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Alchemy Table + antivenom
The antivenom mixed with the remaining ingredients creates a potent potion..
+Blight +30% damage boost
Alchemy Table
Putting wraps around your hands, you are able to safely concoct a potion from whats left.
+HP Heal
Iron Maiden + Holy Water
You feel a bit better purifying such a contraption..
Iron Maiden + Blood
The blood causes the contraption to suddenly trigger, snagging you and putting you on edge..
+stress +bleed +big prot/dodge buff till camp
Dinner Cart + Torch
Cremating these poor souls, you feel a bit better..
+stress heal
(I believe Townwar's Dinner cart has this effect)
Giant Oyster + Blood
The Blood seems to cause the oyster to relax its guard..
Gold/Trinkets x4
~~~
On Eldritch Altar: Grant New Positive Quirk
Alchemy Table: Stress Heal
Altar Of Light: Buff Stress Damage resitance Until Camp
Moonshine barrel: 50/50 Speed buff Increased by 3 or Decreased
Occult Scrawlings: 50/50 Random Positive Train or Negative
Sacrificial Stone: +20 Stress and +50% Stress Damage Resistance
Beast Carcass: Blood Vile
Pristine Fountain: Loot
Eerie Coral: Random Negative Trait
Fish Carcass: Blood Vile
Damned Fountain: Loot
Sconce: Torch - 100% scouting for the corridor (or max 2)
Traveler's Tent: Torch (or provision?) - start camp
Iron Maiden: Bandage - 100% loot (bandages protect the hero's hand)
Fish Carcass: Shovel - 33% nothing / 67% average loot
Altar of Light: Shovel - 100% +50 stress (Desecrating a holy symbol takes a heavy toll on the hero's mind.)
Fish Idol: Shovel - 100% -15 stress for the whole party
Troubling Effigy: Shovel - 100% +DMG taken Curse
Ancient Coffin: Laudanum - 100% chance for one of the quirk (The soothing tintcture eases the hero's mind, allowing them to to examine the remains more carefully)
Various food curios: Torch - 100% low amount of food (Burning it cleanses the meat but some of it becomes unedible in the process)
Secret Rooms: chance for a different prop spawning?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1508122475