Tabletop Simulator

Tabletop Simulator

NO LONGER UPDATED Kingdom Death: Monster 1.5 (Community Edition included) - RB Scripted (KDM: CE)
"A Showdown is Already in Progress"
I am playing this, and I'm getting the error that says "a showdown is already in progress" when I try to do another hunt phase after I'm done with the showdown. How do I get the game to understand that the showdown is over?
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Showing 1-4 of 4 comments
benign.demon 24 Sep, 2019 @ 10:20pm 
This would be helpful information for me too!
Not sure how to end a showdown or hunt phase in Eskander's version and I'd like to figure that out before I use this version.
Randoom 29 Oct, 2019 @ 12:52pm 
I created a small token you can press to 'force you out' of the showdown phase ...

but, even if It did, you WILL get stuck again. normally it's due to tampering with the table, or because some items blocl the 'tear down' of regular phases ...

Exemple, i deleted my hunt deck to use cards with the actual hunt event on them instead of having to constantly rolls some dices. When the game tried to put the hunt card back into the hunt deck, it caused a problem in the script since I completely delete the old hunt deck, and even if I replace it, the GUID changed. It didnt stop the showdown from happening, but I got stuck in the showdown and got the same table flip result when I tried the admin console.

So make sure :

A- you didn't lock in some script zone something which should be able to move around ( decks, tokens, etc ) exemple, if you lock some dice or a third party items into a zone which decks need to deploy, like the space for the terrain decks.

B - you didnt tamper or copy-paste an 'essential' deck and deleted the wrong one , or picked every single cards from a deck ( destroying the deck, since it's now a single card, thus forcing it to change GUID even if you put back the cards together). ( to validate, you have to check under the 'essential deck of the global script, if your GUID match the items in your table, and updated it if needed. )

If nothing works and you want my 'manual showdown reset' I can upload it tonight for you guys.
Last edited by Randoom; 29 Oct, 2019 @ 12:56pm
Yame 7 Jan, 2020 @ 11:05am 
Originally posted by Randoom:
I created a small token you can press to 'force you out' of the showdown phase ...

but, even if It did, you WILL get stuck again. normally it's due to tampering with the table, or because some items blocl the 'tear down' of regular phases ...

Exemple, i deleted my hunt deck to use cards with the actual hunt event on them instead of having to constantly rolls some dices. When the game tried to put the hunt card back into the hunt deck, it caused a problem in the script since I completely delete the old hunt deck, and even if I replace it, the GUID changed. It didnt stop the showdown from happening, but I got stuck in the showdown and got the same table flip result when I tried the admin console.

So make sure :

A- you didn't lock in some script zone something which should be able to move around ( decks, tokens, etc ) exemple, if you lock some dice or a third party items into a zone which decks need to deploy, like the space for the terrain decks.

B - you didnt tamper or copy-paste an 'essential' deck and deleted the wrong one , or picked every single cards from a deck ( destroying the deck, since it's now a single card, thus forcing it to change GUID even if you put back the cards together). ( to validate, you have to check under the 'essential deck of the global script, if your GUID match the items in your table, and updated it if needed. )

If nothing works and you want my 'manual showdown reset' I can upload it tonight for you guys.
could you provide it to me? got stuck and the admin console send the cards flying in the air
mulholland 30 Mar, 2020 @ 12:19pm 
Originally posted by Yame:
Originally posted by Randoom:
I created a small token you can press to 'force you out' of the showdown phase ...


If nothing works and you want my 'manual showdown reset' I can upload it tonight for you guys.
could you provide it to me? got stuck and the admin console send the cards flying in the air

I second this :) Would like it too. :)
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