Team Fortress 2

Team Fortress 2

The Vector Projector
STATS
It has potentional for stats... LETS GET CRAZY!

+ On Hit: Enemy becomes Primary Target for your sentry until out of range
+ Primary Targets take 25% more sentry damage
+ 50% faster firing rate for sentries if Primary Target is selected (Normal Wrangler Doubles Firing speed)

- Cannot take complete manual control of sentry


Last edited by A Sheepish Shepherd; 20 Mar, 2015 @ 4:05am
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Showing 1-15 of 28 comments
KingC 19 Mar, 2015 @ 12:28pm 
I think
+Ignites enemy spies who are claoked/disguised
+Target is marked for death once scanned
-70 firing speed
-10% Health
[NL]Flames4000 19 Mar, 2015 @ 12:35pm 
yes definitlay lets make this happen
radiriz 19 Mar, 2015 @ 12:37pm 
DO YOU PEOPLE WANT THIS IN?





















Make no ♥♥♥♥♥♥♥ stats.
Rainbeon 19 Mar, 2015 @ 3:28pm 
(Wrangler Doubles Firing speed) how would this work if both would be secondary
JOJ650s 19 Mar, 2015 @ 3:35pm 
Originally posted by ev0lv:
(Wrangler Doubles Firing speed) how would this work if both would be secondary
Haha, that got me for a second as well.
It's a comparison,
the wrangle fires at double the speed aka: it increases speed by 100%,
while this would increase it by 50%.
Last edited by JOJ650s; 19 Mar, 2015 @ 3:36pm
Aries 19 Mar, 2015 @ 4:06pm 
I instantly know what this HAS to be. Hear me out.
+Primary fire Beam labels opponent marked for death for 6 sec (Mini-crits)
+Secondary fire labels target as priority and creates an outline of said target for the rest of the team (Right click medic healing heavy instead of just shooting heavy)
-No Damage
-No Manual Sentry Control

Simple and effective. Enjoy the conversation boys and girls!
Last edited by Aries; 19 Mar, 2015 @ 4:07pm
SmazzoBazzo{AU} 20 Mar, 2015 @ 3:18am 
stats
pros
lights players on fire
marks sentry to kill marked enemy
25% extra health
cons
if marked enemy escapes of sentrys range take 15 damage
does no damage
cant heal from dispensors when active
no random crits
CopperCrusader 20 Mar, 2015 @ 6:17am 
I NEEEEEAEEED IT!
CopperCrusader 20 Mar, 2015 @ 6:17am 
I love this idea so much.
blur 21 Mar, 2015 @ 1:56am 
Here's my ideas, I think you'ld like 'em :3

+25 Health
+Has infinate range with %100 accuracy (It is a laser after all)
+Stuns enemies for 1 second
+Upon being hit, an enemy will be targeted by your sentry gun, even if out of normal range. The sentry gun will shoot at the target until he is obscured by obstacles, dies, sentry gun runs out of ammo, or if the 10 second active period runs out.

-%100 Faster sapper destruction
-%25 Building Health
-%25 Default Sentry sight
-Has a cooldown of 5 seconds

Overall, this weapon would encourage the player to place their sentries in more open areas where there are not many obstacles which would stop the sentry from firing at a targeted enemy. However, the engineer would have to be extra careful of spies, as their sappers destroy buildings twice as fast. This would also encourage Pyros to team up with Engineers to ensure that the Engineer's buildings stay safe.
BOY♂NEXT♂DOOR 21 Mar, 2015 @ 1:57pm 
Wrangler reskin or...

Pros

On hit: Makes target 20% slower
No reload needed
Uses metal for ammo
On kill: +50 metal

Cons

-70% Damage on long-range shots
-10 Metal per shot
Last edited by BOY♂NEXT♂DOOR; 21 Mar, 2015 @ 1:57pm
Originally posted by Cultist Dex:
Wrangler reskin or...

Pros

On hit: Makes target 20% slower
No reload needed
Uses metal for ammo
On kill: +50 metal

Cons

-70% Damage on long-range shots
-10 Metal per shot
Reporting this post of its stupidity ( ͡° ͜ʖ ͡°)
2 words. SENTRY JUMPER!!!
U guys are crazy,this is not a gun

+scan trough walls where you aim(fallen weapons,ammo/medic kits,buildings,projectiles and enemys)
-enemys can see the ligth of the scanner when on a short distance

this does no damage and enemys dont get marked when you stop aiming at them
aramando 17 Apr, 2016 @ 2:26am 
Just only add marking and scan.
That 'll do.
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