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Do you have any other suggestions or general feedback (positive or negative)?
That is why I made a road where I had a tunnel going underground for forward, the land road going forward in for the other highway, and two roundabouts, one clockwise and one counterclockwise. But it seems that slightly changing your intersection would be the most efficient way. Also, if you make the roundabout going opposite to the direction of the traffic (i.e. right hand driving resulting in a clockwise roundabout), you make it so that the road forward through the intersection is (also) less likely to be picked.
It's all about having failsafes for every possible situation. And for some seemingly impossible situations, as well. That's why nobody accidentally launched a nuclear apocalypse yet. Failsafes over failsafes, over failsafes, over failsafes, over failsafes, and so on.
[img]https://i.imgur.com/tJEO1GZ.png[/img]
Note that for the left-hand driving, the directions will (all) be reversed.
I have too many assets, so I'm not spending a hour to open the game (plus more time making it), just to make an intersection... otherwise I might...
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=438307306
The roundabout would go in the opposite direction to normal roundabouts in a city, so for right-hand driving it would go clockwise.