Stellaris

Stellaris

Buildable Spaceborne Aliens
Zeratul Vergil  [developer] 2 Dec, 2017 @ 1:52am
Description
I put these spacebornes aliens into 3 categories:
- Low Tier ships
- Mid Tier ships
- High Tier ships

Low Tier ships:
Low tier ships are ships that you can get quite early. There ships are cheaper and build faster than vanilla ships. However these ships are mostly corvette and destroyer-classes and provide less weaponry than vanilla counterpart, thus they are weak compare to vanilla ships. These are meant to swarm the enemy with numbers.

Space Amoeba:
These solitary space creatures appear surrounded by several flagella that act as disjointed limbs, periodically re-connecting to the host body to be re-programmed. It consist of 2 types - Big Space Amoeba (Cruiser-class) and Small Space Amoeba (Corvette-class).

They have 4 types of colour you can choose - Blue Variant, Yellow Variant, Orange Variant and Zebra Variant

- You can obtain these ships by research it's own tech - Amoeba Breeding Program

Crystalline Entities:
Large, space-borne, semi-sentient, hostile crystals of yellow, red, green, or blue colors. It consist of 3 types - Quintessences (Big, Cruiser-class), Shard (Medium, Destroyer-class) and Shardling (Small, Corvette-class).

They have 4 types of colour you can choose - Sapphire Type, Emerald Type, Topaz Type and Ruby Type

- You can obtain these ships by research it's own tech - Crystal-Infused Plating

In addition to that, their station, crystal nidus, is added into the game. It have 5 defense points, it require Crystal-Argmented Plating research.

Ancient Mining Drones:
Ancient mining drones operate in pairs of one fleet and one station. Mineral and energy-rich systems may have quite a few of these stations. It consist of 3 types - Drone Destroyer (Big, Destroyer-class), Drone Coevette and Drone Miner (Both are small, Coevette-class).

They have 3 types of colour you can choose - Ancient Empire, Machine Conscious (require AI ship research) and Cybrex (require AI ship research).

- You can obtain these ships by research it's own tech - Mining Drone Laser

Void Cloud:
These wisp-like beings possess a hostile attitude and will engage aggressively. Void Cloud only have 1 type (Medium, Destroyer-class) and only 1 colour.

- You can obtain this ship by research it's own tech - Cloud Lightning Conduits

Space Whale Tiyanki:
These passive creatures migrate in groups of three between star systems, grazing upon the local gas giants that they find. Even when provoked, they are unlikely to attack anyone they encounter, primarily gas giant stations will suffer their wrath. Tiyanki only have 1 type - Medium, Destroyer-class.

They have 4 colour you can choose, which corresponding to cow - Space Bull, Space Cow, Space Calf and Space Matriarch.

- You can obtain this ship by research it's own tech - Frequency Tuning

Medium Tier ships:
Medium tier ships are ships that you can get in mid-stage. While they are expensive than low tier spaceborne ships, they are still cheaper and build faster than vanilla ships, although they still provide less weaponry than vanilla counterpart.

Privateers / Pirates:

"Hey you! Yes you! Do you have problem with any space threat that can't solve because of lack of resources? Then you are in luck, Piratical Industries Laboratory is offering you a chance to obtain some easy making pirate ships to help with your empire. Call 274-pirates to purchase!"

A conglomeration of various races from the galactic past, the Privateers subsist entirely on piracy and have no interest in civil discourse. Nowadays they seem interested to start their own service to the empire who wants their help.

Once researched "Piratical Industries Laboratory Channel" tech, you can construct pirates ships of your own. It consist of 3 types - Riders (Corvette-class), Frigate (Destroyer-class) and Cruiser (Cruiser-class). It also allows you to construct Pirate Outpost, which is even cheaper than standard outpost but at a cost of even lower firepower than it. It cost 1 defense point.

After that you can have another tier of research - Galleon Recuitment, which allows you to "call in" Galleon to your services.

Piratical Industries Laboratory Channel is available when you unlock destroyer ship type. It's in society section and it's common type. Galleon Recuitement require Piratical Industries Laboratory Channel and Cruiser Tech to unlock.

Nomads:
The Nomads, or Namarians as they call themselves, are a passive millennia old intergalactic race with no homeworld, forever traveling the void in their starships.

