ARK: Survival Evolved

ARK: Survival Evolved

World Bosses
 This topic has been pinned, so it's probably important
Lokrin  [developer] 9 Dec, 2017 @ 1:14pm
INI Settings and Spawn Codes
GameUserSettings.ini:
Inputting 0 or false in any of these fields is the same as not including it in the ini

[WorldBosses] DisableTaming=False BossDamageMultiplier=1.0 TamedBossDamageMultiplier=1.0 BossElementDropMultiplier=1.0 BossTorporMultiplier=1.0 SpawnChanceMultiplier=1.0 SpawnWeightMultiplier=1.0 SpawnLimitMultiplier=1.0 EnableTamedSummoningAttacks=False

For increasing the spawns of dinos, increasing the SpawnWeightMultiplier will have the most effect at any value, for decreasing their spawns, SpawnChanceMultiplier might give the best effect.

SpawnChanceMultiplier will only increase spawns up to about 5.0, but it will help decrease spawns at any value lower than 1.0

The tamed summoning attacks option should work on both the broodmother and the megapithecus, but I can't figure out the keybinding for the broodmother(its the 4th usable attack and the 5th attack in the attack indicies), for the megapithecus its the crouch key.

Unsure if the damage modifier works on all of the attack skills, but at very least I know it affects the melee damage, other variables should all work as expected.


Spawn Codes:

Broodmother:
admincheat SpawnDino "Blueprint'/Game/Mods/WorldBosses/Spider/WorldBoss_Spider_Character_BP_Easy.WorldBoss_Spider_Character_BP_Easy'" 500 0 0 35 admincheat SpawnDino "Blueprint'/Game/Mods/WorldBosses/Spider/WorldBoss_Spider_Character_BP_Medium.WorldBoss_Spider_Character_BP_Medium'" 500 0 0 35 admincheat SpawnDino "Blueprint'/Game/Mods/WorldBosses/Spider/WorldBoss_Spider_Character_BP_Hard.WorldBoss_Spider_Character_BP_Hard'" 500 0 0 35

Megapithecus:
admincheat SpawnDino "Blueprint'/Game/Mods/WorldBosses/Gorilla/WorldBoss_Gorilla_Character_BP_Easy.WorldBoss_Gorilla_Character_BP_Easy'" 500 0 0 35 "Blueprint'/Game/Mods/WorldBosses/Gorilla/WorldBoss_Gorilla_Character_BP_Medium.WorldBoss_Gorilla_Character_BP_Medium'" 500 0 0 35 "Blueprint'/Game/Mods/WorldBosses/Gorilla/WorldBoss_Gorilla_Character_BP_Hard.WorldBoss_Gorilla_Character_BP_Hard'" 500 0 0 35

Dragon:
"Blueprint'/Game/Mods/WorldBosses/Dragon/WorldBoss_Dragon_Character_BP_Easy.WorldBoss_Dragon_Character_BP_Easy'" 500 0 0 35 "Blueprint'/Game/Mods/WorldBosses/Dragon/WorldBoss_Dragon_Character_BP_Medium.WorldBoss_Dragon_Character_BP_Medium'" 500 0 0 35 "Blueprint'/Game/Mods/WorldBosses/Dragon/WorldBoss_Dragon_Character_BP_Hard.WorldBoss_Dragon_Character_BP_Hard'" 500 0 0 35

Manticore:
"Blueprint'/Game/Mods/WorldBosses/Manticore/WorldBoss_Manticore_Character_BP_Easy.WorldBoss_Manticore_Character_BP_Easy'" 500 0 0 35 "Blueprint'/Game/Mods/WorldBosses/Manticore/WorldBoss_Manticore_Character_BP_Medium.WorldBoss_Manticore_Character_BP_Medium'" 500 0 0 35 "Blueprint'/Game/Mods/WorldBosses/Manticore/WorldBoss_Manticore_Character_BP_Hard.WorldBoss_Manticore_Character_BP_Hard'" 500 0 0 35


Here is the folder structure for the mod in case it helps anyone with INI settings

