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Other than that, since we have the "new world" maybe a conquistador themed unit pack? A mix of the two, but with speicalzations to make them more useful against the denizens of the new world.
However...
Speaking of matching things to a pistol, I admit it is odd that I set a full-length musket, even if we're assuming the musket is smooth-bore, to only match the range of a pistol unless that pistol happened to be rifled. Even if I want to keep them under Handgunners in range, there's still some room I can creep up a bit.
So... maybe I can up the range to 100 for the Musketeers and maybe 130, or be modest at 125, for the Guards. I'll give that some thought, but it's late here as of this posting. I'll sleep on it and wait for your feedback and perhaps feedback from anyone else if they care to weigh in.
Also, what are your thoughts on a potential "New World Explorer" type pack like I mentioned above?
That being said...
Maybe if I can think of some nifty new stuff to experiment with and either make new units from or modify existing units to take advantage of new mechanics. As far as I'm aware the ammunition type selector on the dark/high elf bolt throwers is just one thing that opens up possibilities and I'm beginning to get that to work. Perhaps there's more stuff I can experiment with. If I weren't so busy with school work and work work I might get to play around with the new mechanics more.
The reason I am mentioning "Mercenaries" as a theme is because you already have forces representing the Fuedal Levies of the Middle Ages (and in TW terms the less technologically adept, but still wealthy and strong provences) and the Professionals of the Rennaisance (Pike and Shot, obviously)...but you don't have one of the major players during this time. Mercenaries. They were the professional fighters of the day, and while expensive to hire would more than return on the investment when employed correctly.
But I would love to put together some functionally unique small, elite units and make them, along with the Champions, available to other factions with a bit of logic applied of course. (A Paladin, Druid, or Ranger would never sign up with Chaos, for example.) In fact, if I am able, I have this idea of taking a unit of mages and using a range of "ammo types" to select magic projectiles of as many sorts as I can think of, from scattering blasts to seeking missiles to whatever else and contact effects further the possibilities. "Exotics," as you put it. Still gotta get the non-vanilla defined ammunition type buttons working, though, so I can call them something appropriate.
Some day, I shall be free. Some day.
... The custom faction part is probably far less plausible as I haven't see anyone do it, or haven't been looking hard enough on the Workshop, but... yeah, maybe if I could do the agents part I might do the Banner Lord, Colonel, and Champion of Myrmidia as generals for the Empire.