Once researched "Migrant Fleet" tech, you can construct nomad ships of your own. It consist of 3 types - Nomad Destroyer, Nomad Cruiser and Nomad Battleship (Larger version of destroyer).

After that you can have another tier of research - Enclave Blueprints, which allows you to constrct enclave station.

Migrant Fleet is available when you unlock destroyer ship type. It's in society section and it's common type. Enclave Blueprints require Migrant Fleet and Cruiser Tech to unlock.

High Tier ships:
High tier ships are ships that you can get quite in late-stage. These ships are generally crisis type ship you've seen in the later stage of the game. They are not as powerful as their original counterpart, but seems gives you an opportunity to have them in your own arsenal, which can booster the fleet strength.

The tech to acquire them are available once you've researched Battleship Tech. All of them are rare engineering tech.

Fallen Empire Ships:
Large, ancient, and extremely powerful empires that became stagnant over the ages. Unlike normal empires, a Fallen Empire is fully developed at the start of the game, but will not expand further (under normal circumstances), trade, or make any agreements with other empires. In the player's Contact list, they are listed under their own section ("Fallen Empires").

Once finish Fallen Empire Ships tech, you'll gain access to fallen empire ships and stations in you empire. These are:
- Escort (Destroyer-class)
- Battlecruiser (Battleship-class)
- Titan (Titan-class, require titan assembly yard)
- Outpost (Cost 8 defense points)
- Fortress (Caost 2 defense points)

These ships and stations have various colours that you can choose based in what I've obtained throughout the whole games and mods I've seen:
- Materialist
- Spiritualist
- Xenophile
- Xenophobe
- Machine Empire
- Militarist (From New Ship Classes and More) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683230077
- Pacifist (From New Ship Classes and More)
- Brunai Imperium (From Brunai Imperium Fallen Empire Ship Types) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=933940109
- Erebus Empire (From Erebus Empire Fallen Empire Ship Types) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=883680271
- Blue Fallen Empire (From Blue Fallen Empire Ships) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=874297483
- Golden Fallen Empire (From Golden Fallen Empire Ships) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=872794696

AI Ships:

<<CONTINGENCY PROTOCOL NOW IN EFFECT>>

Once finish AI Ships tech, you'll gain access to AI ships and stations in you empire. These are:
- Seeker (Destroyer-class)
- Warform (Battleship-class)
- Defensive (Equivalent to Outpost, cost 2 defense points)
- Nexus (Equivalent to Fortress, cost 4 defense points)

These ships and stations have various colours that you can choose:
- Machine Conscious
- Cybrex
- Ancient Empire (require Mining Drone Laser tech)

Swarm Ships:

MUGANI? HAK HAK HAK! 

Once finish Swarm Ships tech, you'll gain access to Swarm ships and stations in you empire. These are:
- Swarmling (Destroyer-class)
- Warrior (Battleship-class)
- Queen (Battleship-class)
- Star Nest (Equivalent to Outpost, cost 2 defense points)
- Star Hive (Equivalent to Fortress, cost 4 defense points)

Currently there's only 1 colour for swarm - Prethoryn Swarm

Extradimentional Ships:

...feeding ground reached...prey bountiful...at long last...we shall feast

Once finish Extradimensional Ships tech, you'll gain access to extradimensional ships and stations in you empire. These are:
- Escort (Destroyer-class)
- Cruiser (Battleship-class)
- Battleship (Battleship-class)
- Conduit (Equivalent to Outpost, cost 2 defense points)
- Junction (Equivalent to Fortress, cost 4 defense points)

These ships and stations have various colours that you can choose:
- Blue - Unbidden
- Orange - Aberrant
- Green - Vehement
- Sun - Stellarite (Because stellarite use the same texture as extradimensional ships, I put it in here)
Last edited by Zeratul Vergil; 27 Feb, 2018 @ 11:26pm
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Showing 1-12 of 12 comments
tolaburke 30 Mar, 2018 @ 5:11am 
The result of boredom/analism; Posting setups of the ships in comparism to standard ships under 2.02, with opinionated commentary.

