Team Fortress 2

Team Fortress 2

KOTH Skyscraper
Docteur Whoa  [developer] 8 Dec, 2017 @ 4:46pm
Suggestions
Hello boys and girls, your opinions and ideas are all welcome here.
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Showing 1-15 of 17 comments
Trianon 9 Dec, 2017 @ 2:07am 
Ambient sounds outside are totally wrong (they sound like a crowd talking inside). Also some more buildings in the skybox would be nice.
Docteur Whoa  [developer] 9 Dec, 2017 @ 10:30am 
Originally posted by Trianon:
Ambient sounds outside are totally wrong (they sound like a crowd talking inside). Also some more buildings in the skybox would be nice.
Yeah it's the ambient for koth_king, I liked how it sounded like a city so I used it as a placeholder for now. But you're right, there is some improvement to do about the ambient sound, and when I finish to fix the important stuff such as gameplay things eventually, I'm gonna complete the sounds, and the skybox (which is hard cause there aren't much business building related stuff in TF2 ^^). Thanks for you opinion dude :)
The medikits as well as the ammokits are a bit lacking when going on the sides of the map. You might want to add a small versions of both on each flanks so it gives more durability to flankers.
Docteur Whoa  [developer] 9 Dec, 2017 @ 5:50pm 
Yup that's a good idea, the map indeed needs some more small medkits.
Vycter 10 Dec, 2017 @ 2:31am 
I would recommend joining the tf2maps.net discord and signing up on there website. Loads of people to help you on with mapping and etc plus we do imps where we play w.i.p maps and stuff. Loads of people on there that are great at mapping like Void,UEAKcrash and etc.
Krym 10 Dec, 2017 @ 4:53am 
This map is pretty great, you just need to add more HL thingy and it's good :3
holidaygirl1225 10 Dec, 2017 @ 9:59pm 
Took me a while to figure out how to even get out of spawn, lol. I was going soldier and shooting everywhere when it finally broke the glass. Pretty good, most complaints of mine are surrounding the confusion of leaving spawn. Maybe its just me.
Docteur Whoa  [developer] 11 Dec, 2017 @ 12:48am 
No no it is not only you, I have got this feedback already. I looking for a way to make it more natural and less confusing
AGAM 12 Dec, 2017 @ 4:59pm 
Is there a mecanic where the helicopter flies away? That would be cool
Docteur Whoa  [developer] 13 Dec, 2017 @ 4:05pm 
Originally posted by No cosmetics = Skill:
Is there a mecanic where the helicopter flies away? That would be cool
Sadly it is not possible, the helicopter isn't animated. And I don't feel like it would feel like TF2 if there was some complexe scenery ^^
Could you possibly make it more obvious that you have to break the glass to get out? It didn't occur to me for maybe, 10 minutes when I first loaded it up. Maybe some custom decal that says, "Break in case of another identical building just happens to appear about 500m away but coloured <Team Colour>" Or something like that, and maybe add a commonly used melee next to it, just to make it a tad more welcoming to new players.
Docteur Whoa  [developer] 14 Dec, 2017 @ 11:02am 
Mmh there should be decals that I made displaying "In case of emergency, BREAK GLASS". Maybe I will also have to rework these ? I'm improving the map for now and the next version should be out this week-end.
Peanut 14 Dec, 2017 @ 1:28pm 
Everyone loves ice cream, right? Add an ice cream vendor! People will flock to your map!
RIOT 15 Dec, 2017 @ 2:28pm 
I got a map idea for you:
Payload race on Twinpeak Mountain (Mountain with two peaks)

Maybe something like the bases are on the separate peaks, two bridges in the middle connecting to each base for the carts, and some other things in between. I dunno.
Rider 20 Dec, 2017 @ 2:33pm 
This map would make a very good CTF map, the spawn is very detailed and there is room for a floor for the intel. This map is still good for KoTH anyway.
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Showing 1-15 of 17 comments
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