RimWorld

RimWorld

[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
248 Comments
BrAndres 11 Jul @ 7:54am 
o7
KiameV  [author] 18 Jun, 2024 @ 8:24pm 
Thanks, I'll put that at the top
Ruination 18 Jun, 2024 @ 5:05pm 
Ruination 18 Jun, 2024 @ 5:04pm 
Yet another modder made a 1.5 version:
This is an incredibly helpful mod, @Kiame Vivacity. Thanks for creating the original.
JCourtney 12 Apr, 2024 @ 8:20am 
Press F to pay respects.

:guardian:
KiameV  [author] 12 Apr, 2024 @ 8:12am 
[copied from previous page]
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods.

1.4 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878346181&searchtext=
(ask there for a 1.5 version)
Evanduril 12 Apr, 2024 @ 4:02am 
One of the most important mods whose functionality should be included in the game by default.
JCourtney 23 Mar, 2024 @ 11:43am 
Any chance of this coming to 1.5?
ClownMeister 4 Aug, 2023 @ 3:35pm 
This was fuckin needed this mod. No idea how I didnt find it before. Should've been here from day one :D how many fckin hours did I waste setting up zones every time
Caar 16 Jan, 2023 @ 11:09pm 
Thanks Kiame for all of your hard work. I've just restarted playing Rimworld and now realize how many important mods I've used from you over the years. Hope you have a happy future outside of the mod scene!
JinxLuckless 3 Jan, 2023 @ 10:54am 
Thanks for all you did all this time!
Jet 8 Nov, 2022 @ 6:57pm 
i wont have to make settings for headwear, skin, outer, and boots/gloves again in a new save thank god. it takes forever when you have modded clothing that dont fit neatly into categories. Ill just do it once to all my shelves and then save those settings for posterity
The Blind One 22 Oct, 2022 @ 4:08pm 
Thank you for this mod in the past <3

I will switch over to the new 1.4 fork by Taranchuk but I still want to thank you for all the work you have put into the code and the love of this mod. You did the community a great service and we'll always appreciate it <3
Taranchuk 22 Oct, 2022 @ 3:34am 
I've updated it to 1.4. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878346181&searchtext=
Will take it down if requested by the original author.
demondust6 21 Oct, 2022 @ 6:29pm 
thank you so much for all of the hard work! this is one of the mods that I can't start a serious game without and I feel like many others feel the same way.
Death_Player 21 Oct, 2022 @ 2:46am 
Dark days ahead
LXE 8 Oct, 2022 @ 5:58pm 
after 5 years of using your mods I say thank you for all your hard work 💙
Kittenpox 7 Oct, 2022 @ 7:32am 
Thankyou for having created this. :trophy:
KiameV  [author] 6 Oct, 2022 @ 8:57pm 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
Des 5 Oct, 2022 @ 1:12pm 
oh the dlc is gonna hurt, i can't live without this mod
Death_Player 15 Sep, 2022 @ 7:31am 
I found the problem with Rim73, the performance enhancer mod had a lot of incompatibility issues.
KiameV  [author] 14 Sep, 2022 @ 3:12pm 
If i had to guess the problem, that's where i'd start. Try disabling one or more of them and see if it works.
Since this mod works fine with the base game it's a mod conflict causing the window to fail to render.
Death_Player 14 Sep, 2022 @ 8:36am 
I do have some mods that change the GUI: RIMhud, color coded mood bars, rpg style inventory, recipe icons, research pal
KiameV  [author] 13 Sep, 2022 @ 4:38pm 
Do you have any mods that change the look of the GUI?
Death_Player 13 Sep, 2022 @ 2:44am 
I have a problem with saving/ loading settings, I can save and name them, however, the loading screen is completely blank. How do I solve this?
KiameV  [author] 30 Aug, 2022 @ 8:55am 
Priority is not saved
beahmont 29 Aug, 2022 @ 9:59pm 
Is the saved setting supposed to keep track of priority or is that a manual setup every time?
KiameV  [author] 21 Aug, 2022 @ 9:23am 
Any errors when saving?
klancy 20 Aug, 2022 @ 7:20pm 
Saved bills not available on new playthroughs. Steam. PC.
GrynnReaper 19 Aug, 2022 @ 7:17am 
is there one for cooking? having to manually forbid various meats and such when i set up a cooking bill is tedious
Subudai 18 Aug, 2022 @ 3:30pm 
Works in 1.3 :steamthumbsup:

I just found this mod, and I am glad I did!
This is an absolute must-have mod, in my opinion.

It saves you time and the nuisance of setting up the exact schedules, storage, bills and so on, every run you do. Huge QoL improvement!

