutenant is a creature that resembles a smaller Ice Titan. Granted the existence of the "Soul of the King", this creature has been named in a similar manner. SotSL focus on a wild, frenzied type of combat using brute force and wild agility. If one were to get them on their side, one would have a powerful attacker...
-Immune to ice type attacks
-Can turn in place
-All melee attacks can damage up to stone structures, arm attacks can harvest various resources.
-Left click fist slam. High dps, pounds with the appropriate fist in the direction you look.
-Right click claw swipe. Can be done while moving, has a wide hitbox. Inflicts deinonychus-styled bleed (that doesnt affect bosses) onto the target.
-C key double arm slam. Deals heavy damage with a stamina cost and cooldown.
-x key headbutt. Swipes head twice for knockback damage.
-Left control ice breath. Drains stamina as it is used. Shoots many projectiles for a high DPS stationary attack that is practically guaranteed to freeze a target it connects with.
-Q key taunt emote
-O key roar, for aesthetic.
-Spacebar to jump, has a cooldown.
Last edited by Shadlos; 23 Jan, 2023 @ 11:14pm