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To be honest with you, I did not completley understand what you meant...? :-)
Right now, there is a toggle button in MCM to allow you to turn Terrain Info OFF.
You can also Disable Backrounds in MCM.
You can also move text where you think it'll be the best for your taste.
So, what would you like being able to turn OFF? :-)
If you're talking about Ennemies List, yes I could allow User turning it OFF, but then you'll lose completely the purpose of this mod, but hey, why not ^^
So, to be able to do that, I gotta get in touch with the Author, and ask him the Character Group Names he used for his new ennemies.
I'm not saying I'll do it, but at least I'm gonna ask him ;-)
Edit: I asked him on his Workshop, waiting his answer :-)
To confirm this, if you're using my mod and also MOCX, please play the game until you get a mission with MOCX and check Enemies List.
If nothing is displayed in Enemies List, this means Shadow Chamber has not been able to detect that MOCX units will spawn during this mission.
Ok alright then, I’ll add this group to the tests.
Please can you check if there are other MOCX names that are displayed?
Thanks :thumbup:
If so that is just one test to add, and only one icon, so that should be quick :-)
Anyway I’ll ask authors of MOCX what is going on there ^^
Can you please select to show enemies icons , so I can also get the Character Group Name variable in order to display an icon for MOCX, thanks dude you’re really helping here :-)
Enemies list shows enemy name, and enemies icons panel shows enemies groups!
That way if there are two enemies with different names belonging to the same group, they will share the same icon on the screen.
Example: in better advent you have two types of Shieldbearer, but each one IS a Shieldbearer, so each one displays the same icon.
Enemy Group not Recognize! Advent Sniper
I can't download everything to inspect files as to update my mod ;-)