Torchlight II

Torchlight II

Elemental Brute
Korzeam  [developer] 22 Apr, 2018 @ 4:08am
The Demigod class
The Demigod is a very simple class, which could not decently be published as an independent mod. There is indeed only one active skill and three passives.

The Demigod does'nt have the damage resistance of melee classes but gets a regeneration of 2% HP per second from the start, and the Defensive Skill will bring rapidly some damage resistance.

He can use any weapon, choose what makes you happy. The slowest weapons (like the maces) are however to be avoided.

When his charge bar is full his size increases suddenly. During 15 seconds he gains a 50% bonus to all damage and a 15% speed increase. Procs triggered by Divine Mojo (see below) are also bigger and do more damage.

Skills
- The only active skill is a dash, which has a chance to stun and immobilize enemies. For the rest, it's the automatic attacks that do the job.
- The Offensive Skill is a passive which increases several offensive stats.
- The Defensive Skill is a passive which increases several defensive stats.
- Divine Mojo is the passive skill that triggers several effects (most of the time zone effects spells) when you hit an enemy. There are 4 possible effects at the beginning, but new ones are available at levels 5, 10, 15, 20, 25 and 30.

The main stat for the demigod is Strength. A little Dexterity and Vitality can be useful too. Focus is quite useless because his attacks are all physical damage.

Where can the fun come for such a minimalist class?
It comes from the many procs, which at high level will be triggered permanently and overwhelm the enemies.
Plus, it interacts with the charge bar and the effects are even more impressive when you're in giant size.

If you like the class but things are bothering you, I could make modifications to make a class a little more complete (with more skills and so on).
Last edited by Korzeam; 16 May, 2018 @ 9:34pm
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Korzeam  [developer] 22 Apr, 2018 @ 4:09am 
Some information about Divine Mojo procs.
All damage are physical damage.

Terrestrial Fission
Normal Size: 4 cracks appear on the ground and will chase your enemies within a 10m max range and for 30% of Weapon dps each.
Big Size: 6 big cracks with a 15m max range and 30% of Weapon dps.

Hammer Throw
Normal Size: 6 hammers are launched all around your target and will travel a distance of 12m for 25% of Weapon dps each.
Big Size: 8 big hammers with a 18m max range and 25% of Weapon dps.

Overload
Normal Size: Triggers an electricity explosion who inflicts 60% of Weapon dps on all enemies in a 5m radius around your target.
Big Size: Bigger explosion for 80% of Weapon dps in a 8m radius.

Hounds of Heaven
Normal Size: Summons 2 hounds who will attack close enemies for a 5s period.
Big Size: Summons 3 big hounds with a 20% damage bonus for 5s.

Twisters
Normal Size: 2 twisters are released and will move randomy on the ground. Each time they move close to an enemy they will inflict 50% of Weapon dps to them.
Big Size: 2 big twisters are released and inflict 60% of Weapon dps.

Spears
Normal Size: Spears spring from your target and inflict 60% of Weapon dps to all enemies within 5m.
Big Size: Bigger spears that inflict 80% of Weapon dps within 8m.

Ice Spikes
Normal Size: 3 lines of ice spikes spring from your target and usually move in the opposite direction to you up to a maximum of 10m. They inflict 30% of Weapon dps to ennemies on their way.
Big Size: 5 bigger lines are released (up to 15m) and inflicts 35% of Weapon dps.

Divine Shield
Normal Size: A forcefield surrounds you and will absorb up to 100% of your HP in 5 seconds.
Big Size: The forcefield will absorb up to 200% of your HP in 5 seconds. Plus, you get an additional 50% in Knockback resistance for this period.

Meteor Strike
Normal Size: A meteor appears on the ground and explodes after 2s. All enemies within 5m are damaged for 70% of Weapon dps.
Big Size: A bigger meteor appears and inflicts 90% of Weapon dps within 8m.

Lightning Orbs
Normal Size: 3 lightning orbs are launched and move slowly in a straight line. They will inflict 30% of Weapon dps to a close enemy (5m range).
Big Size: 4 big lightning orbs are launched and inflict 35% of Weapon dps with a 7m range.
Last edited by Korzeam; 23 Apr, 2018 @ 10:42am
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