Total War: WARHAMMER II

Total War: WARHAMMER II

GCCM: Main mod
Karak Ungor - AI doesn't do anything
On attack or defense.

Defense: stands at edge of map awkwardly allowing you to cross bridges uncontested
Attack: Does not move forward whatsoever
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Confirm Karak Ungor defender AI does not guard either of the two sets of bridges and ignores me up until the point i step into the main base, I'm playing Norsca ME versus Red eye(GS)
Just tried too, they attack the tiny wall segments for a while but rest of the army is just standing around
I gave GCCM2 a chance given the proclaimed focus on quality over quantity but it's not quite there :(
Are these issues usual in the mod or it's just this map?
Origineel geplaatst door Infilazo | RøммeŁ | Jefazo:
Are these issues usual in the mod or it's just this map?

I haven't used the mod since this post, between this map and a few others the battles against AI were very frustrating.

Definitely recommend the mod to spice up a head to head campaign but there are too many inconsistencies in the quality of siege maps and how the AI handles them to make it worthwhile.

Helmgart was another map that was a nightmare to play through
Nice, thanks a lot for your response :)

karak ungor still has a problem with AI. it does come back to the capture point when it realise that your whole army is sitting on it but its reaction time is slow and it should normally spread its unit depending on your placement. but they just put everything on the little wall except for flying and arty units. also the defender perimeter isn't well made. it allow forward deployment units to deply just behind the capture point which is silly.
ETA on a fix?
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