Darkest Dungeon®

Darkest Dungeon®

Abysswalker
Caedwyn  [developer] 17 May, 2018 @ 9:40pm
Bug Feedback Thread
Crashes? Weird glitches? Post them here!
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Showing 1-15 of 146 comments
Maybe a Skrub 19 May, 2018 @ 12:14pm 
Hi, I'm having an issue where I can't change the fighting skills of any Abysswalker, it looks as if all of them were selected. Idea wha t may cause it?the save is from before the 3.0 update and I'm also using the Warrior of Sunlight mod, if it's relevant.
Caedwyn  [developer] 19 May, 2018 @ 12:20pm 
He's a stance changer now.

You have access to all the skills in every fight.
Maybe a Skrub 19 May, 2018 @ 12:21pm 
oh. oki I must have missed something. Thanks!
Caedwyn  [developer] 19 May, 2018 @ 12:24pm 
No worries. Check out the new description on the front page. There are some tooltips in-game on the stance change, and the new item, that come with the class.
Razomyure 21 May, 2018 @ 10:13pm 
Hey Caedwyn,

I stopped playing for a while, came back recently, and now the Abysswalker mod crashes my game when I try to load my save.

Everything's up to date, it's not a conflict with other mods because I've tried running with just the Abysswalker active and no other mods - still happens then, but with no mods or with any combination of my others I run fine.

If I have it checked to load - as best I can tell, regardless of where it is in the load order - then when I try to actually open the save, it crashes while loading in to the Hamlet. No error message, no glitching or anything, just... freezes for a few seconds, closes the game, and acts like nothing weird happened.

Any idea what the issue might be + how to fix it? Love the class, but could do without the "am literally incapable of playing game" part.
Caedwyn  [developer] 22 May, 2018 @ 8:05am 
I'm unable to reproduce your error.

I'm using the latest version. No idea what this is.
Caedwyn  [developer] 22 May, 2018 @ 8:23am 
I've asked some friends to test it. It's working okay. I think this issue must be on your end. If not, I'm happy to help.
Caedwyn  [developer] 22 May, 2018 @ 8:30am 
If you haven't, try verifying your cache.
SoundwaveSuperior 15 Jun, 2018 @ 4:18am 
Hey @Caedwyn, great mod you have here. Just wanted to report an (as far as I can tell) minor error that has been appearing in my most recent save game. Whenever I load the save, I get an error message that reads as follows:
"
Assest Failed:
(pItemClass != nullptr)
LoadFromJsonValue in loot_item_entry.cpp line 41
Invalid item class in loot table supply-wolfgras
"
As far as I can tell, I'm not sure if this error is actually causing any issues, but this is a new save: I haven't obtained an Abyswalker in this estate yet.

Just wanted to alert you to a potential issue.
Caedwyn  [developer] 15 Jun, 2018 @ 7:43am 
wolfgras is an item for Riftwatcher.
SoundwaveSuperior 15 Jun, 2018 @ 7:59am 
Wait, that's from Riftwatcher?...Wow, I'm dumb. Completely forgot the link between the ~~Abyss~~ Rift Watchers and Wolfgras. Just saw ~~Artorias~~ the Abysswalker and assumed it was from there because, well, he's the Wolf Knight and all. I installed both mods at the same time (Well, reinstalled in the case of the Abysswalker, with the new update), so I couldn't tell which it was.

This is what you get for not reading mod descriptions properly :steamfacepalm: . Sorry for the pointless post.

edit: Turns out steam doesn't recognise ~~strikethrough~~. Huh.
Last edited by SoundwaveSuperior; 15 Jun, 2018 @ 7:59am
Caedwyn  [developer] 15 Jun, 2018 @ 7:59am 
No worries. Have fun with the mods. :D
SoundwaveSuperior 15 Jun, 2018 @ 8:00am 
I will. You certainly make some good ones! :steamhappy:
LüB 25 Jun, 2018 @ 3:30pm 
is he supposed to change animation in his new stance? mine's still using the cursader skeleton in both.
Caedwyn  [developer] 25 Jun, 2018 @ 10:41pm 
Crusader skeleton is still used for combat and idle/walk. His new abilities have the new animations.
Last edited by Caedwyn; 14 Jul, 2018 @ 2:52am
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