Total War: WARHAMMER II

Total War: WARHAMMER II

Additional Faction and Race Specific Lord Skills
 This topic has been pinned, so it's probably important
Imperator Caesar Augustus  [developer] 11 Nov, 2017 @ 2:42pm
Ideas and Suggestions
Please post any ideas or suggestions for improvement here.
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Showing 1-15 of 18 comments
Jack Stalker 11 Nov, 2017 @ 2:50pm 
Vampire Skill Changes:

Ominous Presence: Currently this skill will make the "Supernatural Horror" skill Redundant,
perhaps you could change it to give a leadership buff for the lords army while debuffing enemy army? (ideally the Leadership buff/debuff should be linked to the lords Area of Influence)

Plunder Graves: I would recommend either a Post-Battle loot buff, or a Raise Dead discount, perhaps both?

Infusion of Death: I would recommend a Charge bonus to compliment the new speed boost.

Tenacity of Death: i would recommend a boost to Vigour loss reduction boost.
Jack Stalker 11 Nov, 2017 @ 3:05pm 
Empire Skill Changes:

Statesman: This skill can potentially become rather Over Powered,
i would recommend reducing the diplomatic affinity buff and add a Puplic Order buff or a Trade income boost.

Scholar: This skill Will become redundant in mid/late game,
i would recommend adding a small local province/region income boost to increase its mid/late game usefullness.
Jack Stalker 11 Nov, 2017 @ 3:14pm 
High Elves Skill Changes:

Statesman: This skill can potentially become rather Over Powered,
i would recommend reducing the diplomatic affinity buff and add a Puplic Order buff or a Trade income boost.

Calisthenics: I would recommend a Vigour loss reduction buff.
Last edited by Jack Stalker; 11 Nov, 2017 @ 3:19pm
Jack Stalker 11 Nov, 2017 @ 3:20pm 
Greenskin Skill Changes:

War: Instead of weapon damage maybe they could get a Leadership buff?
Last edited by Jack Stalker; 11 Nov, 2017 @ 3:27pm
Imperator Caesar Augustus  [developer] 11 Nov, 2017 @ 5:13pm 
I like te vampire ideas, I'm inclined to leave Ominous Presence the way it is for now, it gives necromancers fear and I think the leadership debuff synchs very will with an undead army. I'm on the fence about a charge bonus for Infusion of Death or perhaps a larger speed bonus. If there is enough demand or something else changes, I'll change it. I plan on adding a raise dead cost reduction to Plunder Graves and a large vigor loss reduction to Tenacity of Death.

For Statesman, I'm unsure of how overpowering this may be given how borked diplomacy is in Warhammer. If it becomes an issue, it will be changed.
I think there does need to be some trade for immediate bonus vs the long term for Scholar, I'm not keen on throwing public order on more skills, especially given how common that skill is, one agent type and nearly every melee lord already have one. When I first made the mod, both Lizardmen and High Elves had a moderate vigor loss reduction attached to their combat speed bonus, I may add it back.

For WAR! I imagined it as the lord getting his troops pumped for battle, and while this would increase the morale for most armies, Greenskins aren't known for being the most valorous, so I thought weapon damage was a better simulation of that effect.
rustydragonling 11 Nov, 2017 @ 7:26pm 
Just a thought. I don't know if this is possible, but any chance in giving skill boost in Auto-Resolve during naval combat? You have no idea how many of my Druchii die at sea. T_T
Imperator Caesar Augustus  [developer] 19 Nov, 2017 @ 1:05pm 
As far as I know, there is no way to do this via a skill. There is a mod that improves the effectiveness of Black Arks, though.
BåGan 16 Jan, 2018 @ 2:41am 
I feel that some skills might be imbalanced? Such as -upkeep ones. Goes down to -40% at tier 3 if I remember correctly. And the "vanilla" one goes down to -15% (If I remember it correctly). maybe lowered some of that boost closer to vanilla?

Anyways, good mod :-) Thanks for making and updating it.
RivinSylar 17 Jan, 2018 @ 5:25am 
First of, great Mod, I always search for New-Skills-Mods and there's a problem with that:
I subscribed Ash's Great 33 Skills Mod and it seems to conflict with yours, at least with Malekith I have a problem, some of your Skills seem to overwrite some of his, like his Survivalist-Perk isn't available anymore and theres one of yours at his place.

Is that a problem just for me or do you have any idea how to fix it?

I would be happy about an answer, thanks! :)
Last edited by RivinSylar; 17 Jan, 2018 @ 5:26am
Imperator Caesar Augustus  [developer] 18 Jan, 2018 @ 2:54pm 
@BåGan
The only skill that drops upkeep by 40% is the Greenskin one, several others give -30, -25, and -15 to other factions. I don't think -40 is unbalanced for Greenskins, they are supposed to have an almost unlimited population.

@RivinSylar
I don't use Ash's mod anymore, but I suspect the problem lies in the "character_skills_nodes_tables" under the "tier" column. If you have packfilemanager you can probably easily fix the overwrite. Each skill listed the table is assigned a number in the tier column, this number tells the game where each skill is located from left (0) to right (99), and an "indent" column, this tells the game where the skill is located from the top (0) to the bottom (5). For each indent level (0-5) there can only be on skill assigned to a specific tier number, any duplicates will cause an overwrite depending on the mod load order. Just make sure none of the numbers are the same and all the skills should appear.

Thanks, I'm glad you both like it.
BåGan 19 Jan, 2018 @ 1:07am 
Okey, thanks for the reply. I havent played any other races yet with your mod. Thanks again for making and updating this mod! :-)
Abdhulla Washiu 10 Mar, 2018 @ 10:06am 
You could try creating a skill pool instead of a skill dump so when a lord etc gets all skills additional skill points can be given to another lord instead of discarding it.
Overduyn 28 Mar, 2018 @ 8:14am 
I'm not too very fond with the +6 for all diplomacy from the skill statesman.

Because for example I don't want +6 diplomacy for skaven, druchii and vampires. That would be with more lords just a mass alliance party. Rather have them have more aversion towards me.
Nobody 1 Jun, 2018 @ 10:02am 
Wood elves:
For wood elves I think I found a little mistake, you added eternal spring/wrath of Athel Loren and keen eyes/ hawk eyes. Choosing one is supposed to lock the other but I noticed that it only locks on the legendary lords, you can get both with the regulars. I don't know if its supposed to lock for both or the opposite of what it is now but its just a little thing that I wanted to point out. Other wise this is my favorite mod, keep it up!
DarkRite 22 Dec, 2018 @ 11:12am 
I'd like to see marks of chaos for all the chaos lords (through choice mechanic, ie only one mark per lord, exception being Archaon, as he is the Everchosen). Also I'd like more skills for heroes, as I've found no mod to add hero skills, it's kinda sad.
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