Space Engineers

Space Engineers

Blarg's Aggressive Airlocks
 This topic has been pinned, so it's probably important
Blargmode  [developer] 30 Mar, 2019 @ 5:07am
Suggestions
Have any ideas or changes you'd like implemented? Describe it here and maybe It'll become reality.
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Showing 1-15 of 30 comments
RedBOY 3 Nov, 2017 @ 5:25pm 
[Suggestion] Move Tags and Some Settings to Custom Data
First of all, let me say that I think this script is really cool. I was planning to make something like it a while back, but I never got around to it because I was busy with other things. Your solution saves me a lot of trouble getting things on my ships/stations set up.

With that out of the way, I do have one minor gripe: I'm not a fan of using tags on block names for in-game scripts. It looks really messy, especially on larger projects where blocks are tagged with section names to keep things organized.

Instead of block name tags, might I suggest using Custom Data to tag blocks instead? In addition to it being neater, you could allow for customizable settings on individual doors. So, for example, your global setting is to have an Auto Door Delay of 2,500 ms, but you want one door to stay open for 1 minute, you can set the Auto Door Delay of that single door to 60,000 ms in its Custom Data without affecting the delays of the other doors on the same grid.
Blargmode  [developer] 3 Nov, 2017 @ 6:44pm 
That is a good point. And I like the idea of being able to add custom settings for specific doors. I don't know how much I'll need to change to implement it though.

Adding tags to Custom Data if you prefer that over in the name is a thing now.

Edit, Mar 2019:
This feature isn't in the latest version 6.0.
I've not decided if it will return.
Last edited by Blargmode; 30 Mar, 2019 @ 5:15am
RedBOY 4 Nov, 2017 @ 5:18am 
Originally posted by Blargmode:
That is a good point. And I like the idea of being able to add custom settings for specific doors. I don't know how much I'll need to change to implement it though.

Adding tags to Custom Data if you prefer that over in the name is a thing now.

Cool! Thanks for considering my suggestion. :steamhappy:
Blargmode  [developer] 4 Nov, 2017 @ 5:35am 
Originally posted by RedBOY:

Cool! Thanks for considering my suggestion. :steamhappy:

Thanks for the good ideas!

Now you can set a custom auto-close delay for individual doors as well. Just type "delay: number" in Custom Data. The number is in milliseconds.

Edit, March 2019:
This feature isn't in the latest version 6.0.
I've not decided if it will return.
Last edited by Blargmode; 30 Mar, 2019 @ 5:16am
Sharkey 15 Nov, 2017 @ 6:58pm 
We could use a "panic button". I have died twice today due to waiting for the airlock to cycle
TheJallie 8 Dec, 2017 @ 6:51pm 
Airlock Light Color settings
Hello and Great script by the way!

Is there a way to change the color settings for the Airlock lights in the script?

Thanks!
Last edited by TheJallie; 8 Dec, 2017 @ 6:51pm
Blargmode  [developer] 9 Dec, 2017 @ 9:12am 
Right now there isn't. But it is on the todo list!
TheJallie 9 Dec, 2017 @ 12:27pm 
Thanks!
Blargmode  [developer] 26 Jan, 2018 @ 2:42pm 
It took a while but now it's implemented!
TheJallie 26 Jan, 2018 @ 9:02pm 
WOOT!
posthy 31 Mar, 2019 @ 2:27pm 
Please put back the individual door delay! A few modded doors open slower than vanilla, and the global delay of 2 seconds is not enough to even open them, let alone get through...
Blargmode  [developer] 1 Apr, 2019 @ 2:43am 
Right, mods.. Yeah I guess that feature is needed. I'll put that on the top of the todo-list.
Blargmode  [developer] 1 Apr, 2019 @ 10:20am 
Originally posted by posthy:
Please put back the individual door delay! A few modded doors open slower than vanilla, and the global delay of 2 seconds is not enough to even open them, let alone get through...
Wait a minute, that shouldn't be needed. One of the changes between the new and the old version is the auto close timer starting once the door has reached its open state, and not the moment it starts opening. This is very obvious if you put a hangar door in a group airlock.
So, no matter how long it takes, it should open completely before the countdown starts.

It's possible that these modded doors doesn't implement the door interface completely though. What doors are you referring to?
posthy 1 May, 2019 @ 2:19pm 
Originally posted by Blargmode:
Originally posted by posthy:
Please put back the individual door delay! A few modded doors open slower than vanilla, and the global delay of 2 seconds is not enough to even open them, let alone get through...
Wait a minute, that shouldn't be needed. One of the changes between the new and the old version is the auto close timer starting once the door has reached its open state, and not the moment it starts opening. This is very obvious if you put a hangar door in a group airlock.
So, no matter how long it takes, it should open completely before the countdown starts.

It's possible that these modded doors doesn't implement the door interface completely though. What doors are you referring to?
Sorry for the late answer. For example the steel catwalk trapdoors can't open fully (maybe they're not proper doors, idk). However, the vanilla hangardoors open fully, but driving out a spaceship or a rover on a mailslot may easily take more than 2 seconds...
Last edited by posthy; 3 May, 2019 @ 2:14am
Adyne 9 May, 2019 @ 6:48am 
Hello,
I don't know if this is already a thing or not, but is it possible that smart airlocks won't depressurize if the outer side is pressurized?
Last edited by Adyne; 9 May, 2019 @ 6:48am
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