Garry's Mod
SharpeYe
Motion Module + SMod Kick = Broken Wallrun?
I have Mighty Foot Engaged, Mantle + Wallrun, and this mod installed (also VManip because you need VManip for MFE and M+W to work), and I have to use MFE's Compatibility Mode in order to actually see the kick, but for some reason Compatibility Mode plus the Motion Module in this mod breaks the Wall Climb in the Mantle + Wallrun Mod. Instead of your view being restricted while climbing, you can turn the camera all the way around. Also you're only able to ledgegrab from one specific direction as all the other ones break. Disabling the Motion Module seems to fix the problem, but I want to keep it active because it's one of the main reasons why I installed it :(

(I also made a comment about this but I'm posting it here just in case)
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I've managed to find a solution to solve the mantle issue. I followed the video called "Cleanup in Aisle 5" and it said that it uses sharpeye with the Head Bobbing addon. Here are the mod links. Hopefully this works for you!

Headbobbing: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=572928034

P.S: I hope this isnt extremely late.
最近の変更はNether Beast72が行いました; 2022年5月15日 14時14分
Nether Beast72 の投稿を引用:
I've managed to find a solution to solve the mantle issue. I followed the video called "Cleanup in Aisle 5" and it said that it uses sharpeye with the Head Bobbing addon. Here are the mod links. Hopefully this works for you!

Headbobbing: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=572928034

P.S: I hope this isnt extremely late.
Sorry, but I think that was just a temporary thing because it was fixed somehow (idk how, I think it's part of the beta thingy I have)
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