Team Fortress 2

Team Fortress 2

The Deputy
Stats
What are they?
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Showing 1-15 of 172 comments
100% critical hit chance for 6 seconds after one of your buildings gets destroyed
-50% clip size
-50% damage penalty
No random critical hits
Snaek 11 Dec, 2017 @ 5:54pm 
Sounds slightly weak
deroplat 11 Dec, 2017 @ 9:55pm 
reduced fire rate, increased damage, and deals mini crit damage to spies that are disguised, or have recently sapped a building.
SwiggitySwole 12 Dec, 2017 @ 1:20am 
Originally posted by Orna.:
reduced fire rate, increased damage, and deals mini crit damage to spies that are disguised, or have recently sapped a building.
I'm down with this
Stock Revolver Reskin
Cossack 12 Dec, 2017 @ 10:53am 
-50% clip size

-75% off hand ammo

+75% more damage

-15% slower reload
keeran 12 Dec, 2017 @ 3:58pm 
Instead of a short-range weapon, such as the shotgun, maybe treat it with similar stats as the revolver. A constant damage rate of 50 damage, never actually doing less or more depending on range.
Rootbeer 12 Dec, 2017 @ 4:57pm 
Maybe it would be possible to have it to wear equiping The Deputy, maybe your buildings would gain fire rate, maybe by a 25% or something along the lines. And to balance that out, maybe spies take less damage. OR it could be the other way around, being more of a spy-removing weapon but your buildings are affected by the weapon as well
xX_Yaoitron9000XX 13 Dec, 2017 @ 9:19pm 
Heres my idea

100 damage per headshot
(peirces through resistance)
-50% ammo in clip (make it so it shoots 6 shots)
+25% firing speed
Gun shoots 1 bullet at a time like the stock spy revolvier
theres about a 1.5 second animation for holstering and equpping
SwiggitySwole 13 Dec, 2017 @ 9:44pm 
Originally posted by Akeshurai:
Heres my idea

100 damage per headshot
(peirces through resistance)
-50% ammo in clip (make it so it shoots 6 shots)
+25% firing speed
Gun shoots 1 bullet at a time like the stock spy revolvier
theres about a 1.5 second animation for holstering and equpping
equip speed should be faster, engie is clearly the fastest gun in the west
xX_Yaoitron9000XX 13 Dec, 2017 @ 10:01pm 
Originally posted by SwiggitySwoleHappyNoël:
Originally posted by Akeshurai:
Heres my idea

100 damage per headshot
(peirces through resistance)
-50% ammo in clip (make it so it shoots 6 shots)
+25% firing speed
Gun shoots 1 bullet at a time like the stock spy revolvier
theres about a 1.5 second animation for holstering and equpping
equip speed should be faster, engie is clearly the fastest gun in the west

Yea that is true
worm 15 Dec, 2017 @ 5:05am 
It's high noon.
150% Damage bonus
Mini-Crits on headshot
Ignores damage resistances

80% Slower firing speed
75% Less secondary ammo on wearer
50% Smaller clip size
Can not be crit boosted (only mini-crits)
No random critical (and mini) hits
Originally posted by Lord Pootis:
150% Damage bonus
Mini-Crits on headshot
Ignores damage resistances

80% Slower firing speed
75% Less secondary ammo on wearer
50% Smaller clip size
Can not be crit boosted (only mini-crits)
No random critical (and mini) hits
There is a chance of 1% that the bulet in revolver will explode,destroying revolver and dealing 50 damage to the wearer.New revolver can only be picked from the supply locker.
TheCoddFish 18 Dec, 2017 @ 1:06pm 
I think that it should be equipable by both Engineer and Spy, but other than that i'm not super sure.
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