On 'Base Cost'/Base Maintenance: With normal ships and stations you pay for maintentance in minerals and energy based on what you put on it, the ship sections, and such. Many of these ships add an extra charge on top of this, just for using that ship. Sometimes it's minor, sometimes it's not. This extra charge will be referred to as 'base cost'.

Pirates:

Pirate ships don't have access to Sensor components, with the exception of the Galleon. So they can't see beyond where they're based, and their weapons lack the boost to tracking that higher levels of sensors give. EDIT: As of 2.04, this is no longer the case. Pirate Ships have sensors.

Raider: 1 type(Heavy Boat), 1 small weapon, 1 med, 3 Small Components, 2 Aux slots(Corvette has 1), 350 HP(Corvette has 300 base), Locked to Swarm-type computers(5% fire rate and evade per level of computer.). 3 armour baseline. Ship size 1, build time 40. Base cost 30 minerals, base maintenance 0.15 energy, 0.30 minerals.

I can't tell if the Med slot is a help or a hurt here.

EDIT: New raider type: Interceptor. 3 small weapons.

Frigate: Two types:
Artillery: 2 Small weapons, 1 Large.(Matches a Destroyer set to Artillery/Gunship).
Gunship: 1 Small, 1 Med, 1 Guided, 1 Point Defence. Unmatchable-Destroyers can't mount Guided at all, and must choose between Point Defence, Small, and Medium guns.

3 Med Component slots(Destroyer has 6 Small), 2 Aux slots(Destroyer has 1). Locked to Picket-type computers(+12 tracking, +2 evade, +2 each per level). As compared to a standard Destroyer, it loses 100 HP(Destroyer base is 800, Frigate is 700), 20 speed(Destroyer base is 140, Frigate is 120) and 10 Evasion(Destroyer is 35 base, Frigate is 25), but has 15 armour. Ship Size 2. Base cost 60 minerals, Base Maintentance 0.30 energy, 0.60 minerals.

I've got to admit, the Gunship seems fairly interesting as a craft, thanks mainly to the Guided slot, though I imagine it suffers too much from 'trying to do everything'.

Cruiser: 1 type, Broadside. 1 Large weapon, 2 Med, 2 Small. Nearest comparism is Cruiser with Artillery/Broadside/Gunship setup. Compared to it, the Pirate has one less Med gun.

6 Medium Component slots(Standard cruiser has 8 Medium), 2 Aux slots(No difference), locked to Line computers(+2 chance to hit, +5% fire rate, higher levels add +2 chance to hit and 5% fire rate). +200 HP over standard Cruiser(2000 over 1800), 34 armour. Size 4. Base cost 150 minerals Base Maintenance 0.75 energy, 1.50 minerals.

Meh.

Galleon: 1 Guided slot, 1 Small gun, 8 Large guns, 3 Point Defence. A battleship going all Large Guns can only mount 6, for reference. 10 Large component slots(Battleship has 6 Large), 1 Aux slot(Battleship has 2). Locked to Artillery computers(5% damage, +5% damage per level). 40,000 hull. Very slow-base speed is 60 vs a standard Battleship's 100. EDIT: Base speed was at some point upped to 80. The ship is significantly faster to build than a Battleship-204 days base vs 480 for a Battleship. Ship size 8, same as a standard Battleship. Base cost 225 minerals, base maintenance 1.12 energy, 2.25 minerals. EDIT: Build time was changed. Is currently 320. Still faster to build than a regular Battleship, but not to the same degree.

This thing is worth taking the initial Pirate channel tech for alone, if the Galleon tech shows up. I suppose this section should under the Guardians section, really.

Pirate Station: 1 Defence point.
2000 Hull(Vs Platform 1000), 3 small guns(A single Light section gets 4, and you have 2 sections on a Defence Platform), 3 Large component slots(Regular stations section has 3 medium, but again, are composed of 2 sections, so 6 total), 1 Aux(Regular has 2 because two sections).
No base cost, no base maintenance, costs 25% less maintenance than it 'should'.

