ARK: Survival Evolved

ARK: Survival Evolved

Shadlos' Tameable Bosses
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Update: 28 Jul, 2023 @ 1:41pm

v10.6
-Bleeds in mod now respect armor again.
-Origin Manticore venom now respects armor again
-Fixed Origin manticore intimidate AoE not working.
-Bleeds and venoms should now be working properly
-Fixed manticore tail sting not properly applying venom, and fixed the damage tick of venom.

Update: 23 Jan, 2023 @ 11:33pm

v10.5
-Bleeds of the mod now deactivate if you kill the damage causer
-Bleeds and venoms of the mod no longer activate on Titan and Overseer level bosses
-Bleed tick damage of mod cannot exceed 2,500 damage now per tick
-Moeder Spawn should now be passive unless attacked.
-Moeder Spawn stamina reduced from 700 base to 300
-Reduced the cost of moeder spawn aoe from 265 stam per sec to 25
-Increased the damage of moeder spawn shock aoe from 15 to 30
-decreased the interval of damage for moeder spawn aoe from 0.75 sec to 1.0 sec
-Extended shock range of Moeder Spawn from 2000 to 2500
-Electrocution from Moeder Spawn now also drains -5 HP per sec, in a similar manner to the actual electrocution buff from the boss itself.
-Reduced the chain aoe zap range of Moeder Spawn projectiles from 4000 to 3000
-Moeder Spawn electroballs now behave the same as those from electric affinity Divine Allos in Pyria. After traveling for 5 seconds, they will then cease all movement and have their chain zap range double, hovering in the air or water until despawning.
-Halved the projectile lifetime of Moeder Spawn projectiles from 60sec to 30sec
-Moeder Spawn projectile explosion radius doubled from 300 to 600.
-Moeder Spawn projectile attack now cannot be used with insufficient stam, requiring 100 stam per use.
-Added a 5 second cooldown to usage on projectile for moeder spawn

Update: 30 Nov, 2022 @ 3:08pm

v10.4
-Origin Manticore venom scaled to be AC2 high-tier venom. See below:
-Drag weight limit raised to 900
-Damage per tick base changed from 3 to 2.25
-Damage per tick interval changed from every sec to every 3 sec
-Rabies styled hp drain per sec raised from -0.5 per sec to -3 per sec
-Length of buff time reduced from 60 sec to 20 sec
-Maximum number of stacks allowed is still 10
-Changed the tick damage of bleeds and venoms to no longer be physical

Update: 6 Jun, 2022 @ 11:09am

v10.3
-Soul of the King Arm Slam AoE now has a 10 second cooldown and stamina cost of 100
-Fireball attack of Soul of the King now costs 100 Stamina.
-Soul of the Second Lieutenant cant breed anymore
-Soul of the Second Lieutenant had some starting lag removed on its claw attack.
-Reduced the volume of some Soul of the Second Lieutenant sounds

