Total War: WARHAMMER II

Total War: WARHAMMER II

Tanit's Forgotten Units [ Skaven + more] (SFO)
 This topic has been pinned, so it's probably important
Tanit  [developer] 1 May, 2018 @ 2:30pm
Update Notes
Below are past update notes.

Update September 14: In response to the addition of the awesome unit cap script that has been integrated into SFO, originally by Drunk Flamingo, I have now updated my mod so that my units also use the cap system. I tested a little into the campaign and it seems to be working. Also fixed the stats of 12 more units to match them up with SFO changes, created a unique named ability for the Engine of the Gods AoE bound spell instead of just using 'Soulfire', made a small colour change to the Knights of the Twin-Tailed Orb based on more old lore I found, made some cost and stat changes to the Thunder Lizard, fixed Redmaw's health and added a new Empire unit, Light Cannon.

New card for the mod page by Crisord! Many thanks!

Update August 31: A small update, I noticed that SFO changed their Empire infantry unit stats again so I uploaded a quick fix for that, together some some stat fixes for a couple Averland/Empire units and 5 new units, Miners and 4 variants of the Mountain Guard. The last update was a fix for the Celestial Hurricanum to fix its Iceshard Tempest spell. Also, will be going over all my units looking for other changes, but if anyone wants to do unit testing to help out, it would be most appreciated.

Update August 24: A whole bunch of new Empire units, 31 to be precise. 4 are generic Empire units available to all, the others are units that can only be recruited in Altdorf or Averland. This is currently making the multiplayer Empire unit selection roster a little crowded, but as soon as I finish the Averland roster I will be removing them from the multiplayer roster to reduce clutter. New generic units are Halberdiers (Shields), Griffon Knights, Gryph Hounds and the Celestial Hurricanum. Among the new region specific units are a few more of Mixu's units that he gave me permission to use. Enjoy!

Update July 20: This update includes fixed stats for the Revered Guardians, availability of skaven units for Eshin, Moulder and Skryre in custom battle if you have an unlocker mod and 5 new units: Mummies, Kurnoth Hunters, Mabrothrax, The Goblin Hewer and Rezziqueak's Warp-Doom Magma Cannon.

Update June 27: Balance update. Full details in pinned discussion.

Reduced Glade Guard to 100 men
Removed fear effect from Glade Riders (Spears) and Hawk Spears
Upped stats and reduced cost of Revered Guardians
Increased armour of Ancient Kroxigors
Decreased stats and upped cost of Sotek Sacred Spawn
Skink Braves given 360 degree fire arc
Troglodytes armour reduced
Frenzy removed from Feral Terradons
Increased collision size and impact damage of Thunder Lizard
Reduced cost of Saurus Braves
Increased armour and leadership of Ruglud's Armoured Orcs and added the Goblin Standard Bearer Maggot

New/Edited UI cards for: Glade Guard (Spears), Revered GUardians, Saurus Braves, Totem Warriors, Skink Archer Cohort, Terradon Bows, Warp Grinder, Rotten Rodents, Verminkin, Jezzails, Plague Swarm, Throtlings, Frothing Rats, Beast of Pestilens, Dwarf Spears, Wolf Rats

Update June 21: Updated for the Queen and the Crone! This update fixes a few bugs, such as the health of the Feral Terradons, removing magic damage from the Pusbags and adding recruitment for the Jungle Swarm. It also adds ten new units: Razordon Pack, Juvenile Stegadon, Slave Warriors of the City of the Moon, Skink Horned One Riders, Revered Guardians, Ancient Kroxigors, Sacred Spawning of Sotek, Ark of Sotek, Bearmen of Urslo and Ruglud's Armoured Orcs. There will be another update coming in a week or so, with all of the changes made by SFO's latest update I need to go through every unit in this mod and make sure they are still balanced correctly. Enjoy!

Update May 28: The Squeek and the Hiss! This update brings you 70 new units including a bunch of Lizardmen units with new Feral Dinosaurs, tons of new Skaven units covering all of the major Clans such as Jezzails, Mutant Rat Ogres and Plaguevermin. Additionally there are a couple of new Altdorf RoR's. For a full unit list, check out the 'Unit List' discussion pinned below.

Update May 08: The Squeek and the Hiss! This update brings you 59 new units including a bunch of Lizardmen units with new Feral Dinosaurs, tons of new Skaven units covering all of the major Clans such as Jezzails, Mutant Rat Ogres and Plaguevermin. Additionally there are a couple of new Altdorf RoR's. For a full unit list, check out the 'Unit List' discussion pinned below.

Addendum: Will be updating next week with some needed changes, including the correct entity stat for the Blessed Spawning of Tzunki, limiting Tzunki to just the one blessing power and giving the Spawning of Itzl the ability Swiftness of Itzl instead of the blessings. Also adding the ability 'swarm of flies' to the Stinking Things, increased the health of the Beast of Clan Pestilens, and fixed the Kroxigor officers of the Skink units to have the correct amount of health!! Some new units coming next week include Slimeblades, Chained Ones and the Engine of the Gods!! Which is just as awesome as it sounds.

Update May 01: Coming May 08, The Squeek and the Hiss! This update will feature more than 30 new units for the Skaven and the Lizardmen. New roleplaying options will be available with full rosters for Clans Skryre, Moulder and Pestilens, along with the Eshin units already made here. You will also be able to play a better Dino army with new Feral unit options. Also, the Throtlings have been entirely fixed as of next week's update and the Wolf-Kin have been renamed to 'Warriors of Ulric (Great Weapons)' to better fit with SFO. Stay tuned for more details next week!

Update Feb 02: Mod updated for TK, still have to see if the Wood Elf units require any changes with the new additions to SFO, but the recruitment for Eshin Triads has been limited to 5 in Campaign and 2 in multiplayer and the weapon strength of Assassin Adepts has been fixed. Several new Empire units for the city of Altdorf and the Skaven unit of Throtlings have been added. The Throtlings are not recruitable in campaign at present as the game crashes when the AI uses them. More updates to come soon hopefully. For info on new units check out the pinned discussions 'Tactica' and 'Unit List'.

Update Jan 24: Still waiting for SFO to update with Tomb Kings out, but a vanilla version has been started, only the Zealots right now as the Tomb Kings update broke something in my mod and I haven't figured out what yet, but I will keep adding to the vanilla version and then work on race specific packs as people requested.

Update Dec 11: The Dread Saurian has arrived! Also some minor fixes to the Bat swarm.

Update Nov: Clan Eshin unit roster complete!! This includes Verminkin, Black Skaven, Warpguard, Assassin Adepts and the Eshin Triad. I am not yet up to tackling the Eshin Sorcerer Hero or the Master Assassin Lord, but the units for Eshin are all working nicely.
Last edited by Tanit; 8 Oct, 2018 @ 8:39am