Worthless. The extra hull is meaningless since the pirate station can't take passive upgrades, and it's undergunned, for about equal price to a regular Platform.
Last edited by tolaburke; 7 Sep, 2018 @ 2:57pm
tolaburke 30 Mar, 2018 @ 9:19am 
Nomads/Enclave:

Nomad Destroyer

1 design type-1 large gun, 1 med gun(Destroyer with Artillery/Interceptor). EDIT: Design has changed; now one Large, 2 Point Defence-matching a Artillery/Picket Ship Destroyer.
3 Med components(Destroyer is 6 small)
2 Aux(Destroyer has 1)
Uses Picket computers(Tracking +12, +2 chance to hit, +2 tracking and chance to hit per level)
+200 HP(Destroyer is 800, Nomad is 1000)
-20 speed(Destroyer is 140, Nomad is 120)
Slightly faster to produce baseline(102 vs 120) but I don't believe the Nomad Destroyer is affected by techs.
Ship size 2
Base Cost 60
Base Maintenance 0.30 energy, 0.60 minerals.

Nothing special.

Nomad Cruiser
1 design type-3 Small guns, 2 medium, 1 large.(Closest is Artillery/Broadside/Gunship Cruiser. In comparism to that layout, Nomad is -1 medium gun, +1 Small.)
6 Med components(Cruiser is 8 Med)
3 Aux slots(Cruiser is 2)
Uses Line Computers(+2 Chance to hit, 5% fire rate, +2 Chance to hit and +5% fire rate per level)
+5 Evasion over standard Cruiser(Cruiser is 10, Nomad is 15).
Ship Size 1(!!) EDIT: Changed to 4, at unknown point.
Base cost 150 minerals
Base maintenance 0.75 energy, 1.50 minerals

Meh.

Nomad Battleship
1 Design type-4 small guns, 4 medium guns, 1 large. Difficult/impossible to match precisely. Attempting to match the Small slots gives you Broadside/Carrier/Artillery, which has 2 Large, 1 Medium, 4 Smalls, 2 Hangars, and 2 Point Defence. You could take Hangar Core for the 4 Med slots, but you're still Broadside/Hangar/Artillery, which is 2 Large, 5 Medium, 2 Small, 1 Hangar.

8 Large Components(Battleship has 6 Large).
2 Aux(No change)
-1080 HP(Battleship is 3000 HP, Nomad is 1920)
Nomad has 90 armour.
+3 Evasion(Battleship is 5, Nomad is 8)
Uses Artillery computers(5% weapon damage, +5% per level).
Ship size 1(!!!!) EDIT: Changed to 8.
Base Cost 225
Base Maintenance 1.12 energy, 2.25 minerals.

An 'early' battleship(It's just using a enlarged Nomad Destroyer model).

Enclave Station-8 defence points.

Made up of 3 sections-2 Station Sections(2 Large guns, 2 med guns, 2 small guns, 2 Point Defence, 1 Guided, 1 Aux, 6 Large Components) and the main section, which controls the colour(one X gun, 2 large, 2 medium, 2 small, 2 guided, 8 Components) for a total of 1 X, 6 large, 6 medium, 6 small, 4 guided, 4 Point Defence, 2 Aux, 20 Large Components. 20,000 Hull base. Build Time 120. No base cost, no base maintenance.

The firepower is certainly there. I suppose the biggest danger here is that the station will have to take the full firepower of the enemy fleet. 20,000 SOUNDS like a lot, but I imagine it will fall to a full fleet quickly, even with added armour, shields, and/or raw HP via Crystal Plating. If there's support, though, or early on, it's a monstrous thing.
Last edited by tolaburke; 19 Feb, 2021 @ 12:46am
tolaburke 30 Mar, 2018 @ 11:36am 
Ancient Drones:

Ancient Mining Drone
1 design: 2 Small guns(Corvette has 3), 1 medium component, 1 large component(Corvettes are 3 Small), no Aux slots, -100 HP compared to Corvette. +10 speed compared to Corvette, +6 armour. Locked to Swarm computers(Chance to evade +3. +3 per level.) Ship size 0(Actually 0.5-2 Mining Drones makes 1 point of capacity) EDIT: Now ship size 1. Build time 20 Base cost 15 minerals. Base Maintenance 0.07 Energy, 0.15 Minerals.

