Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Dawn of War - Rework v2 (+DISCONTINUED+)
iLetUWin  [developer] 12 Nov, 2017 @ 5:33am
ELDAR - Dawn of War Rework v2
Dawn Of War 3 – Rework (ELDAR) (Patch Notes) MUNNY9DD
11/11/2017
Prepare yourself for a wall of text… that would make The Emperor feel safe. Note if anything in the log has not been implemented yet, like squad requirements or anything at all, this is the direction it’s heading in.

Patch Note Legend
HP (N = Normal, A = Armoured, x5 = Units in Squad)
DPS (A/I = Anti Infantry, A/A = Anti Armour, TRUE = …True Damage)
DPS 25-35 = (Random equation added to DPS. Note that all DPS values are based on per attack, and in no way represent actual damage per second, due to varying weapon fire rate values, and effect such as splash damage.)
DPS.M = (Melee) DPS.R = (Range)
RANGE = Weapon Range
REQ = Requisition Cost
POW = Power Cost
MOVE = Movement Speed
TIME = Build Time (s = Seconds)
SPAWN = Built From
UPGRADES = Upgrades available to unit
Change. = Change to basic stats of existing unit or feature
MS = Movement Speed
NEW! = New units or feature
(Note) = Developer Thought Process

Eldar
Line Units
Rangers: Change.
DPS.R - 25 > 25-35 A/I
SPAWN – Webway Gate
(Note) The Rangers return to serve the Craft World coming from the Webway. This should make recruiting them a separate decision, and a player choice away from the Warrior Portal. Hopefully less spam… we will see.

Dark Reapers: Change. 440/REQ > 500/REQ
Reduced AOE damage which was at 66%. AOE is now 25%.
Removed weapon teardown time.
Reduced weapon setup time from 3s > 1s.
HP - 75N > 200N x5
DPS.R - 8 > 10 TRUE
Requirement > Tier 2, Soul Shrine
(Note) This is designed to make Dark Reapers more effective at taking down, strong low number targets… looking at you Space Marines. The role of enemy wave clearing, has moved to the Shuriken Grav Platform. The reduction in setup time, and the removal of weapon teardown time, means they are much more suited to kiting and even chasing the enemy. Think back to Dawn of War 1 Dark Reapers. However due to their new utility, slight stat buffs, and change in roles, the Dark Reapers have been moved to Tier 2, and have their cost increased. Hopefully less spam… we will see.

Shuriken Grav Platform: Change. 300/REQ 60/POW > 350/REQ 75/POW
Now deals AOE damage in a line, like the Ork Lootaz.
It is now able to MOVE, and FIRE ON THE MOVE.
HP - 2500N > 1000N
DPS.R - 7 A/I
MS - 4.5
(Note) This is designed to make the Shuriken Grav Platform, a moving fire support platform, like it was in the previous Dawn of War games. Sadly it is still a building, because when I make it a unit, the model disappears and you are left with a moving shadow… that is possibly waiting to be constructed? I still cannot figure this out. Anyways the purpose of this is to add extra area of effect fire power, to the Eldar’s arsenal, since Dark Reapers now deal less AOE damage. Unfortunately since it is still a building, the selection is all messed up. It WILL NOT BEHAVE like a normal unit. As in you cannot attack move with them… or even attack with them… you simply move them to a location and they kind of… do their own thing you know… like how a turret behaves. Again the Shuriken Grav Platform model does not work on units, which is a shame.

Falcon Transport: Change.
DPS.R - 8 > 10 A/I
(Note) This is designed to make Falcon Transports, less ridiculously powerful versus infantry. The AOE damage on the cannon was too high, for the unit’s intended role. Unfortunately even with the changes, the Falcon Transport still hits hard, but only because of certain low HP but high squad count unit changes… looking at you Orks.

Fire Prism: Change. 100/REQ 325/POW > 300/REQ > 325/POW
HP - 750A > 1800A
(Note) This is designed to make Fire Prisms more durable than the Falcon Transport. It is the armoured weapons platform variant after all… it’s role as an artillery unit, did not justify the difference. The Fire Prism originally had 750A HP, while the Falcon Transport has 1350A HP. The Fire Prism shall now hold up better to abuse, and hopefully won’t be instantly deleted, by a Dreadnaught, drop, punch, slam, combo.

Fire Dragons: NEW! 600/REQ 30/POW
HP – 200A x5
DPS.M - 3 A/I
DPS.R - 9 A/A
RANGE - 30
REQ - 120 x5
POW – 6 x5
TIME – 5.5s x5
SPAWN - Warrior Portal
Requirement > Tier 3
(Note) This is designed to give the Eldar a strong infantry alternative to combat enemy armour. Fire Dragons may be slower, and have less weapon range than the Shadow Spectres, but hey hit harder and can take more punishment.

Seer Council: NEW! 750/REQ 250/POW
HP – 200N x5
DPS.M - 28 TRUE
DPS.R - 14 TRUE
REQ - 150 x5
POW - 50 x5
TIME - 6s x5
ABILITY – Psyker Blast, Eldritch Wind, Temporal Weave, Webway Stealth, Wraith Shield
SPAWN – HQ
Requirement > Tier 3, Soul Shrine
(Note) This is designed to give the Eldar a truly powerful late tier psyker infantry unit. The goal was to create an expensive unit that can turn the tide of battle when used correctly, due to their extensive list of abilities. The Seer Council’s abilities open up massive versatility, and tactical options that would be impossible otherwise. The Seer Council is also effective in combat, however can be defeated by other less costly units.

Elite Units
Farseer Macha: Change.
(Detector) Now Detects Stealth units, as a psyker should.

Buildings
N/A

Upgrades
N/A

Abilities
N/A

Doctrines
N/A


End of Patch Notes
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InΔmatus 16 Nov, 2017 @ 2:58pm 
This is cool
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