RimWorld

RimWorld

Rim of Madness - Vampires [Deprecated]
Fruchtgummi 17 Sep, 2018 @ 1:47pm
Synergy between Vampires and A Rimworld of Magic
above.

Are there people here who play these two mods alongside each other? Does that combo work good or would you rather decide against it?
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Showing 1-5 of 5 comments
I haven't gotten that far through my current playthrough but it seems to be behaving nicely. I used dev mode to force recruit + poke around at a visiting vampire mage pawn and I was able to access both the mage tab and the vampire skills tab just fine.
Drezta 15 Oct, 2019 @ 12:37pm 
works well enough, that said, lore wise vampires should never be mages.
And definitely not Biotech enhanced Android, vampire, Werewolf Mages
Last edited by Drezta; 15 Oct, 2019 @ 12:37pm
Normal69 7 Mar, 2020 @ 5:45am 
Lorewise you are absolutelly right.
But it works with my Happy Dead Friends, a Necromancer Ventrue, and a Druid Gangrel. ;)

Also congratulations for following the RPG rules this perfectly - both mod authors should be congratulated. This is why I still play 1.0
Last edited by Normal69; 7 Mar, 2020 @ 5:47am
Pedrin 30 Mar, 2020 @ 8:54am 
I love playing it, by the way it actually has some interactions like if you heal a vampire with a priest the vampire is going to get pretty hurt due to holy restoration. vamps don't like Jesus after all.
Unexpected Katz 3 Jul, 2020 @ 4:37am 
Playing like that all the time. If you have Death Knight on higher tier vampire it makes it veeeery hard to kill, since Death Knight Passive makes him heal while he does damage.
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