You'll basically never be able to use the Large Component on a Shield. Presuming all else is similar tech level, there simply is not the power available, even if you're running Zero-Point vs a Level 3 Shield. The Medium slot's fine, though. So it'll either be heavily armoured(Large Armour), or have a lot of HP(Large Crystal Forged/Infused Plating). While they build faster than Corvettes, they can't reach as high evasion, and of course you can bring the build time of corvs down fairly early on. And the Corvs of either Missile Boat or Interceptor type are cheaper by a large margin.

Ancient Combat Drone
1 Design-2 small guns, 1 medium gun, 2 medium components, 1 large component, no Aux slots, +150 HP vs Corvette(450 vs 300), +10 speed vs Corvette, locked to Swarm computers(Same as Mining Drone). Build time 40 Base cost 30 minerals Base Maintenance 0.15 energy, 0.30 minerals.

You still can't use the Large slot on a Shield-not enough power. You likely won't have the power to run more than one Medium Shield, either. So again, lots of armour, and/or lots of hp. This one seems like it's more worth it's price tag, since you're paying for the extra HP. But the corvette health techs are fairly early, which throws it off. Initially, it's 450 vs 300. With the techs, it's 500 vs 450. I guess it depends on when you get it, really.

Ancient Destroyer
1 design-2 Med guns, 2 small guns(Equvalent to Gunship bow/Gunship stern design). 1 Large Component, 3 Med componets, no Aux slots, +100 HP compared to Destroyer(Destroyer is 800, Ancient is 900), 10 armour, -5 Evasion vs Destroyer(Destroyer is 35, Ancient is 30), +30 speed vs Destroyer(Destroyer is 140 base, Ancient is 170). Uss Picket computers(10 tracking. Levels add +2 tracking, +2 chance to evade). Build time 80. Base cost 60 minerals. Base maintenance 0.30 energy, 0.60 minerals

How many Shields you'll be able to run will depend on your power plant. So again, expect to be heavily armour/health-based. The extra base speed seems of interest, making up for a time for the no Afterburners.

Ancient Home Base-3 points.

You'll want to be careful with the Ancient Base currently. The default design is 2 Large guns, 3 hangars. The problem is you can't access that design when designing a fresh one. You're stuck with a section that is 5 Hangars.

30,000 Health, 10,000 armour, 5 Large Components, no Aux. Build time 120. No base cost, no base maintenance.

I say 'may as well give it pure shields and give it a well-rounded defence'. Or you could try adding even more health and armour. Still, for 3 points, it's worth it if you like strike craft. More so if you can make the 2 Large/3 Hangar design work. It's a real and straight improvement over the basic platform. You can use standard platforms to cover it and deal with smaller targets. Or maybe mass them. Because they cost only 3, even a basic Outpost can build one.
Last edited by tolaburke; 7 Sep, 2018 @ 3:11pm
tolaburke 31 Mar, 2018 @ 12:25am 
Tiyanki Space Whale

One design-5 Small Guns.
4 Large Components, 4 Medium Components, 1 Aux.
Uses Picket computers(Tracking +10. Levels add +2 Tracking, +2 chance to evade) EDIT: computer is now 5% fire rate, +10 tracking. Base computer does nothing.
4000 hull, 2000 armour baseline.
Very slow(Base speed 60). Edit: Base speed is now 80.
Build time 102(Slightly less than a Destroyer, which is 120). EDIT: Build time is now 80.
Base Evasion 8(Cruiser is 10, Battleship is 5).
Ship size 4
Base cost 60 minerals
Base maintenance 0.30 Energy, 0.60 minerals

You're paying cruiser levels of both initial cost and maintenance on this thing, but it's hard to argue the point; this thing is actually a hard target for quite some time. 4000 health is 1000 more than a battleship, and that doesn't come with free armour. You'll end up favouring more armour or hull as components because there won't be the power for much shielding. It's something you build where you want it rather than having it make the actual trek there.
Last edited by tolaburke; 7 Sep, 2018 @ 7:55pm
tolaburke 31 Mar, 2018 @ 5:14am 
Swarm:

All Swarm SHIPS have ZERO upkeep. Stations, however, DO take upkeep.

All Swarm ships use a special computer: 'Swarm Aggresive' with the following stats(Basic/Advanced combat computer):
Weapons Damage +50%/100%
Fire Rate +20%/+50%
Tracking +10/20
Daily Hull Regen 1.2%/2.5%
Daily Armour Regen 1%/2%

Swarmlings use Picket tactics. Swarm Warriors use Line tactics. Swarm Queens use Artillery tactics.

