RimWorld

RimWorld

[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
Resources lost and error generated by unfinished items
Good evening, I seem to be having trouble with crafting recipies that are loaded by this mod. I've started a new game with only this mod (and MOD-E) running, and debug-created a Smithy.

I added a single bill for a simple helmet, and my pawn was able to work on it, and resume working on the unfinshed version of it.

I saved the bill, and loaded it back into the workbench and had my pawn resume work once again.

The pawn then gathers steel for the workbench, but not the unfinished item. The steel is loaded into the workbench where it disappears and the following error is generated:
"JobDriver threw exception in initAction for pawn Coyote driver=JobDriver_DoBill (toilIndex=11) driver.job=(DoBill (Job_2344) A=Thing_ElectricSmithy39296 B=Thing_Steel31774 C=(140, 0, 126)) lastJobGiver=RimWorld.JobGiver_Work
System.InvalidCastException: Cannot cast from source type to destination type.
at Verse.AI.Toils_Recipe+<MakeUnfinishedThingIfNeeded>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()"

Deleting the loaded bill and creating a new one will allow the pawn to resume working on the originally unfinished item.

This mod is a huge QOL improvement, and I would love to continue using it, especially considering I only noticed this bug after I spent hours setting up bills for all the things :).

Apologies for the wall of text, and thank you very much for the awesome mod! If there's anything I can do to help troubleshoot please feel free to let me know. Thank you!
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Showing 1-3 of 3 comments
Sorotham 4 Sep, 2018 @ 4:18am 
Same happens here, when bills are loaded items disappear.
sh101 8 Sep, 2018 @ 7:04am 
Yep, just watched my tailor destroy all my textiles.
KiameV  [developer] 11 Nov, 2018 @ 1:14am 
This has been resolved
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Showing 1-3 of 3 comments
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