RimWorld

RimWorld

[B18] Wait, That IS A Moon!
 This topic has been pinned, so it's probably important
AgentBlac  [developer] 1 Dec, 2017 @ 11:10pm
Moon Base System Progress Report
So you can check out what I've managed to figure out about this widely-suggested feature!

Please leave suggestions/tips here if you have any that could speed up this trial-and-error process :) Thanks!
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Showing 1-8 of 8 comments
AgentBlac  [developer] 1 Dec, 2017 @ 11:12pm 
12-2-17:
Welp good news is I managed to make a dedicated moon map. Hazaaaah!

Still working on how I'm going to fit it into the game. I'm thinking making a separate ship with a custom launch command that spawns the map. Extremely open to suggestions on this part!

In the meantime, gonna start working on textures and other things to fill in the biome.

Stay Tuned!
Sally smithson 4 Dec, 2017 @ 7:38am 
special ores, interplanetary transport pods and maybe a option with a cost to create a dome with oxygen and such
mongee 3 Jan, 2018 @ 12:00pm 
Going to the moon should be dangerous but worth it. It's extreamly cold, there are unknown creaters hiding within the moon, no air. But there are stuff like never ending plasteel or components or whatever. Something like starbound where the moon has all this cool and important stuff. But your greed could mean the end of you or your colonists.
Scroop Dogg 28 Jan, 2018 @ 8:58am 
how about you can have 2 bases, one on the planet and 1 on the moon? you could build stuff like a death star to destroy enemy settlements, but it could have a risk like raising the temperature by a few degrees or totally destroying the planet!
AgentBlac  [developer] 15 Feb, 2018 @ 8:16pm 
2-15-18:

Uhhhhh yeah it's been a while lol


So, basically, managed to generate a dedicated "moon" map, make prototype "no oxygen" / "Has Oxygen" hediffs.... yeah. I had help with this earlier, but as of now I'm doin this thing solo, so it's gonna take a biiiiiiiiiiiit longer for me to figure this stuff out.

I'm STILL working on

- Implementing the oxygen system for JUST the moon map (I''m thinkin hediffs or a new sensitivity but I'm tryin different approaches)
=> After that, making spacesuits/airlocks will be a relative breeze

- Figuring out how to tie in the generation of the moon map with the launching of a vanilla ship (Another launch option like "Launch for Moon")


This is a lot to tackle for a C# beginner, but I just wanna let you guys know that I'm still working on it to the best of my ability :) If you have any experience in C# and the RimWorld assembly, however, Imma make a separate discussion for you to let me know if you want to help! :D I would REAAAALLLLYYYY appreciate it!

Stay Tuned!

Note: 7 months into self-taught C#.... this is fine :P
Last edited by AgentBlac; 15 Feb, 2018 @ 8:16pm
A Random Cogboy 1 Apr, 2018 @ 2:16pm 
One interesting idea would be to add a full star system, by which I mean other planets and possibly their moons as well. There could be Mars of Venus like planets or lava-worlds like Mustafar. Although, this idea might be a little bit too ambitious, lol. :)
Last edited by A Random Cogboy; 1 Apr, 2018 @ 2:16pm
Abhorrent Mu 20 Apr, 2018 @ 3:27pm 
if i just could help... but i just wanna thank you like all other modders. big cheers
Akenno 6 May, 2018 @ 2:22am 
Maybe catch up with "Save our ship" it is for A17 but I loved it!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139655706&searchtext=ship
Short summary if you don't know it:
You can build your own ship and launch it and land it in another world. Maybe with that you can make the transition from planet to moon. Or later maybe building a space station or a whole universe but I think for that we need 64bit.
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