Arma 3
6 x 6 All Terrain Vehicle
Pedro_81  [developer] 6 Nov, 2017 @ 5:21am
Fuel consumption
Feedback and ideas about fuel tank capacity/consumption.
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Showing 1-15 of 22 comments
HYENAMANE 6 Nov, 2017 @ 6:10am 
From my personal Experience,fuel tanks should last about a real life hour,On how much Gas I go through every day on my ATV. Fuel Capacity should be around 90 litres and drown out in an hour.
Brigid 6 Nov, 2017 @ 10:18am 
Given 15 minutes non-turbo to an empty tank, I would say doubling it would be sufficient. IRL, according to a Canadian friend of mine who works in deep in the woods, you can get 3 1/2 hours of riding before you need to refuel - but that's a bit high for Arma.
Combat 6 Nov, 2017 @ 4:11pm 
IMHO the values present right now are just right gameplay-wise. Fuel consumption is not too high to make it unusable for anything but short trips, but yet large enough to force players to utilize the mothership aka War Pig truck concept for refueling on long range patrols.

pic related [i.imgur.com]
Texmar 6 Nov, 2017 @ 4:36pm 
Where is the war pig? Are you talking about the Polaris? MRZR4? didn't realize you can use this as a fuel source.
Brigid 6 Nov, 2017 @ 11:13pm 
Originally posted by Combat:
IMHO the values present right now are just right gameplay-wise. Fuel consumption is not too high to make it unusable for anything but short trips, but yet large enough to force players to utilize the mothership aka War Pig truck concept for refueling on long range patrols.

pic related [i.imgur.com]

Odd, the picture shows a MRZR, but default Arma 3/RHS doesn't show cargo like that. Is there a mod I don't know about?

Unless you mean the M1078A1R SOV from RHS, which is also referred to as the War Pig:
https://i.imgur.com/mBZ4BqN.jpg
Last edited by Brigid; 6 Nov, 2017 @ 11:22pm
Pedro_81  [developer] 7 Nov, 2017 @ 1:24am 
I've done a straight line test in VR using the whole tank, refuel from one can, run until empty then refuel from the last can.
Result = 31 km.

I increased the tank capacity and doing the same test resulted in 46 km.

I haven't decided whether to update the mod with a larger tank capacity yet. If I make it any bigger then the purpose of carrying the cans will be defeated due to map size.
Combat 7 Nov, 2017 @ 6:25am 
Originally posted by Frag the Cullen:

Odd, the picture shows a MRZR, but default Arma 3/RHS doesn't show cargo like that. Is there a mod I don't know about?

"attachTo", ACE3 refueling function and a bit of mission maker's love can make wonders my friend ;)
this pic should tell You more about how it's done
And yes I was mainly reffering to the original M1078A1R SOV "War Pig" as the MRZR in pic functions a mini variation of it's function.

As for range durring the mendtioned mission we covered rughly around 10km in rough terrain (so with lots of side tracking while following the terrain) while having to refuel just once along the way even without using fuel cannisters carried on the ATV's. And that is roughly half of the entire map.

Increasing the range would make it hard to find a map big enough to support this so IMHO I would stick to current fuel capacity.
Last edited by Combat; 7 Nov, 2017 @ 6:41am
Texmar 7 Nov, 2017 @ 9:14am 
But you are referring to refueling from the "warpig" modification you made but what about just the atv alone could make it 10km? 31km straight is good but maybe test on a rough terrain and see what result you get.
Texmar 7 Nov, 2017 @ 9:16am 
The attach to function can I use this mid mission? Or would I have to start over and add it to the mission before hand
Combat 7 Nov, 2017 @ 11:37am 
Originally posted by Texmar:
But you are referring to refueling from the "warpig" modification you made but what about just the atv alone could make it 10km? 31km straight is good but maybe test on a rough terrain and see what result you get.

It doesn't matter in ArmA as You use fuel at constant rate no matter of the terrain type. It's just that in VR your path "on map" and "in reality" are exactly the same while most terrains are not flat and objectless like VR is so you need to follow the terrain, drive around obstacles etc. so even if You move 10km "on map" this sidetracking results in much more ground covered "in reality" and therefore consuming more fuel.

The test performed by Neddles is accurate and totaly correct with what we experienced on mission.

My MRZR is just one example of a way to work around this. I personaly did it before the mission in the editor but AFAIK you could just as well do it mid-session if You know a bit of scripting and have acces to server debug console.
Texmar 7 Nov, 2017 @ 12:07pm 
Cool. Thanks for the explanation!
Arcann 7 Nov, 2017 @ 2:01pm 
Originally posted by Combat:
IMHO the values present right now are just right gameplay-wise. Fuel consumption is not too high to make it unusable for anything but short trips, but yet large enough to force players to utilize the mothership aka War Pig truck concept for refueling on long range patrols.

pic related [i.imgur.com]

I have those armor sets. Super cool.
Pedro_81  [developer] 7 Nov, 2017 @ 2:30pm 
Good stuff Combat, thanks. Yeah, I think i’ll Leave the fuel as is for the time being.
Texmar 7 Nov, 2017 @ 4:17pm 
Any feedback on not able to refill the gas canisters?
1841007004 8 Nov, 2017 @ 6:39pm 
Qq
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