ARK: Survival Evolved

ARK: Survival Evolved

Dragonpunk: Magic Nexus
iZavier  [developer] 13 Nov, 2017 @ 8:09am
Suggestions
Want something specific, I'll consider it.
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Showing 1-15 of 56 comments
PinkFluffyPencil 13 Nov, 2017 @ 9:40am 
Calming spell, does torpor damage, no physical damage and keeps dino calm, dino deagro's and does not run away.
UharaBo 13 Nov, 2017 @ 12:05pm 
How about an Icecicle fall, or Aoe freezing that for example slows down targets?
Pathfinder Andie 13 Nov, 2017 @ 1:18pm 
This is a fun idea. The only problem that I have is that the current versions of the spells are overpowered. A tier one spell should not be able to drop a level 50 Trike in 4 hits.
iZavier  [developer] 13 Nov, 2017 @ 1:20pm 
Originally posted by Pathfinder Andie:
This is a fun idea. The only problem that I have is that the current versions of the spells are overpowered. A tier one spell should not be able to drop a level 50 Trike in 4 hits.
I assume you mean fireball, may I ask what numbers you would recommend I'm going through the process of balancing and bug fixing before adding more content.
iZavier  [developer] 13 Nov, 2017 @ 2:15pm 
Originally posted by uraharabo:
How about an Icecicle fall, or Aoe freezing that for example slows down targets?
I'm working on AoE for other spells at the moment. Ice will have a special type of AoE which won't deal damage. It will be more for defense rather than offense.
dasgear 13 Nov, 2017 @ 6:23pm 
i have a few spell suggestions. underwater breathing, feather fall.
Angel 14 Nov, 2017 @ 3:08am 
so I see ritual type spells are in the works? Maybe you can do some type of blood ritual thing? Make a magic circle, kill something, drag it's body onto the circle, and transorm it into a blood crystal that you can use to do things. Power other spells, heal, set up another ritual, etc. Type of dino affects the quality/size of the blood crystal. So, say you just bring a fish. It will be a small blood crystal worth like 10 or 100 (whatever numeric system you want to have your stuff go off of). Or you can bring a Bronto corpse over and it's a large/high quality crystal.

It is either that or you can use said crystals to augment the already existing spells to increase their stats. (I would hope that some of the stuff would be nerfed accordingly to make it worth it)
iZavier  [developer] 14 Nov, 2017 @ 3:19am 
Originally posted by Angel:
so I see ritual type spells are in the works? Maybe you can do some type of blood ritual thing? Make a magic circle, kill something, drag it's body onto the circle, and transorm it into a blood crystal that you can use to do things. Power other spells, heal, set up another ritual, etc. Type of dino affects the quality/size of the blood crystal. So, say you just bring a fish. It will be a small blood crystal worth like 10 or 100 (whatever numeric system you want to have your stuff go off of). Or you can bring a Bronto corpse over and it's a large/high quality crystal.

It is either that or you can use said crystals to augment the already existing spells to increase their stats. (I would hope that some of the stuff would be nerfed accordingly to make it worth it)

Hmm, indeed ritual magic is in the works. Maybe I'll show something soon. I may just take your idea of augmenting existing spells. As it stands there is only one ritual. I'll expand to maybe 5 different rituals when I find more interesting ideas to add.

Some details on ritual magic:
- Tribe based, 4 people stand on a custom stone structure.
- Can be used for PvP or PvE.
- Can be interrupted.
- Requires being stationary for a period of time.

In terms of the upcomming ritual:
- Deals a ton of damage.
- Affects a very large area.
- Shiny.

Z
Angel 14 Nov, 2017 @ 3:33am 
Ritual per element maybe? And I am curious as to what you mean, and also curious if they can be done solo as well. Not everyone will have 2+ people on hand to do things and stuff. I can understand a ritual requiring you to stand still for a period of time, just don't make it mind numbingly long.

But yeah, I thought of the augmenting bit after reading some of the other comments asking to nerf things or add tiers of the spells. It could work in that way, where you could nerf most of the spells to do low to moderate damage and when you augment it with various blood crystals or shards it up's the stat output.

Example: you cast a lightning bolt that does like 100 damage. Augment it with a blood shard from a fish and it does 115 damage. Augment it with a Bronto blood crystal and it does 300 damage.

