Total War: WARHAMMER II

Total War: WARHAMMER II

Expanded Roster - Greenskins - Goblin Pack
Decomposed  [developer] 9 Nov, 2017 @ 3:02pm
Roster Discussion
GOBLINS

LORDS
  • Forest Goblin Warboss

UNITS
  • Snotlings (with Bully)
  • Forest Goblins
  • Forest Goblins (Spears)
  • Forest Goblins (Bows)
  • Night Goblins (Spears)
  • Hill Goblins
  • Colossal Squig
  • Armored Colossal Squig

Last edited by Decomposed; 2 Jun, 2020 @ 2:18am
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Showing 1-15 of 39 comments
Greyscale 24 Nov, 2017 @ 8:52am 
Some notices:

Hill goblins have 60gobos - Should likely be 160?

Armored Colossal Squig could have goblin tinkerer as a additional requirement making it more elite. That big armor takes time to make I gather ;)
Last edited by Greyscale; 24 Nov, 2017 @ 9:01am
Decomposed  [developer] 24 Nov, 2017 @ 9:44am 
I agree about the armoured squig!

The Hill Goblins are supposed to be a rare breed and big and strong as Orcs, that is why they are small in number.
Tanit 26 Nov, 2017 @ 8:53am 
Love your roster expansion mods! Ever considered doing more of the 'Goblin Ecology' units? Troglogobs with Aquatic, Dust Goblins with blowpipes, Fire Kobolds with limited breath attacks would all be very interesting units to see. They are on my personal list of units to make if I can get around to them, but people have asked me to do skaven so I am on a rat unit binge atm. There was also a neat note from 3rd edition about another breed of Goblins, Chaos Goblins, who were mutated Goblins that were only rarely accepted by their own kind and often ended up forced to join chaos warbands instead. I thought it sounded like it had a lot of potential.
Last edited by Tanit; 26 Nov, 2017 @ 8:53am
Decomposed  [developer] 26 Nov, 2017 @ 12:37pm 
Good suggestions! The Chaos Goblins indeed sound very interesting. I'll see what I can do :)
Gleen Cross 11 Jan, 2018 @ 5:53am 
After more tests, I have a few more suggestions. Limit the cap to the orc bosses to just 1 in the campaign and custom battles, the AI tends to spam them for no reason, lol If it’s possible to improve the textures from the armored colossal squig a little bit (and for the smaller variants), that will be great because the red and blue looks too vibrant, it stands out way too much imo. And lastly, about the bonebreakers... Considering that every variant from the infantry possess a anti-large trait saved only by the black orcs, I think it would be cool and balanced to make the bonebreakers the anti-large black unit. It makes them more “special” in a way because I tested them against many normal melee units and they lost most of the time, other less expensive black orcs performed much better. With anti-large, we can use them just like Slayers =)
Decomposed  [developer] 11 Jan, 2018 @ 6:34am 
Good points, I'll look to implement them soon. Thanks for testing my mod! :)
tanspan88 1 Oct, 2018 @ 5:31am 
Love the diversity this adds to one of my favourite races!

One thing inlike to do to keep the ME campaigns fresh is to theme the armies - so as crooked moon i might have skatsniks night goblins, and now with this mod i could have a foreat goblin army in support. To make this more immersive how about adding a forest gonlin warboss/shaman to lead? Not sure if its loreful but they could do with a couple of higher tier units, like night goblins get nasty skulkas, and now your awesome looking squig cav. You could add river trolls as well, they are already present in the trolls for the troll king mod.

Also other ideas are clubbas and nettas, an old night goblin unit i used to love, and the glorious snotling pump wagon - like a heavy duty chariot.

And dont get me started if you wanna go down the ‘stolen gear’ route - crazy goblin boss on stolen gyrocopter?? ;)

In case you dont wanna read all that:

Forest goblin lords / heroes
Higher tier forest goblin units for diverse forest goblin army
River trolls
Clubbas and nettas
Snotling pump wagon

Great mod as always!
Decomposed  [developer] 1 Oct, 2018 @ 6:09am 
Thanks, very interesting suggestions, especially the Forest Goblin Heroes/Lords! I'll look into them for the next update. I also hope CA will revamp the Greenskin faction and give them new units. They definitely need them, especially the Orc Bosses which are missing.
I just wanted to ask.

How are the new forest goblin units catagorized?

The reason I ask that is because of I was hoping to use this mod in conjuction with the We'z Speshul mod that has a forest goblin Legendary Lord and Hero.

So I wanted to see if any of the skills that lord has will effect you new forest goblin units.
Decomposed  [developer] 11 Dec, 2018 @ 9:50am 
It should. They are categorised as Goblins.

Unless Lost2Insanity went and made a entirely new custom grouping specifically for Forest Goblins, which I am sure he would have no reason to do.
chubbyninja89 (TNB) 11 Dec, 2018 @ 10:45am 
Originally posted by Decomposed:
It should. They are categorised as Goblins.

Unless Lost2Insanity went and made a entirely new custom grouping specifically for Forest Goblins, which I am sure he would have no reason to do.

Ok, I'll go ask him if he did anything like that.
Hey man.

I just tried looking through my data for this, and I couldn't find your mod, even though I unsubscribed and resubscribed and I couldn't find it.

Could you possible make a sub mod of this mod that just increases the numbers of the goblin units?

I really wouldn't be asking you if I could just do it myself.
Decomposed  [developer] 12 Dec, 2018 @ 2:47am 
The mods no longer are saved in the data folder. All of them are now in the Workshop folder.

Just open your OS search bar (do it inside Steamapps folder to take less time) and write the keyword deco.
Originally posted by Decomposed:
The mods no longer are saved in the data folder. All of them are now in the Workshop folder.

Just open your OS search bar (do it inside Steamapps folder to take less time) and write the keyword deco.

........oh.

Well, I'll wait and make the mod after the next patch comes out.

And is it safe to rename the folders I find? The big main folders that is.

And is it alright to delete empty folders there?
Last edited by chubbyninja89 (TNB); 12 Dec, 2018 @ 3:38am
ihKu47 19 Dec, 2018 @ 2:36am 
Hello Deco!

It would seem you removed wyverns from the roster - couldn't see them in the custom battle setup phase or on the mod page (they are mentioned in this thread). I don't mind since I'm mostly playing SFO nowadays, and having wyverns for Azhag only makes him more unique but I am curious: Why did you choose to ditch them?
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