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This is an incredibly helpful mod, @Kiame Vivacity. Thanks for creating the original.
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods.
1.4 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878346181&searchtext=
(ask there for a 1.5 version)
I will switch over to the new 1.4 fork by Taranchuk but I still want to thank you for all the work you have put into the code and the love of this mod. You did the community a great service and we'll always appreciate it <3
Will take it down if requested by the original author.
Since this mod works fine with the base game it's a mod conflict causing the window to fail to render.
I just found this mod, and I am glad I did!
This is an absolute must-have mod, in my opinion.
It saves you time and the nuisance of setting up the exact schedules, storage, bills and so on, every run you do. Huge QoL improvement!
5/5
Recommended!
un-pausing usually updates this but I cannot discern where the issue is coming from. I've tested pawns work assignments, zone allowances,
Strangely enough the only solution I found was to disable wood to be in the new stockpile with the Red X and then enable it with the green check mark and I'm able to move it manually. I don't run a lot of mods and this is the only one on my list that interacts with stockpiles. I believe I have two saved settings for storage, but I have not loaded any or used this mod for anything else so far.
My mod list, with only the core mods and this mod enabled: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2791432812
Saving the settings for my "Freezer" stockpile: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2791433048
After saving the settings for my freezer stockpile, I select another stockpile and try to load settings, but the window is empty. My "Freezer" settings aren't listed at all: https://steamhost.cn/steamcommunity_com/profiles/76561198048588054/screenshots/
God, is he a the modder?
Second, I was noticing that the settings were having trouble saving plant settings when managing food loadouts. I saw you mention in the comments that non-vanilla filter settings don't work with it but I noticed something odd, so I disabled all my mods except this one (and mod manager lol) and sure enough, only a few plants actually saved the settings. It seems that only trees (not including anima, gauranlean, bonsai, and cocoa) are actually saved and all other plants don't get saved. Perhaps the 1.3 update changed the filter system for the plants?
What game version are you on? That was fixed in 1.3
My current play through is a expandable one. Colonists are cheap bionics are cheaper and egore is egore the invader.
If the left leg got blown off in a fight I will load the leg bill.
Install bionic leg left
Install bionic leg right
Only the bill for the right leg loads.
I think it's something to do with the limb is completely missing?
Anyone else had this problem?
The mod authors seemed to have disappeared, and the Loadouts work similar to outfits, but encompassing Weapons, Tools, Consumable items, even appearl themselves.
Tried to ask for the author, but they seem to have disappeared ;\
Any chance you could drop them a message about it or just work it into your mod?
Or you know, just combine both mods' features into the Ultimate Bill Control mod