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It is either that or you can use said crystals to augment the already existing spells to increase their stats. (I would hope that some of the stuff would be nerfed accordingly to make it worth it)
Hmm, indeed ritual magic is in the works. Maybe I'll show something soon. I may just take your idea of augmenting existing spells. As it stands there is only one ritual. I'll expand to maybe 5 different rituals when I find more interesting ideas to add.
Some details on ritual magic:
- Tribe based, 4 people stand on a custom stone structure.
- Can be used for PvP or PvE.
- Can be interrupted.
- Requires being stationary for a period of time.
In terms of the upcomming ritual:
- Deals a ton of damage.
- Affects a very large area.
- Shiny.
Z
But yeah, I thought of the augmenting bit after reading some of the other comments asking to nerf things or add tiers of the spells. It could work in that way, where you could nerf most of the spells to do low to moderate damage and when you augment it with various blood crystals or shards it up's the stat output.
Example: you cast a lightning bolt that does like 100 damage. Augment it with a blood shard from a fish and it does 115 damage. Augment it with a Bronto blood crystal and it does 300 damage.
Obviously it would go down to what you want the numbers to look like, and I still have yet to boot this up and give it a proper test. Just giving an idea since it was asked for.
standing still time is maybe a min max
Things like the fireballs and ice blasts are launched from under the player, which is weird. If you aim up you will generally miss smaller targets. If you aim at, you will generally just hit the ground under you. It also displaces you by making you hop to the side. So raising the spawn or launch spot and pushing it forward in front of the player will definitely help.
And using the meditate + mana potion together barely affects mana regen. Meditation maybe increases the standard mana gen at about 1.5x norm by the general look and feel of it. Hell, the Mana potion itself felt like it wasn't actually doing anything so I am unsure if that is a bug or not. I am just dropping all this in the suggestions so that values and positioning can be tweaked to make this mod usable :)
It shows promise, and I would love to see some of the other things you have planned (though I don't really play with anyone so if a ritual takes 4+ people I will not be able to even try using them)
Meditate drastically increase mana regeneration. Potions give a burst of mana + an increased rate of regeneration.
I've actually raised the spawn point of projectile many times. I have not come across is spawning under the player that is unusual. I'm working on a toggleable cross hair for spells.
Healing seems to be a bit of a ♥♥♥♥♥♥♥♥♥♥♥. Sometimes It works fine other times it doesn't.
The first ritual that will be added is PvP focused that requires 4 members. The next ritual will be more PvE focused and will be a solo cast.
I wanted to branch more into PvP to make "magic wars" a thing.
The next patch will contain a few bug fixes along side optimisations With QoL stuff.
After that it will most likely be the 4 man ritual.
Small side note: I actually forgot how to craft the book, and looked all through the Tek Replicator to craft but could not find it. Blanked entirely on where to craft it, and the engram doesn't say. Is it crafted by hand? (though I am pretty sure I checked self craft as well, tired atm and memory is hazy from when I looked for it) (I just GFI nexus 1 0 0 commanded it)