RimWorld

RimWorld

Rim of Madness - Vampires [Deprecated]
Bulldogc 21. okt. 2018 kl. 13.21
Possible balance adjustments.
So i am loving the mod sofar but it seems that the damage immunity aspect is pretty crazy broken gameplay wise. Even lower levels are pretty potent but once you get up around the 7- range the damage absorbtion is well above what can be done with even very strong weapons. Is it possible to maybe change the way the damage immunity works? If it was a rounded down % of damage instead of a flat number it might be more reasonable balanced. Or make it extra armor or something like that instead maybe. Vampires should probably have a flat weakness to fire damage, perhapse that is lessoned as they become stronger.

The way it stands now my gen 5 gengral can't possibly wound many stronger vampires as the best damage i can muster even with a high quality weapno is like 20 or 25. Also at this point the gengral claws are worthless because they bairly add any damage at all, i have a good quality long sword that does more.
Thoughts?
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Prester 16. nov. 2018 kl. 9.00 
generations 5 and lower dont feel like they are to be played. 5th gen has 35 reduction i believe and 4th has 70... while you can kill 35 maybe with good sniper rifles 70+ is extreme. but on the other hand i only ever encountered level 9 and below as attackers or visitors, so that is where they are balanced and where they work fine
Bulldogc 16. nov. 2018 kl. 13.42 
Its not very balanced for you thoguh, first ancient crypt you come accross you could bump youself up to an antideluvian with sum cleavure capturing. then you're immortal essentially
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