Stellaris

Stellaris

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((( NSC3 - Season 1 )))
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File Size
Posted
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85.004 MB
12 May, 2016 @ 7:05pm
2 Jul @ 6:03pm
372 Change Notes ( view )

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((( NSC3 - Season 1 )))

Description


July 2, 2025 - Season 1 - Update 20 (Mod Version 1.0.20)
New Save Game is Not Required
  • Per community request, removed the restriction that forced you to use one of the two vanilla Bio shipsets when playing a Biological empire. You can now select any shipset you want.

  • Added appropriate Strike Cruiser modifiers to the Fleet Composition policy.

  • Removed a very outdated starbase point defense weapon that stopped much better weapons from being equipped by starbases.

  • Fixed a bug where the Starbase Primary Reactor was not being equipped on starbases properly.

  • Fixed a bug where the Strike Cruiser sections were not using the proper entity names, which could cause errors/problems with shipsets (This bug fix might also cause some shipset errors temporarily until the patches are updated with this change.)

  • Fixed a bug where the Bioship Defense Station & Fortress did not have models for the stations.

  • Fixed a bug where the increased power levels for vanilla Reactors were not being used by the game.

  • Fixed several bugs where some of the Progenitor Offspring versions of the Bioships were missing their hull models.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2386308448






You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3





If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popular Discussions View All (7)
4
25 May @ 2:21pm
Any way to play NSC late game without other mods to lower fleet power?
Terran
10
26 Dec, 2024 @ 10:14pm
Flagships still spawned en-mass for other empires.
Xeonzs
3
8 Feb @ 1:26pm
Suggestions to make NSC mesh better with vanilla
Maty83
18,614 Comments
Winter 41 minutes ago 
NSC reminds me of aircraft company in africa
DocHolliday 3 hours ago 
its also caused by the United Fleet NSC patch, both of these are out of date unfortunately.
DocHolliday 17 hours ago 
I found the culprit, for anyone else who may be curious, "Sins of the Prophets Updated" is causing this unfortunately.
DocHolliday 17 hours ago 
Thanks, I'll do that!
CaptainX3  [author] 17 hours ago 
DocHolliday - Run a test by turning off all mods except NSC and the UI mod, then start a new game (or load your save, just make sure you don’t save over it) and check to see if you can build the NSC ships. If not, then Steam didn’t download the mod properly, follow the reset instructions under the red banner above.

If everything is working, you have a mod conflict or load order issue, follow the steps under the blue banner above.
DocHolliday 17 hours ago 
I have everything necessary including the unique station segments needed for ships like the dreadnought, but they are simply grayed out and cannot be constructed.
DocHolliday 17 hours ago 
I am having a bug where I have met the requirements but I cannot build certain ship types. This includes explorers, battlecruisers, normal cruisers, carriers, dreadnoughts, and even the holy flagship................ Not sure why it's those specifically, but I am also not using any mods I didn't use before coming back to stellaris not too long ago, and it worked fine then, does anyone know what might cause something like this?
Escape 10 Jul @ 10:53pm 
Is the mod menu for customization up or still in dev?
ALiteralPenguin 9 Jul @ 7:19pm 
Never mind It fixed itself after I switched resolutions to a different one and back so ignore my other comment lol. Thanks for the help otherwise.
ALiteralPenguin 9 Jul @ 7:12pm 
I ended up testing a few things out along with the things you mention but nothing seems to fix it which is fine but once again was just wondering if NSC actually needs the UI mod for anything or if its just recommended.