Counter-Strike 2

Counter-Strike 2

Apollo
 This topic has been pinned, so it's probably important
David  [developer] 27 Nov, 2017 @ 10:10am
Feedback Thread
If you want to suggest anyt changes or notice any bugs/bad mapping please let us know here! :bms:
< >
Showing 1-15 of 69 comments
Pablo Escobar 28 Nov, 2017 @ 4:45am 
228
\\
James 28 Nov, 2017 @ 5:26am 
That Saturn 1b had 6 wings, not only 4 like the Saturn V, but its just a detail :)
Scarf 28 Nov, 2017 @ 8:26am 
Make some refences of the Housten Space Centre.
Scarf 28 Nov, 2017 @ 8:26am 
Houston*
David  [developer] 28 Nov, 2017 @ 10:10am 
saturn IB - we will see what is possible. the model needs some refactoring anyway. We went with 4 wings originally to keep it out of the gameplay area.

houston space centre - can you tell me more about it? whats unique about it that we could show?

Thanks guys!
Rin 28 Nov, 2017 @ 12:29pm 
NICE
frog 29 Nov, 2017 @ 8:14pm 
Cover is very minimal. There are to many open spaces that would probably work for a game like call of duty or rainbow 6 siege, but not a cs:go map. I love the enviornments and the way the lighting works, but we playtested a bit of this map and we feel like certain areas are either too big or dont have enough things to hide behind.
David  [developer] 29 Nov, 2017 @ 11:19pm 
Thanks for the feedback. I’m working on this issue just now.
jackophant 30 Nov, 2017 @ 12:32am 
Not enough space jackophants
"history of space" and "space facts" signs dont look that attractive or any of the fonts. There is a flag just floating there XD. Like that you put some history behind it. There is some plant models sticking out of an white box. At some staircases i would get stuck in one of the corners.The counter should be a little more off the wall so you could go behind it at giftshop. There is some text in an orange room that you cant fully read becasue its in the wall... I understand that this map is in early access, i just like to get the illution that i help people XD even to this help was slim to non. Looking forward to play this map in competeive matchmaking. ;) :theinterceptor:
There is also a room with two stair where u can kinda stand on the yellow and black signs
aaaaaand as No You says, there is some places where its just too open and some places that have a tight space. And please make a "Houston we have a problem" referace somewhere... ;3
rtsniper 12 Dec, 2017 @ 6:06pm 
Love this map, it's gorgeous and plays very well. Best of luck in the finals.
I've played around for a few hours in this map now and my only major issue is the angle from the Moon landing platform next to the white sign. ( https://imgur.com/a/eurrX )
Hostage maps are T-sided to begin with, and this angle really skews the balance even more T sided when a hostage is actually taken, something you've actually done a great job avoiding in CT spawn. 1 v 2 w/awp would be practically impossible here.
Also, please consider some kind of hanging exit or exhibit sign or something to bounce utility off of at the bottom of stairs in mid (space race area). The T side has the box/crate thing, but the CTs are in the lurch there with 2 angles to watch. As that is the quickest way from T spawn to CT spawn, the CTs should have some sort of slight advantage there.
David  [developer] 13 Dec, 2017 @ 10:14am 
That angle should be fully dead in a new version I'm working on. Thanks for the other feedback, it'll be considered!
Federation 13 Dec, 2017 @ 9:10pm 
Hh
< >
Showing 1-15 of 69 comments
Per page: 1530 50