RimWorld

RimWorld

MiningCo. Spaceship
A Clone Cargo Ship taking off and growing BUG ?!
A cargo ship just landed on my base, than immediately started to taking off, however, the animation was stuck on the ship getting altitude and the ship was growing huge, like the same size as the screen. Yes, i started a new colony and yes, i read the faq.

Also i clicked on the landing pad, then the cargo ship was selected, i clicked take off and a normal sized cargo ship just took off while this HUGE ship keep with this strange animation.

Here it is my Output_log: https://pastebin.com/7MMP0vSq

I just posted a picture on imgur: https://i.imgur.com/tpsLTQh.png

I got to destroy the ship deleting the Spaceship with the Developer tool, however, i don't know whats triggering this bug nor if it will happen again.

Modlist:
Expanded Roofing
Android Tiers++ Expansion
Faction Discovery
Defensive Positions
Fluffy Breakdowns
[1.0] Deep Ore Identifier
Statue of Colonist
Simple Search Bar
ShowModDesignators
Search and Destroy
RuntimeGC
Save Our Ship 2
QualitySurgeon
Pharmacist
No Job Authors
I Clearly Have Enough!
Everybody Gets One
Better Infestations 1.0
Armor Racks
Actual Cannibal Shia Labeouf (1.0)
MiningCo. MMS
MendAndRecycle
Locks
Prison Labor
RT Fuse
SS Lightning Rod
[1.0] Android tiers
JecsTools
Humanoid Alien Races 2.0
[1.0] Small Shelf
[1.0] More Batteries
Shield Generators by Frontier
EdB Prepare Carefully
LWM's Deep Storage
ED-Embrasures
Baby and Children
Children, school and learning
Synthmeat
Vanilla Fences
Use Bedrolls
Tradable Meals
RimCities - Quest Update
MiningCo. Spaceship
SRTS Expanded Realism Patch
SRTS Expanded
Quarry 1.0
More Faction Interaction
Mechanoid Power Source
M-13's Wood-Fired Generators
M-13's Wind Turbines
M-13's Watermill Generators
M-13's ChemFuel Generators
M-13's Solar Panels
M-13's Geothermal Generators
Let's Trade! [1.0]
Large Outpost
Invisible Conduit
High Density Hydroponics
Cremate Auto Strip
Common Sense
Build From Inventory
Auto Seller
Allow Tool
4M Mehni's Misc Modifications
Achtung!
[sd] luciferium production
Sparkling Worlds Addon - Mech Serum Crafting [1.0] - Standalone Addon
ResearchPal
Vanilla Armour Expanded
Vanilla Apparel Expanded
Vanilla Events Expanded
Master of Cooking
Archotech Expanded (No longer being worked on)
QualityBuilder
[1.0] Cheap Mortar Shell
Extended Turrets
Animals Logic
Mine Tech
[1.0] Mines
Grazing Lands
Just Ignore Me Passing
Therapy
Sometimes Raids Go Wrong
Roads of the Rim
[FSF] Rain Washes Away Filth
RunAndGun
Misc. Training
Field Medic [1.0]
Quest Tab
Dubs Break Mod
Blueprints
Mortar Accuracy
[T] RawCropThoughts
Food Alert
Steel Slag Buff [1.0]
Cheaper Components
Why Can't I Craft Neutroamine?!
More Steel
More Components
Harvest Organs Post Mortem
Psychology Imprisonment Patch
Psychology
Show Fertility
Micro Designations
No Burn Metal
Vanilla Weapons Expanded - Quickdraw
Vanilla Weapons Expanded
Auto-Cut Blight
PawnTargetFix
Dynamic Diplomacy
Bionic icons
Better Vanilla Masking
While You're Up [1.0]
Tilled Soil
Xeva's Rimhair
Level Up!
Various Space Ship Chunk
Stack XXL
P-Music
Mad Skills
Simple sidearms
Replace Stuff
Recipe icons
Pick Up And Haul
Interaction Bubbles
Realistic Rooms
Wall Light
Better Pawn Control
[KV] RimFridge - 1.0
Color Coded Mood Bar
Snap Out!
Hospitality
HugsLib
Last edited by Alien_Halls; 2 Feb, 2020 @ 12:02am
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Showing 1-12 of 12 comments
Alien_Halls 1 Feb, 2020 @ 9:25pm 
This is the last error i got on output_log.txt

