Crusader Kings II

Crusader Kings II

Faiterial's Buildings
Faiterial  [developer] 17 Nov, 2017 @ 3:56pm
Bug Problems
If you have any ideas of buildings you would like or find bugs in the mod and problems or just think of a building needs tweeking post them here or in my mod group
Last edited by Faiterial; 12 Jan, 2020 @ 11:39pm
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Showing 1-15 of 32 comments
Lord Terracotta 20 Nov, 2017 @ 8:29am 
I am playing as Mali (West African) it looks like all my statues in the castles vassels included have a name of ")" instead of statue Description is "Memorial to a Great Hero"
Faiterial  [developer] 20 Nov, 2017 @ 9:07am 
Yeah i know
Faiterial  [developer] 20 Nov, 2017 @ 9:07am 
Ive fixed it just waiting to release update
Kropolis 21 Nov, 2017 @ 8:57am 
Do you think that the Colossus of Rhodes and the Lighthouse of Alexandria could add a boost to trade or tax? It would make a decision like make a Vassal Merchhant Republic in Rhodes a more viable Idea.
Faiterial  [developer] 21 Nov, 2017 @ 3:21pm 
I can do that
Faiterial  [developer] 22 Nov, 2017 @ 5:47pm 
I can do the second one but i dont think you can spend culture points on buildings so it would have to be gold. prestige or piety
Faiterial  [developer] 23 Nov, 2017 @ 11:55pm 
Oh yeah i could do something lile that but is stonehenge still not awed upon by many cultures
Sen'val 5 Sep, 2018 @ 11:19am 
Hello, so I was using your mod and noticed that it affects the artifact names. I asked another modder about it and they said something about your Localization file is... old? Something close to that, it is putting ca_citidal at the front of almost half of the artifacts.
Faiterial  [developer] 5 Sep, 2018 @ 9:35pm 
I am not getting this with any artifact i will update the mod now with a few other corrections so let me know if it does anything if not its more than likely incompatable with another mod
Sen'val 5 Sep, 2018 @ 10:25pm 
Alright, I gave it a test... pretty sure now that it's just incompatible... shame... truly. I like all the buildings yours adds, but not to sound rude or dismissive, because your buildings are probably the most impressive since Flogi's (to me at least, and Flogi's seem to overbalance the game with endless cash if you can get 2 trade posts), I'll do a couple of runs to try and find the incompatible mod. Hope it isn't the horses mod I got, that one makes battles kinda funny i.e. 'Your opponent is unmounted, you ride the fool down' lol :D Back soon with update on the bug.
Faiterial  [developer] 5 Sep, 2018 @ 10:30pm 
i use flogi's and haven't noticed a problem with them together do you have an artifact mod at all?
Sen'val 5 Sep, 2018 @ 10:40pm 
Oh, I've figured out the problem, using the Crusader Mounts, it adds horses and horse items, the horses still get blank names. So it's the horses mod... so sad, for me. Oh well... it's not actually blocking anything, only the names are blank until you click on them directly in the artifact menu.

I meant that I love Flogi's mod, but find that I always end up with too much money using it, so I was looking for a replacement. His trade posts are way too powerful for me, I had 2 as York and by time 50 years passed I was getting over 100 gold per month.
Faiterial  [developer] 5 Sep, 2018 @ 10:55pm 
Yeah its a great mod but his mod does generate too much gold. make sur eto let me know if my mod needs balancing i plan to release the next update after Holy Fury
Sen'val 5 Sep, 2018 @ 11:02pm 
Not a problem, I think I'll play with your mod and just ignore the missing horse names, the weapons seem to be fine now, though I was having an issue the other day where calling a smith wouldn't give me any items even after I paid for them, not sure which mod is causing that problem... ♥♥♥♥ it though, I just give myself the weapon with the code after I find out what kind I'd normally get if it doesn't give it to me.
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