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I don't think that's intentional at all, as it's a campaing mission.
I've noticed some minor bugs but they were already solved in the "Community balance mod".
Can you transfer these solutions into this mod please?
- Physician can now garrison in buildings
- Monks can now pick up relics, and target civillian units with their normal attack
- Acropolis now no longer has grass gaps on the cliffsides
@Purge Trooper X38 - That's a very common bug in animating rotating objects in BRG. It never ceases to amaze me how these little things got into the game. Best way to rotate wheels in AoM is to attach static wheels to a rotating attachpoint. I would guess, without even looking at the sitting tiger model, that they animated the wheels in the same model. This can be fixed by removing the wheels and using attachpoints but I will probably never get around to doing it. Sorry.
O.K., I got your point. I thought that it was supposed to work like that (since monks are a hero unit).
I will try to insert a screen-shot:
http://www.directupload.net/file/u/71655/zxckfru7_jpg.htm
In the "original version" of AoM these "gaps" never appear. There are meant to be only the two main entrances (flanked by two towers) to the acropolis.
I fixed the bug for the Chinese fire ship. It didn't had a launchpoint. But shouldn't a fire ship be able to shoot fire instead of the Catapult projectiles? If so.. I can fix that to.
Let me know.
As for the other visual bug about the wheels. I should be able to fix those as well but that will take some more time.
And I will take a look at the idle animation of the chinese transport ship, should be an easy fix.