│ PrimalGameData_WorldBosses.uasset │ WorldBosses.umap │ WorldBosses_DinoTamedInventoryComponent.uasset │ WorldBosses_Dino_Character_BP.uasset │ WorldBosses_ElementDrop_Item.uasset │ ├───Dragon │ WorldBoss_DinoAttackStateMelee_Dragon.uasset │ WorldBoss_DinoAttackStateMinionsDragon.uasset │ WorldBoss_DragonAttackStateFire.uasset │ WorldBoss_Dragon_Character_BP_Easy.uasset │ WorldBoss_Dragon_Character_BP_Hard.uasset │ WorldBoss_Dragon_Character_BP_Medium.uasset │ WorldBoss_Dragon_Entry_Easy.uasset │ WorldBoss_Dragon_Entry_Hard.uasset │ WorldBoss_Dragon_Entry_Medium.uasset │ WorldBoss_Wyvern_AIController_BP.uasset │ ├───Gorilla │ WorldBoss_Gorilla_AIController_BP.uasset │ WorldBoss_Gorilla_Character_BP_Easy.uasset │ WorldBoss_Gorilla_Character_BP_Hard.uasset │ WorldBoss_Gorilla_Character_BP_Medium.uasset │ WorldBoss_Gorilla_Entry_Easy.uasset │ WorldBoss_Gorilla_Entry_Hard.uasset │ WorldBoss_Gorilla_Entry_Medium.uasset │ ├───Manticore │ WorldBoss_Manticore_Character_BP_Easy.uasset │ WorldBoss_Manticore_Character_BP_Hard.uasset │ WorldBoss_Manticore_Character_BP_Medium.uasset │ WorldBoss_Manticore_Entry_Easy.uasset │ WorldBoss_Manticore_Entry_Hard.uasset │ WorldBoss_Manticore_Entry_Medium.uasset │ ├───PrimalEarth │ └───CoreBlueprints │ ├───HarvestComponents │ │ DinoDeathHarvestingComponent_Huge_MeatOnly_AndChitin.uasset │ │ DinoDeathHarvestingComponent_Medium_ChitinAndHide.uasset │ │ │ └───Items │ └───Armor │ └───Shields │ PrimalItemArmor_TekShield.uasset │ ├───Progression │ Engram_WorldBossesProgressionObelisk.uasset │ Engram_WorldBossSpawner_Spider_Easy.uasset │ Item_WorldBossSpawner_Spider_Easy.uasset │ PrimalInventoryBP_TributeTerminal_Base_WorldBosses.uasset │ PrimalItemStructure_WorldBosses_ProgressionObelisk.uasset │ WorldBossesStorageBox_ProgressionObelisk.uasset │ └───Spider WorldBoss_Spider_AIController_BP.uasset WorldBoss_Spider_Character_BP_Easy.uasset WorldBoss_Spider_Character_BP_Hard.uasset WorldBoss_Spider_Character_BP_Medium.uasset WorldBoss_Spider_Entry_Easy.uasset WorldBoss_Spider_Entry_Hard.uasset WorldBoss_Spider_Entry_Medium.uasset
Last edited by Lokrin; 19 Jan, 2018 @ 3:04pm
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Showing 1-15 of 35 comments
Ragnar 23 Dec, 2017 @ 7:43pm 
BossDamageMultiplier=1.0

Increasing this value to 2 will the Boss get stronger (receive less damage)?
The more I raise that number, the easier is the Boss...
Lokrin  [developer] 23 Dec, 2017 @ 11:23pm 
It should increase the Boss' damage output, but i'm unsure if it works with all the abilities, they shouldn't be getting easier, but if they seem that way then i'd bet that setting doesn't work and i'll need to figure out another way to handle the damage multiplier
Ragnar 24 Dec, 2017 @ 7:25am 
I did several tests on my server, and the more we increase that number, the more the boss gets weak. And if I lower the number, it has no effect on the boss. But the rest of the ini settings are working perfectly.

I like to congratulate for the mod, it is the mod that my players like the most.
Rafa [GER] 24 Dec, 2017 @ 4:09pm 
What does the command "BossTorporMultiplier" do?
If I put in the command line "BossTorporMultiplier=2" does the boss get twice torpor from a tranq dart?
Last edited by Rafa [GER]; 24 Dec, 2017 @ 4:12pm
Lokrin  [developer] 24 Dec, 2017 @ 9:13pm 
It's meant to increase their max torpor, although that is also an ini setting I'm unsure actually works
BOOST15673 27 Dec, 2017 @ 10:56am 
Could you elaborate on the following values?:
SpawnChanceMultiplier=1.0
SpawnWeightMultiplier=1.0
SpawnLimitMultiplier=1.0