Swarmling
500 health, 1000 armour baseline
2 small guns, 1 med gun.
5 Med components, 1 Aux
65 evasion
120 base speed
120 build time
Ship Size 2

The price is 800-1000(depending on equip); Cruiser level, for a cross between a Corvette and a Destroyer.

Swarm Warrior
2000 hull, 3000 armour baseline
3 Guided, 2 Med guns
5 Med Components, 1 Aux
5 evade basline(Battleship level)
80 base speed
240 build time
Ship size 8

Cost is 1500-2000; Battleship level.

Swarm Queen
4 Guided, 3 Med guns, 3 Hangars
5 Med components, 1 Aux
4000 hull, 6000 armour baseline
5 evasion
80 base speed
Build time 480
Ship size 8

Cost is 2700-3000; almost as much as two whole battleships.

Star Nest-2 defence slots

The 'level 0' Platform computer adds 20 Tracking. You can still use the upgrades(Which are standard Platform Computers) if you'd prefer the extra fire rate. EDIT: It might be tied to the Swarm or Fallen Empire tech itself, because the level 0 of other platforms have also changed to be +20 tracking. Something to bear in mind and check on.)

3 Large guns, 3 Small guns, 1 Hangar. 5 Med Components, 1 Aux.
10,000 hull, 20 armour.
Build time 365
Base cost 5 energy.

Costs are 1000-1500(Depending on equip)

Star Hive-4 defence slots

The 'level 0' Platform computer adds 20 Tracking. You can still use the upgrades(Which are standard Platform Computers) if you'd prefer the extra fire rate.

Build Time 730
5 Large guns, 5 Med guns, 3 Hangars
4 Large Components, 1 Med component, 1 aux.
20,000 hull, 44 armour.
Base cost 10 energy.

Costs are 2700-3000
Last edited by tolaburke; 7 Sep, 2018 @ 2:27pm
tolaburke 1 Apr, 2018 @ 8:54am 
Amoebas:

Amoeba
One design, 3 small guns.
5 small component slots(Corvette has 3)
1 aux slot
100 armour baseline
Very slow(Base speed 80, Corvette is 160) EDIT: Base speed now 100. Still slow, but not completely awful.
+5 base evasion(Corvette is 60, Amoeba is 65)
Uses Swarm Computers(Fire rate +5%, evade +5%)
Ship size 1
Base Cost 30 minerals
Base Maintenance 0.15 energy, 0.30 minerals

Space Amoeba Mother
Ship size 4
1 design, 3 Small guns, 1 Hangar.
Four Large, 4 Med Components(Cruiser is 8 Med)
1 Aux slot(Cruiser has 2)
+200 Hull compared to Cruiser(2000 vs 1800), 1500 armour baseline
Slow(Base speed 80, Cruiser is 120)
Uses Line computers(Chance to hit +2, +5% fire rate).
+5 evasion compred to Cruiser(15 vs 10)
Base cost 150
Base maintenance 0.75 energy, 1.50 minerals.

I'm looking at the Mother and thinking 'This is the definition of 'Light Carrier'. It's tough, lightly armed, and it's strength is it's 'bombers'. The point is to have strike craft on the field when practically nothing has the means to deal with the strike craft yet, or will have to re-tool heavily to deal with it(Cutting offence in other areas to do so). So it depends on when and if you get it.
Last edited by tolaburke; 7 Sep, 2018 @ 4:49pm
tolaburke 2 Apr, 2018 @ 8:49am 
Void Cloud
Ship Size 4
4 Large guns.(A standard Cruiser can only mount 2 large guns maximum. A Battleship can mount 6 Large guns at maximum.)
4 Large, 4 Med components. 1 Aux slot.
2000 Hull, 2000 shield baseline
Slow(Base Speed 60) EDIT: Now Base Speed 80.
Uses Picket computer(10 tracking. Levels of computer add +2 tracking, +2 chance to evade) EDIT: Picket computer's changed. No baseline bonus, but levels of computer give 5% fire rate and +10 Tracking.)
33 Evasion baseline-slightly less than a Destroyer.
Build time 102-slightly faster than a Destroyer. Edit: Now Build Time 80. Bear in mind a Corvette is base 60.
Base cost 60 minerals
Base Maintenance 0.30 energy, 0.60 minerals.

