Stellaris
Union Project - Core
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H4shX  [desarrollador] 29 OCT 2017 a las 11:59
Union Project - Development Diary - Patches Update
Short Term To Do List
  • Compilation of Planetary Modifiers - Phase 2
  • Compilation of Strategic Resources - Phase 2
  • Compilation of Real Space + Other Graphical enhancements - Done
  • Tweaks to the Deposits and Resources Distribution - Done
  • Terraform Links plus mechanisms mentioned above - Phase 2
  • Tile Sets and Others - Phase 2
  • 4 New Atmosphere Types - Neon, Argon to name a few. - New from Union
  • Gaia Terra-formation Chain to be created, - New From Union
  • Habitable Planets Terra-formation Chain and Increase Habitability through new features made by Stellaris Reforge Team (SRT) - New from Union
  • A more User Friendly Approach to the Selection of Planet Types on the Start Screen - Working on the concept eventually it will be fleshed out as its own "feature". - TBC - New From Union
Última edición por H4shX; 11 NOV 2017 a las 19:18
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H4shX  [desarrollador] 10 NOV 2017 a las 14:12 
Updates
Version 0.10 - Planetary and Star Classes
  • Fixed Icon Errors not displaying (Still has issues :( )
  • Adjusted Interface on Main Menu Species Screen
  • Adjusted Localisation Habitability Texts to be more Clear
  • Fixed Planetary Modifier Errors
  • Real Sol Graphics Mod Included Compatible
  • Sol Solar System includes Pluto and several other Moons / Planetoids

Version 0.60 - Release Candidate - Planetary and Star Classes
  • Fixed all Interface Errors
  • 95% of all Errors / Minor Bugs found Fixed
  • Improved Code of the Mods compiled within this Mod.
  • Tweaked the Mod for Real Space Integration
  • Added Compatibility for Immersive Galaxy - Planet Variety - by Dwaine
  • Allowed the Mod to be "Plug & Play"
  • Added new Graphics
  • Minor Tweaks and Changes
  • Phase 1 is complete
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Version 0.01 - Union Project
Planetary Compilations Included, plus core mechanics included to make it all work smoothly
Star Compilations included
Minor Tweaks and Adjustments to Planets been Colonized
Certain Interface Aspects (on Main Screen) are not 100% yet, I will eventually come to it, for now aslong as it is functional.
Mod is fully functional stand-alone for now, eventually as it gets bigger, I will split it up in Segments, with this being the Core Files.

Version 0.02 - Union Project
Fixed Icon Errors not displaying (Still has issues :( )
Adjusted Interface on Main Menu Species Screen
Adjusted Localisation Habitability Texts to be more Clear
Fixed Planetary Modifier Errors
Real Sol Graphics Mod Included
Sol Solar System includes Pluto and several other Moons / Planetoids

Merging of Planetary and Star Classes Development Cycle-

Version 0.04 - End of Phase 1 - Release Candidate
Fixed Icon Errors not displaying (Finally)
Fixed Duplications of Assets
Streamlined the Mod to be more "Plug & Play"
Added Several new Resource Deposits
Added Compatibility for Immersive Galaxy - Planet Variety - by Dwaine
Real Space now Included
Few more new Solar System Initializers (Union Custom)
Tweaked Defines
Minor Fixes and Adjustments
Phase 1 of Mod is Complete

Última edición por H4shX; 10 NOV 2017 a las 14:14
H4shX  [desarrollador] 10 NOV 2017 a las 18:37 
Version 0.05 - Hot Fix - Applied
  • Removed Real Space Scaling - Using Vanilla Scaling. May be added at a later stage.
  • Removed Defines File - For Compatibility Purposes. As Project Develops it will be included.
  • Fixed issues linked to Ringworlds
  • Increased Future Modular like aspects in the Code.
H4shX  [desarrollador] 11 NOV 2017 a las 15:25 
12-11-2017 - Steady Development is for version Version 0.06, Strategic Resources, Buildings. Planetary Modifiers, in addition adjusting several Key Mechanics of the Game as well. As well as reviving a few outdated Workshop items. As this development carries on, we are continuously seeking permission from various Modders. We hope to get permissions soon, so that we can upload this update and make several balancing changes :)
Última edición por H4shX; 11 NOV 2017 a las 15:25
H4shX  [desarrollador] 19 DIC 2017 a las 15:27 
20-12-2017 -

- Version 0.06 Released
- Guiles Planet Modifiers Compatibility Patch Released
- Inclusion of Several Other Modifiers in Progress
- Still working on Strategic Resources and Buildings
- Received some permission and support for some Mods will be updating the main description Soon.
- Working on making the Compatibility Patches more Save Game Compatible, Plug and Play and Event Driven.


Change Log
Version 0.06 -
  • Various Balancing Changes
  • Built in work on Switches for Guilles Planet Modifiers
  • Fully Compatible via Patch with Guilles Planet Modifiers
  • Reworked the entire Union Core Code to be more Friendly with other Mods
  • Fixed Minor Bugs found

20-12-2017
- Version 0.07 Released
- Minor Fixes Applied
- Fixed Sol Solar System Asteroid Belt Spawn Distance
Última edición por H4shX; 20 DIC 2017 a las 15:28
H4shX  [desarrollador] 3 ENE 2018 a las 16:31 
04-01-2018 -

- Version 0.08 Released - New / Integrated Content
- Novus Orbis completely Integrated (Thanks to the Original Author)
- Added, Replaced, Tweaked Several Building Icons.
- Work in Progress on Correcting some Icons, as well as improving more icons - WIP
- Working on a way of limiting Elite Armies and making them more "EARNED" than simply training. Also preventing certain Army Spam
- Started Creating an Event Driven Mercenary and Elite Armies training based on Wars or Years in Service. (in Alpha Stages)
- Working on Creating new Strategic Resources (70% Complete in Alpha)
- Several fixes as mentioned on the comments with Traits is been worked on as we speak.
- Event Driven early on Colonizing of non-habitable / different Atmospheres is now officially work in progress. - 20% Complete.

Change Log
Version 0.08 -
  • Various Balancing Changes
  • Complete Integration of Novus Orbus
  • New and Tweaked Building Icons
  • Fixed Minor Bugs found
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