Update: 6 Jun, 2022 @ 2:39am

v10.2
-All bosses no longer allow rider weaponry
-Due to glitches with babies flickering in and out of existence, none of the Souls can breed anymore. instead, they all have High Stat Scaling now.
-There is no hard coding to prevent the above with breeding through other mods. Just be aware how absurdly busted of a problem you will create.
-Raised Origin Dragon base HP from 1500 to 1700 (just under vanilla wild rock drake)
-Slightly raised fire breath stamina cost of Dodospondylus from 100 to 125
-Lowered Headbutt damage on Soul of the Second Lieutenant from 100 to 90
-Slightly raised Soul of the Second Lieutenant slash damage from 100 to 105
-Soul of the Second Lieutenant should no longer wildly spam whatever attacks it desires as AI, having proper cooldowns
-Raised Soul of the Second Lieutenant base HP from 1500 to 1800
-Soul of the King complete rework. See Creature Info for full details.
-Soul of the King had most of its Starting Lag drastically shortened in its animations.
-Raised Soul of the King base HP from 3450 to 3850
-Shortened wipeout charge of Soul of the King by two cycles
-Raised the amount of damage per Charge Level Soul of the King takes from 25 percent to 50
-The slash attacks of Soul of the King and Soul of the Second Lieutenant no longer inflict deinonychus style bleeding. They inflict a tick bleed that scales with melee, base 30 damage per tick.
-Soul of the King fireballs can be properly aimed now, like Dodospondylus.
-Lowered base damage of Soul of the King fireballs from 90 explosion 130 direct to 30 explosion 60 direct, and is now the same damagetype as Magmasaur.
-Fireballs of Soul of the King are now smaller, and fire in multiple spurts randomly in a forward direction, like Reaper Queen thorns, but more accurate. This turns tripple fireball into bullet hell
-Greatly extended lifetime of Soul of the King fireball projectiles from 1.4 sec to 4 sec
-Soul of the King fire projectiles now have gravity to them
-Fixed an issue with Soul of the King where you could spam the Wipeout attack
-Removed Drag Weight scaling on Rhambe, due to glitches.
-Reworked Monke Rage for Rhambe. It no longer scales resistance or melee damage at all. Rather, it only boosts movement speed by 25 percent and grants 15 stamina back per second, while draining 20 torpor per sec. The chance of activating the attack no longer scales with how low HP you are now, and is now a flat 18 percent chance.
-The other half of Monke Rage- the melee and resistance bonuses- are now ALWAYS active by default on Rhambe. Rhambe gets no bonuses at all if it is above 90 percent HP. Once it drops below that, 100 percent of missing HP (plus a free 8 percent) is converted into bonus melee. So loosing 10 percent HP is a 18 percent melee bonus and a 5 percent resist.
-Raised base damage of rhambe fist slam from 50 to 62
-Raised Sweep damage of Rhambe from 55 to 75
-Lowered Double Arm Slam stamina cost of Rhambe from 80 to 50
-Raised base damage of rage pound on Rhambe from 60 to 65
-Rhambe AI will now respect its own monke mode percentage chances.
-Buffed Rhambe base HP from 825 to 1150
-Raised Rhambe torpor from 1800 to 2250
-Rhambe now have a 5 percent chance if they start drowning to play a certain meme.
-Rhambe torpor drain rate equal to Theri now
-Rhambe tames off the same food rates as Theri, but with its kibble being Extraordinary (cyan) instead.
-Lowered base armor value of Rhambe Implant from 25 to 20

Update: 16 Mar, 2022 @ 11:15am

v10.1
-Bonked Origin Dragon HP from 2750 to 1500
-Lowered Origin Dragon torpor from 3500 to 2500
-Raised Origin Dragon saddle level from 80 to 90

Update: 16 Mar, 2022 @ 9:01am

accidental update before cook, mod version revision

Update: 16 Mar, 2022 @ 8:56am

v10.1
-Bonked Origin Dragon HP from 2750 to 1500
-Lowered Origin Dragon torpor from 3500 to 2500
-Raised Origin Dragon saddle level from 80 to 90

Update: 26 Feb, 2022 @ 8:46pm

v10.0
-Origin Dragons, Moeder Spawn, Soul of the Second Lieutenant, Soul of the King, Rhambe, and Origin Manticore now require saddles to be ridden.
-Moeder Spawn Shock aoe damage lessened from 450 to 15, shock interval increased from 0.5 to 0.75
-Moeder spawn aoe damage now scales with melee damage
-Raised Moeder Spawn drag weight from 250 to 850
-Moeder Spawn projectiles no longer shoot in a rapid fire blast, but spawn only one at a time.
-Projectiles fired by moeder spawn had their damage raised, from 0 direct 20 explosive to 100 direct 50 explosive. Damagetype is the same electrical damage as the chain lightning ability.
-Projectiles fired by Moeder Spawn will suddenly stop a few seconds after being spawned, hanging in the air or water at their final destination location and doubling their electrocution range.
-Moeder spawn projectiles now shoot much faster
-Moeder Spawn bite attack is now 20 percent faster
-Moeder spawn tail hitbox increased for its tail attack.

Update: 14 Feb, 2022 @ 4:20pm

v8.9.4
-All Undeads can no longer defacate, nor be torpid
-All Undeads are immune to torpidity
-All Undeads now no longer use the oxygen stat, redistributing those levels into other stats.