Arma 3
6 x 6 All Terrain Vehicle
Tex 7 Nov, 2017 @ 11:38am
Mortar Elevation Difference
The mortar system is honestly, really awesome. I'm a huge fan of it, and I've been wanting a functional 60mm for a long time. However the only gripe I have is there's no way to calculate the elevation difference between the gun location and target location, other than eyeballing it. Is there a way to calculate this that I'm not seeing?
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Showing 1-8 of 8 comments
Pedro_81  [developer] 7 Nov, 2017 @ 2:32pm 
I think ACE has some sort of rangefinder type thing that does that.
Tex 25 Dec, 2017 @ 5:27pm 
Pythagorean Theorem doesn't take into account several mathematical errors that may pop up given the range. It's good for short to medium range marksmanship, but it isn't always accurate with high trajectories.
Tex 2 Jan, 2018 @ 5:23pm 
Also sorry for not realizing before Neddles, but what I was referring to, is that your mortar shots will be off if you don't calculate for elevation difference between yourself and the target. Yes your manual ranging method is good for an estimation, but on notoriously hilly terrains it becomes an issue. My group noticed it on Chernarus pretty quickly
Crocodilo 16 Apr, 2019 @ 2:05pm 
Position your mortar in around the me leves your target area.Thats the only way. I keep my self at 800 to 500 meters from the target.
Last edited by Crocodilo; 16 Apr, 2019 @ 2:05pm
It is basic arithmetic. You simply add or subtract the height you are above or below target from your range. So for instance if mortar is at 100m elevation, and target is at 150m elevation, the difference of 50m is added to target range. So if target is 500m away, but 50 above you, set range for 550m (500 + 50). Conversely, if target is below you, for instance mortar at 100m elevation, and target at 25m elevation, the difference of 75m is subtracted from range. So if target is 500m away but 75m below you, set mortar range to 425m (500 - 75). If you are asking about artillery computer I never use it and have no idea on that.
Smittyman 16 Jul, 2021 @ 12:12pm 
Originally posted by ♣♦ Aram ♥♠:
It is basic arithmetic. You simply add or subtract the height you are above or below target from your range. So for instance if mortar is at 100m elevation, and target is at 150m elevation, the difference of 50m is added to target range. So if target is 500m away, but 50 above you, set range for 550m (500 + 50). Conversely, if target is below you, for instance mortar at 100m elevation, and target at 25m elevation, the difference of 75m is subtracted from range. So if target is 500m away but 75m below you, set mortar range to 425m (500 - 75). If you are asking about artillery computer I never use it and have no idea on that.

I wish I could agree, but dealing with calculators for this kind of stuff, the interpolation does not work out that way. You have to interpolate the altitude difference and find the mil difference per 100m alt difference before you can begin calculating what to add to or subtract from your solution. I had an issue with the range table from BAF's 60mm and had to build my own calculator for it, but it wasn't too difficult.
Tex 16 Jul, 2021 @ 4:17pm 
@Smittyman this is ultimately what I ended up doing as well. 3CB's Mortar is pristine and works great with my homemade calculator for it.
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