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Tale_SinglePawn.Concerns (Verse.Thing) <0x00019>
at RimWorld.TaleManager.Notify_PawnDiscarded (Verse.Pawn,bool) <0x00067>
at Verse.Pawn.Discard (bool) <0x0017d>
at RimWorld.Planet.WorldPawns.DiscardPawn (Verse.Pawn,bool) <0x0009e>
at RimWorld.Planet.WorldPawns.PassToWorld (Verse.Pawn,RimWorld.Planet.PawnDiscardDecideMode) <0x00209>
at Verse.PawnGenerator.DiscardGeneratedPawn (Verse.Pawn) <0x000c7>
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00a7a>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007bb>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch4 (Verse.PawnGenerationRequest) <0x000ca>


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception while generating pawn group: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Tale_SinglePawn.Concerns (Verse.Thing) <0x00019>
at RimWorld.TaleManager.Notify_PawnDiscarded (Verse.Pawn,bool) <0x00067>
at Verse.Pawn.Discard (bool) <0x0017d>
at RimWorld.Planet.WorldPawns.DiscardPawn (Verse.Pawn,bool) <0x0009e>
at RimWorld.Planet.WorldPawns.PassToWorld (Verse.Pawn,RimWorld.Planet.PawnDiscardDecideMode) <0x00209>
at Verse.PawnGenerator.DiscardGeneratedPawn (Verse.Pawn) <0x000c7>
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00a7a>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007bb>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch4 (Verse.PawnGenerationRequest) <0x000ca>
Alien_Halls 1 Feb, 2020 @ 11:12pm 
More info: The ship only apears when i get closer to the landing pad, destroying the landing bad doesn't make the ship disapear.

When i destroyed the landing pad, a invisible object called Spaceship with 3000 health took its place, there's no options when i click in this invisible object.
Last edited by Alien_Halls; 1 Feb, 2020 @ 11:15pm
Ajam 21 Feb, 2020 @ 8:16pm 
Had this happen to me after I saved and even had the same thing happen making it so I had 2 ships doing this. Figured out a fix tho, in development mode choose destroy and click on the landing pad that the bugged ship is occupying. Soon as I did this I was able to see my entire map ship free. Hope this helps
Alien_Halls 21 Feb, 2020 @ 9:27pm 
I figured out how to fix that, i just did the same thing.
Alien_Halls 21 Feb, 2020 @ 9:28pm 
But now with this new update, i'm done with Rimworld for at least a month, my save was completely modded and now its pretty much broken.
Rikiki  [developer] 11 Mar, 2020 @ 9:19am 
Is the issue still happening with V1.1 version?
The line "Verse.PawnGenerator.GeneratePawn_Patch4" is quite suspicious as it could come from a mod overriding core functions.
Alien_Halls 11 Mar, 2020 @ 9:25am 
I can't tell so far, everything seems fine, for now.
Sheena-Tiger 12 Mar, 2020 @ 8:55am 
Just managed to build a pad and all and the first ship arrived.
It landed and I saw a copy shrinking and shrinking... and at some point growing and growing while the surrounding area of the landing pad is more or less invisible.

I could trade with the ship and ask to send it away and even saw a version of it fly away. Still having a 3k HP ship on the pad though.
Destroying the pad in godmode removed the ghost and all other issues too.
Derpy GIR 31 Mar, 2020 @ 1:09pm 
To remove the growing ship icon or the ship if said still there after it actually launched use dev mode and press "/" then click "destroy" and click on the space ship hit box and it should fix that for now until the bug is fixed. I had this problem too and tried deleting the landing pad first but didnt work.
Sheena-Tiger 1 Apr, 2020 @ 7:33am 
Originally posted by airmechsking:
To remove the growing ship icon or the ship if said still there after it actually launched use dev mode and press "/" then click "destroy" and click on the space ship hit box and it should fix that for now until the bug is fixed. I had this problem too and tried deleting the landing pad first but didnt work.
Yeah, I am deleting the thing like that... or better even turn the landing pad off so I do not have to constantly delete and rebuild it. doing so with godmode doesn't cost anything but it is kinda annoying which is sad since I am happy every time the mod gets updated to a new Rimworld-version.
Rikiki  [developer] 4 Apr, 2020 @ 3:17am 
@Sheena-Tiger: unfortunately, mod incompatibility is not something I can correct on my side. I only use vanilla functions in my mod so I am not dependent on other parties. But if another mod (like Harmony or other code heavy "tools" mod) overrides those base functions and does not handle wonky cases like "null ThingDef", that's another story...
Sir Smite 28 Aug, 2021 @ 12:37pm 
Didn't have this issue while playing on Rimworld 1.2. But coming back to 1.3, I'm now having this same problem as well.
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