Obviously it would go down to what you want the numbers to look like, and I still have yet to boot this up and give it a proper test. Just giving an idea since it was asked for.
iZavier  [developer] 14 Nov, 2017 @ 3:59am 
Ritual is a tribe based magic.
standing still time is maybe a min max
Last edited by iZavier; 14 Nov, 2017 @ 4:01am
Angel 14 Nov, 2017 @ 7:10am 
alrighty, just got to testing it in live fire and what not. Adding more tool tips (saying what it does a bit more detail here and there) and maybe a specialized cross hair for many of the spells. I was trying to test the Healing Orb, and since I don't really play with anyone and it just passes through my tamed dinos... I am at a loss on it.

Things like the fireballs and ice blasts are launched from under the player, which is weird. If you aim up you will generally miss smaller targets. If you aim at, you will generally just hit the ground under you. It also displaces you by making you hop to the side. So raising the spawn or launch spot and pushing it forward in front of the player will definitely help.

And using the meditate + mana potion together barely affects mana regen. Meditation maybe increases the standard mana gen at about 1.5x norm by the general look and feel of it. Hell, the Mana potion itself felt like it wasn't actually doing anything so I am unsure if that is a bug or not. I am just dropping all this in the suggestions so that values and positioning can be tweaked to make this mod usable :)

It shows promise, and I would love to see some of the other things you have planned (though I don't really play with anyone so if a ritual takes 4+ people I will not be able to even try using them)
Angel 14 Nov, 2017 @ 7:12am 
oh, and for the "more description in the tool tips" I mean change up something or give a generalized value per level of spell. Each one says the same thing per spell and you can't really get a grasp for what will happen when used. You also don't know how much mana it uses. So I was standing there with meditate + mana potion for about 15 minutes to try the lv. 3 Magic Shield. That was fun.
iZavier  [developer] 14 Nov, 2017 @ 8:14am 
Originally posted by Angel:
oh, and for the "more description in the tool tips" I mean change up something or give a generalized value per level of spell. Each one says the same thing per spell and you can't really get a grasp for what will happen when used. You also don't know how much mana it uses. So I was standing there with meditate + mana potion for about 15 minutes to try the lv. 3 Magic Shield. That was fun.
Thanks for your comments, I'll do indepth tool tips, which include the spell, details manacost and cooldown times.
Meditate drastically increase mana regeneration. Potions give a burst of mana + an increased rate of regeneration.
I've actually raised the spawn point of projectile many times. I have not come across is spawning under the player that is unusual. I'm working on a toggleable cross hair for spells.
Healing seems to be a bit of a ♥♥♥♥♥♥♥♥♥♥♥. Sometimes It works fine other times it doesn't.
The first ritual that will be added is PvP focused that requires 4 members. The next ritual will be more PvE focused and will be a solo cast.
I wanted to branch more into PvP to make "magic wars" a thing.
The next patch will contain a few bug fixes along side optimisations With QoL stuff.
After that it will most likely be the 4 man ritual.
Angel 14 Nov, 2017 @ 8:28am 
I could always do a quick stream video to show you my character being bumped into the air and displaced on casting at a give or take 45 degree angle upward. That and to show how little meditate and potions were doing. Again, unsure if it is a bug. For all I know it might have a minute conflict with other mods I am currently checking out. I am just giving a report of my in depth test of all there was to try out.

Small side note: I actually forgot how to craft the book, and looked all through the Tek Replicator to craft but could not find it. Blanked entirely on where to craft it, and the engram doesn't say. Is it crafted by hand? (though I am pretty sure I checked self craft as well, tired atm and memory is hazy from when I looked for it) (I just GFI nexus 1 0 0 commanded it)
iZavier  [developer] 14 Nov, 2017 @ 8:58am 
Originally posted by Angel:
I could always do a quick stream video to show you my character being bumped into the air and displaced on casting at a give or take 45 degree angle upward. That and to show how little meditate and potions were doing. Again, unsure if it is a bug. For all I know it might have a minute conflict with other mods I am currently checking out. I am just giving a report of my in depth test of all there was to try out.

Small side note: I actually forgot how to craft the book, and looked all through the Tek Replicator to craft but could not find it. Blanked entirely on where to craft it, and the engram doesn't say. Is it crafted by hand? (though I am pretty sure I checked self craft as well, tired atm and memory is hazy from when I looked for it) (I just GFI nexus 1 0 0 commanded it)
Its crafted in your inventory. Will also specify that
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