You probably won't be able to fit many more shields than the thing already comes with. Fully kitted, the thing is closer to a Battleship in cost/upkeep than a Cruiser. And probably rightly so. This thing and the Cloud Lightning it comes with(A Large weapon with tracking closer to a Medium or Small weapon, 100% accuracy, and bypasses armour and shields) are a murderous package deal that could probably out-fight the majority of ships and stations, given sufficient numbers(Many ships, many Large slots, or both) to cover for the highly random damage of the Lightning. The Picket Computer and it's extra Tracking is EXACTLY what it wants.
Last edited by tolaburke; 7 Sep, 2018 @ 4:03pm
tolaburke 3 Apr, 2018 @ 9:53pm 
Psionic Avatar

Ship Size 4 EDIT: Is now Ship Size 16. Which is...really, really bad.

1 design-4 Medium guns.
5000 hull, 20,000 shields baseline.
Base speed 100
Base evasion 15%
Build time 320
Uses a special combat computer: Basic Combat Computer gives weapon damage +2%, +2 evade, +5% ship speed. Advanced raises these to 5%/5/10%.

Costs 1500-2000.

You're paying for the shielding, here, and you likely won't be able to add much more, pushing for Armour or Health instead. The trouble is, it's four Med guns. That's undergunned despite the actual cost.
Last edited by tolaburke; 7 Sep, 2018 @ 8:43am
tolaburke 19 Aug, 2018 @ 12:50pm 
Crystals:

Requires Crystal-Infused Plating

Crystal Shardling
One design: 3 Small weapons(Interceptor corvette)
Build time 40(Corvette is 60)
5 Small components(Corvette has 3)
1 Aux slot(No change)
Base HP 300(No change)
Base speed 180(Corvette is 160)
Base evade 60(No change)
Ship size 1(No change)
Base cost 30 minerals
Base Maintenance 0.15 energy, 0.30 minerals

A little faster to build, a little tougher thanks to the extra components, but of course doesn't benefit from corvette upgrades. Not much to say, really.

Crystal Shard
One design: 1 Med gun, 4 Small guns(Equals a destroyer set to Gunship/Interceptor)
Build time 80(Destroyer is 120)
4 Med components(Destroyer is 6 small)
1 Aux slot(No change)
Base HP 650( -150 from a Destroyer)
Base speed 140 (No change)
Base evade 35(No change)
Ship size 2(No change)
Base cost 60 minerals
Base Maintenance 0.30 energy, 0.60 minerals

Is the less raw HP made up for by the stronger component slots? Hard for me to judge.

Crystal Quintessence
One design: 1 Large gun, 4 Medium guns(Matches an Artillery/Broadside/Broadside cruiser)
3 Large components(Cruiser is 8 Medium)
1 Aux (Cruiser is 2)
Ship size 4 (No change)
Base HP 1400(-400 from Cruiser)
Base evade15(+5 from Cruiser)
Base speed 80(-40 from Cruiser's 120)
Build time 160(Cruiser is 240)
Base cost 150 minerals
Base Maintenance 0.75 energy, 1.50 minerals.

Not good trades, I feel. Of course, technically you can be fielding these much earlier than real Cruisers, if you started near some crystals. Otherwise, bleh.

Requires Crystal-Forged Plating

Crystal Nidus
Takes 5 defence slots.
Base build time 120
4 Large guns, 1 medium gun.
No component slots, no aux slots.
40,000 HP
5000 armour baseline

This used to have 12 large guns. Now it got hit hard.
Last edited by tolaburke; 1 Apr, 2020 @ 4:30am
tolaburke 19 Aug, 2018 @ 1:32pm 
Nanites

Nanite Interdictor
1 design: 3 Hangars, 4 Guided.(Unique)
8 medium components, 1 Aux(Cruiser has 2 Aux)
Build time 240(Equal to Cruiser)
Base HP 2000(+200 over a Cruiser)
Base Speed 140(Equal to a Destroyer)
Base Evade 20(+10 over a Cruiser)
Ship size 4(Equal to Cruiser)
Uses Line computers(5% fire rate and chance to hit per level)
No base cost
No base maintenance

The Nanite Swarm do two things: Fighters and Missiles. LOTS of them.


