Garry's Mod
SharpeYe
Extem The Hedgehog 7 MAR 2022 a las 2:03 p. m.
Motion Module + SMod Kick = Broken Wallrun?
I have Mighty Foot Engaged, Mantle + Wallrun, and this mod installed (also VManip because you need VManip for MFE and M+W to work), and I have to use MFE's Compatibility Mode in order to actually see the kick, but for some reason Compatibility Mode plus the Motion Module in this mod breaks the Wall Climb in the Mantle + Wallrun Mod. Instead of your view being restricted while climbing, you can turn the camera all the way around. Also you're only able to ledgegrab from one specific direction as all the other ones break. Disabling the Motion Module seems to fix the problem, but I want to keep it active because it's one of the main reasons why I installed it :(

(I also made a comment about this but I'm posting it here just in case)
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Nether Beast72 15 MAY 2022 a las 12:29 p. m. 
I've managed to find a solution to solve the mantle issue. I followed the video called "Cleanup in Aisle 5" and it said that it uses sharpeye with the Head Bobbing addon. Here are the mod links. Hopefully this works for you!

Headbobbing: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=572928034

P.S: I hope this isnt extremely late.
Última edición por Nether Beast72; 15 MAY 2022 a las 2:14 p. m.
Extem The Hedgehog 15 MAY 2022 a las 5:24 p. m. 
Publicado originalmente por Nether Beast72:
I've managed to find a solution to solve the mantle issue. I followed the video called "Cleanup in Aisle 5" and it said that it uses sharpeye with the Head Bobbing addon. Here are the mod links. Hopefully this works for you!

Headbobbing: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=572928034

P.S: I hope this isnt extremely late.
Sorry, but I think that was just a temporary thing because it was fixed somehow (idk how, I think it's part of the beta thingy I have)
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