If I wanted to reduce their spawn rate from 100% to 10% per se, so instead of, for example 50 bosses, there would only be 5ish total, would I make all three 0.1, or what would I do to get this approximate amount? Just want to make sure I understand this before I start figuring percentages out.
Lokrin  [developer] 28 Dec, 2017 @ 12:48pm 
All the multipliers simply take the default values and multiply them by what the ini contains, so entering 0.1 into either the spawn chance or the spawn weight would technically reduce the spawns by 10% but the whole system is a bit more compilcated:

The reason spawn chance and spawn weight are separated out is because of Ark's spawning system, from what I can gather the Spawn Weight is how likely the spawn group(in this mod's case each boss has its own group) will be spawned instead of another dino group, while Spawn Chance is the chance each dino will spawn out of a given group once its selected will spawn.

Also to help finish off the explanation, the Spawn Limit seems to be "How much of the maximum spawns for this region can this dino take up?" defaults are 5% (when the spawn limit multiplier is at 0.1) so if you are seeing way too many of the same type of boss in an area, you can lower this value too. For example if you set the Spawn Limit Multiplier to 0.5, then each boss can only take up 2.5% of a give spawn regions maximum spawns.
Hi @EScommander,

I'm trying to configure spawn rate on my server, but no matter what value I set here, it's having overspawn of all bosses.

[WorldBosses] SpawnChanceMultiplier=0.5 SpawnWeightMultiplier=0.5 SpawnLimitMultiplier=0.1

See an example on this image
https://i.imgur.com/2ssSkSt.png

Can u help me ? I would like that spawns 1 or 2 bosses every 10 minutes

Best Regards
Last edited by АУЕ [GG]BronzeFoxツ; 30 Dec, 2017 @ 1:39pm
BLuJiNX 1 Jan, 2018 @ 2:58pm 
We have the ini's like this

SpawnChanceMultiplier=0.1
SpawnWeightMultiplier=0.1
SpawnLimitMultiplier=0.5

And they are spawning A LOT!! We want them to be very rare spawns! I thought i read somewhere someone saying when you try to lower the spawns they actually increase. is this true?

They hae completely filled this cave- like over 10 of each boss.. more like 10 dragons, 20 manticores , broodmothers and apes.. Its pretty nuts! lol

https://ark.gamepedia.com/Wyvern_Cave_(Ragnarok)

Im going to go around the map and make sure they are not spawning like they do in this cave anywhere else..

Also. Is it confirmed that the element ini is working? And can i put it lower than 1.0 ? Also, does anyone know how much 1.0 is? like how much element each boss gives at the default 1.0 ?

I put the ini to like 1.7 thinking the element drop would be low and one of our players just got 60 thousand element!! from farming bosses this morning!! So I definitely need to lower it as much as i can lol

THANKS SO MUCH!! <3
Last edited by BLuJiNX; 1 Jan, 2018 @ 3:00pm
Margot 5 Feb, 2018 @ 12:19am 
Is it possible to strengthen the bosses?
Vocal Tune 25 Feb, 2018 @ 2:13pm 
can there be an HP multiplier? Also a torpor one too? players in my server think the Torpor is outrageous.
Oceans 20 Aug, 2018 @ 2:38am 
any word on the spawn values?.......it would be awesome to have just one boss at any given time ... just doing it manually atm
Fate (-{SoH}-) 26 Aug, 2018 @ 6:42am 
@oceans sadly outside of a mod directly i dont believe it's possible to make only a single appear at a time,
He would need to look at how unicorns are done and replicate that.
I was thinking of attempting such a mod myself but i really hate the ark dev kit.
Oceans 28 Aug, 2018 @ 1:43am 
@fate .... i hear you thnx.....cant get them to auto spawn at all on my server but its not the only spawning issue im having (manual still works) cant complain tho as i have 42 mods stable on my server ....just gotta do spawn for this mod and another once a week :P
Oceans 31 Aug, 2018 @ 7:06am 
got the ini changes all working (just had to kill all wild dinos).......attempting to just remove the lines for spawning and using Ark Server Manager spawn overides for more control over locations etc BUT using for example the creature name "WorldBoss_Manticore_Character_BP_Easy" spawns nothing and when substituted for a vanilla dino it works....does anyone have any ideas?
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