Nanite Mothership
Ship size 16: this matches with most of the Guardian ships within this mod.
1 X gun, 4 Guided, 10 Hangars
12 Large Components, 2 Aux
20,000 HP
Base Speed 120(Cruiser level)
Base Evade 10(Cruiser level)
Uses Artillery computers(5% fire rate and weapons range per level of computer)
Build time 480(Battleship level)
No base cost
No base maintenance

Nanite Drake
Nanite Drake costs 0 upkeep.
Ship size 16
10,000 HP
1 X gun, 8 Medium, 4 Point Defence
10 Large components, 2 Aux
Base evade 25
Base speed 200(For reference most Corvettes have a base of 160. Drakes are and always have been fast as all hell.)
Base build time 1800
Uses Artillery computers(5% fire rate and weapons range per level of computer)

Call it an early, weaker Ether Drake. If it wasn't for that build time....


Nanite Factory
Nanite Factory costs 0 in upkeep.
Takes 8 defence slots
100,000 HP
50,000 armour baseline
Build time 120
Three sections: Left station section is 3 Guided, 5 Hangars, middle section is 1 X, 4 Guided, 5 Hangars, right section is 4 Guided, 5 Hangars. Total 1 X, 15 Hangars, 11 Guided.

Even if you never use the actual ships, the station is worth the tech alone.
Last edited by tolaburke; 7 Sep, 2018 @ 3:20pm
tolaburke 7 Sep, 2018 @ 7:53pm 
Fallen Empire Escort
1 Large gun, 4 Small guns, 4 Point Defence.
6 Medium components, 1 Aux
1500 HP
Build time 200 days
Base speed 120
Base evasion 35
Ship size 2
Base cost 500 minerals
Base maintenance 2.50 energy, 5 minerals.
Uses Picket computer: 5% fire rate, 10 tracking.


Fallen Empire Battlecruiser
1 X gun, 2 Large, 4 Medium, 2 Hangars.
8 Large components, 2 Aux
3500 HP
Build time 600 days
Ship size 8
Base speed 80
Base evasion 10
Base cost 2000 minerals
Base maintenance 10 energy, 20 minerals.
Uses Line computer(Fire rate 5%, chance to hit +5)

Fallen Empire Titan
The Fallen Titan follows the same rules as the regular Titan: you must have a Citadel with the Titan Assembly Yard building installed to build it. However the Fallen Titan lacks the aura that 'regular' Titans get.

Titan Bow controls the look, has the T gun and 8 Large guns. Titan Stern has 4 Med guns and 4 Hangars.
10,000 HP
Ship size 32
Base evade 2
Base speed 60
Build time 1800 days
Base cost 10,000 minerals.
Base maintenance 50 energy, 100 minerals.
Uses Artillery computer(Fire Rate +5% per level, Weapons Range +5% per level). Oddly enough, even without Advanced Combat Computers researched, you can access the ship's Advanced computer.

Fallen Empire Outpost
2 Large guns, 5 Med guns, 2 Point Defence
6 Large components, 2 Aux
Base cost 1000 minerals
Base Maintenance 5 energy
Fallen Empire Outposts cost 25% less in maintenance than they 'should'.
Standard platform computer

Fallen Empire Fortress
3 sections. Left and right are the same: 4 large, 4 medium guns. Middle controls the look, and is 2 Large, 2 medium, 4 Point defence. Total 10 Large, 10 Medium, 4 point defence.
20 large components, 4 Aux
10,000 HP
Base cost 5000 minerals
Base maintenance 25 energy.
Fallen Empire Fortress costs 25% less in maintenance than it 'should'.
Standard platform computer.

All of a sudden it makes sense why the Fallen are so small: they bankrupted themselves on their fleets and defences and were forced to downsize.
Last edited by tolaburke; 7 Sep, 2018 @ 7:57pm
Zeratul Vergil  [developer] 7 Sep, 2018 @ 8:36pm 
@tolaburke
You may want to change the description a bit, as next update i'll downsize the fallen empire titan, so that yo doesn't require titan assembly yard to construct it.
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