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- In WorldInput.lua, the change of local defaultTiltAngle :number = 45; does not work; Itried to set it to 60, no change.
And a question : is there a way to change hotkeys ? I have an AZERTY keyboard :-)
Toggle back from city screen to main map toggle to standard tilt.
It could be interesting to change this in order to :
- have always the same and important tilt when looking at city yields (>60°, that is what I intended to when I tried to modify the tilt default angle) ;
- have any kind of tilt angle when on the map.
For your zoom/tilt resetting when you go back from Strategic View and City Panel, for now I don't think this can be changed unless I have the mod also replace other files, which I'm hesitant to do because other mods already try to replace them. Maybe there's a way, I'll see.
For now, when coming back from Strategic View or City panel, press T for Tilt mode toggle once or twice, then use Shift + T to cycle between default and your last used tilt. This is the only solution I have for now.
I'm not sure what you mean about the fog, but yes there are some visual glitches when zooming out and angling the map differently.
There is an easier way now in the latest update.
Concerning yellow and black tiles, I noticed no change. I you can do no better it's not that important since with a low enough angle and not too much zoom out those tiles disepear.
About the "fog", I published two new pictures : the left one is with free cam, the right one with free rotation. You'll see that the right one is much more colored.
Concerning hot keys and default tilt :
- I changed the LUA file for hotkeys to make it work with a french keyboard (AZERTY). It's OK but for the upkey : when I strike it once, it goes up to the end of the map.
- About the default tilt angle, I think my explanations were not clear (sorry english is not my mother tong...). The problem is that when you shift with the T key between the two angles, it shifts between the last settled angle and an angle that has a default set at about 45-60° I guess.
In fact, when playing, you need a default angle at about 30° or less, in order to have a proper view in the city screen. In other words you should be able to shift between an angle that you can change during the game and therefore look at the map the way you want, and a default angle adapted to the city view. Better than that : it could be an automatic shift when your enter the city screen and when you leave it...
I hope I was clear enough this time :-)
And thank you so much to take my remarks into account !
So this is with Free Cam:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1202273507
And this is with Free Rotation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1202273492
Also, with Tilt Mode: There are two keybinds in case you didn't know:
T key - toggles between default camera behavior and the mod's Fixed Tilt Mode:
SHIFT key + T key - toggles between default and last used tilt, IF currently in Fixed Tilt Mode.
I know its kind of confusing, but that's the way I had to set it up. Does that address what you are talking about or not?
The W key with an AZERTY keyboard is the Z key. I made the change in the LUA file as you suggested. I tried once more : same problem, goes straight to the end of the map.
Tilt angle : I think I understood how to swich between the two angles. The problem is that the angle of the default camera is not the one used in the vanilla version. The view is too low (the angle is around 60°), therefore the city view is also too low and it's difficult to manage population in the tiles.
So if you want to have a very low or a very high view on the map with the tilt mode, and an adaptated view for city management (about 30° in the vanilla version) with only stricking one key, it's impossible.
- Open WorldInput.lua
- Press Control + F
- Type in this: if( uiKey == Keys.Z ) then
- Do a search for this line
- Replace the line with this line: if( ( not FreeCam_UpKey == Keys.Z ) and ( uiKey == Keys.Z ) ) then
- This should fix it.
Okay, I will check out the tilt curve profiles in the Camera.artdef and see if I can make it closer to the vanilla version.
I hope the modifications I suggest suit you and all the free cam users !