5/5
Recommended! :mug:
ErosWild 25 Jun, 2022 @ 11:30pm 
Thanks for the Mod man
LOTO 8 Jun, 2022 @ 11:34pm 
Great thanks!
KiameV  [author] 8 Jun, 2022 @ 8:26pm 
No performance difference whatsoever
LOTO 7 Jun, 2022 @ 11:37pm 
The job, its smooth like the silk ! Btw, will this mod improve performance or demand more calc ?
Makeithappen 14 Apr, 2022 @ 4:31pm 
I have a strange issue where all allowances are enabled to transfer rssources stockpilie to stockpile and when I try to manually move an item say wood, from a low priority stockpile to a high priority it will not show up as an option for that item.
un-pausing usually updates this but I cannot discern where the issue is coming from. I've tested pawns work assignments, zone allowances,

Strangely enough the only solution I found was to disable wood to be in the new stockpile with the Red X and then enable it with the green check mark and I'm able to move it manually. I don't run a lot of mods and this is the only one on my list that interacts with stockpiles. I believe I have two saved settings for storage, but I have not loaded any or used this mod for anything else so far.
Kitherit 8 Apr, 2022 @ 7:35pm 
Just to add further, I did test this mod by itself. Here are screenshots to show what I'm seeing.

My mod list, with only the core mods and this mod enabled: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2791432812

Saving the settings for my "Freezer" stockpile: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2791433048

After saving the settings for my freezer stockpile, I select another stockpile and try to load settings, but the window is empty. My "Freezer" settings aren't listed at all: https://steamhost.cn/steamcommunity_com/profiles/76561198048588054/screenshots/
Kitherit 8 Apr, 2022 @ 7:28pm 
I'm on PC
KiameV  [author] 7 Apr, 2022 @ 7:23pm 
Working fine for me with the latest version. Are you on PC or steam deck?
Kitherit 7 Apr, 2022 @ 1:56am 
I'm on version 1.3.3326 and this mod does not seem to be working. It shows up in the game, and brings up an interface to save or load settings. However, nothing is listed in terms of the settings that have previously been saved. When clicking Load, the list comes up empty, with "Close" as the only button that can be pushed.
상자 6 Apr, 2022 @ 5:37am 
Modder, is he the God?
God, is he a the modder?
_AL 17 Feb, 2022 @ 5:33pm 
It's very helpful,thank you
Myrrhb 4 Dec, 2021 @ 8:53am 
Hallelujah etc etc I've wanted something like this mod forever, I can't wait to try it!
Moonshrooms 11 Nov, 2021 @ 3:52pm 
Hi there! First of all, I love this mod SO much it saves me a TON of time setting up a new game! Your work is greatly appreciated!

Second, I was noticing that the settings were having trouble saving plant settings when managing food loadouts. I saw you mention in the comments that non-vanilla filter settings don't work with it but I noticed something odd, so I disabled all my mods except this one (and mod manager lol) and sure enough, only a few plants actually saved the settings. It seems that only trees (not including anima, gauranlean, bonsai, and cocoa) are actually saved and all other plants don't get saved. Perhaps the 1.3 update changed the filter system for the plants?
KiameV  [author] 25 Oct, 2021 @ 7:47pm 
@Bane882266
What game version are you on? That was fixed in 1.3
Bane882266 24 Oct, 2021 @ 2:00pm 
Great mod work as intended... Except.
My current play through is a expandable one. Colonists are cheap bionics are cheaper and egore is egore the invader.

If the left leg got blown off in a fight I will load the leg bill.
Install bionic leg left
Install bionic leg right

Only the bill for the right leg loads.

I think it's something to do with the limb is completely missing?

Anyone else had this problem?
SetArk <Nyanverick 07> 3 Oct, 2021 @ 6:34am 
Could it be added a compatibility for the Loadouts from Awesome Inventory (Continued)?
The mod authors seemed to have disappeared, and the Loadouts work similar to outfits, but encompassing Weapons, Tools, Consumable items, even appearl themselves.

Tried to ask for the author, but they seem to have disappeared ;\
Kosh 22 Sep, 2021 @ 1:37am 
Could you please add support of "Better Workbench Management" mod? So saved bills will keeps names(when renamed)
Nova Drayosix 19 Sep, 2021 @ 2:08pm 
Is is possible to make this save the settings from Better Workbench Management if you have that mod loaded too? In particular I mean these (pulled from their mod description) "Improves the 'Do until you have X' job target by letting you set quality, hitpoint and material limits for counted items, as well as options to ignore corpse worn apparel and count equipped clothes."
BG-0 17 Sep, 2021 @ 2:51am 
Thank you for this amazing mod! One of my must haves for all playthroughs. Only thing that I could imagine improving upon is compatibility for the bill rename function of Better Workbench Management https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935982361
Any chance you could drop them a message about it or just work it into your mod?
Or you know, just combine both mods' features into the Ultimate Bill Control mod